Scattered Evil Limited Alpha released

After getting all the flak over the years for communicating our plans in advance and not delivering on estimated dates, we decided to turn it all around… this time we didn’t say a single word all year about what we were working on, but now on the traditional KMOD birthday* it is here, ready for download: the Limited Alpha release of Scattered Evil, our upcoming RPG mod.

For more information and the download link, see this topic on the Korax forums.

[Archived Comments]

Introducing the Korax’ Heritage trilogy

The Korax’ Heritage team is officially introducing the Korax’ Heritage trilogy. This trilogy builds on the world and lore of the original Hexen. The story spans several decades, each part introducing new characters to play.

The Chaos Sphere
The first part of the trilogy, it portrays the havoc wreaked on Korax’ armies, his destruction and the dimension travels with the Chaos Sphere. This story was told in the original Hexen (including the Deathkings of the Dark Citadel expansion pack), and can be replayed with enhanced graphics and a wide range of RPG elements as Korax Mod. This first part has already been finished and can be downloaded and played.

Scattered Evil
This sequel takes place a few months after the events of the first part. This time, you explore a large part of a country, visiting dozens of locations consisting of all-new 3D maps. All fights are pure-bred 3D FPS fights, traveling and interaction with NPCs is classic RPG-like. This part of the trilogy is currently in development and has been recently greatly overhauled for more immersive and enhanced 3D environments and more engaging AI.

The Serpent Power
A pure role playing game with a seamlessly connected enormous 3D world, you lead a team of young adventurers of the three orders of Chronos on their journey across a whole continent, decades after the death of Korax. You search after the mystical “Serpent Power”, which you don’t even know what form it takes. Is it physical? Is it spiritual? Is it magic? Nobody seems to know. This game brings back epic storytelling and immersion in the style of the classic 1990s RPG series and is currently in the design phase.

For more information, visit the Korax’ Heritage website and forums regularly.

Korax Arena trailer

Just finished and uploaded the 2nd Korax Arena trailer. I like to think that it’s showing definite progress, not only the game but also the movie. This time I’ve had about 30 minutes of raw material recorded before I started editing, and since we agreed with 4th Class (our musician) on which song should be played during the trailer, I went a different way than last time and cut the clips and titles to match the music. I rather like the results, feel free to leave your comments on what you think.

For those who are interested in techie info, I recorded the game with Fraps and encoded it with DivX so that it can be read on other computers. Then I transferred the resulting about 1 GB of files to my Mac where I imported the clips into iMovie HD, this took forever (more than an hour). The resulting project was about 7 GB. Editing and previewing was all real-time, I did the whole cutting and editing in maybe 1-2 hours. Encoding took pretty long, about 20-30 minutes for the highres and 5-10 minutes for the lowres version. This is mostly due to the relatively slow CPU (1.25 GHz G4), but since the parts of the project with my interaction (cutting/arranging/editing) always worked with little to no delays, I don’t complain. Especially if you look at the older Korax’ Heritage trailers from 2001-2003 and see the immense differences in quality and possibilities, that’s what a PC is good for no matter how fast the CPU – unless you buy a $5’000+ video editing application and a similarly priced high-end PC of course… this in extreme contrast to the Mac mini which costs $499 retail and includes iMovie HD which while a consumer app beats the hell out of most so-called “pro” applications on Windows.

Castle Sweep

I just started the internal testing on Korax Arena version 0.6 (yes, this is the 4th release since the last public beta test) and the new game mode called Castle Sweep, it’s a bit like a classic cooperative game in Heretic or Hexen, in that you have a big map chock full of monsters and you have to kill them all, but you don’t have to do it alone, because it supports the full number of players other game modes (like deathmatch) do, i.e. you can play it with a couple of friends over LAN or spawn a bunch of bots to help you out. It’s quite a fun thing, wading into the horde of gargoyles, centaurs and chaos serpents with a machine gun, with a sword-swinging fighter on your left and a crossbow-shooting elf on your right. 😉