Scattered Evil 1.6 is now available on SourceForge and ModDB.
- New weapons and spells
- The fighter now has the same amount of offensive options as the other classes, thanks to a new melee weapon (Axe of the Depths) and three new spells (Chilling Touch, Molten Metal, Judgment)
- The mage’s Thunderstaff now generates blue mana on a successful melee attack
- The cleric’s melee weapons now heal him whenever he damages an enemy
- Diminishing returns now ensure that your character’s powers don’t grow into the ridiculous
- NPC visual improvements
- All important NPCs of Charybdea now have their own unique high resolution sprite
- The resolution of NPC conversation portraits has been quadrupled
- Improved the quality of some of the generic NPC sprites
- New difficulty setting
- New difficulty setting added: Nightmare. Compared to Hard, monsters not only move, fire and cast faster, they also do more than triple their normal damage
- On Easy and Normal difficulty, Quartz Flasks and Mystic Urns are now automatically used if the player gets too low on health
- New RPG features
- Hunger: with time passing, your character’s belly starts to rumble. Find some food before he becomes so hungry that it has negative effects on his learning capabilities
- Fatigue: physical exertions now tire out your hero. Find a room in an inn to sleep it off before he becomes so tired his movements become too sluggish to survive long in the wild
- Further extending the difference between RPG complexity settings, e.g.
- Hunger and Fatigue don’t accumulate when complexity is set to Off
- On Old school RPG complexity, the player receives ability points instead of direct increases to a specific attribute
- Experience gains are difficulty dependent on Old School complexity
- In some cases, the types of monsters you encounter in a dungeon depend on the RPG complexity setting
- New items
- Six different potions to permanently increase ability scores (CHA, CON, DEX, INT, STR, WIS)
- Scroll of Recall to teleport back to a mage tower from anywhere in the world
- Boots of Stealth make the player more difficult to spot
- Monster changes
- New monster: Specter. While at first look it seems to be merely a larger and tougher Reiver, it can cast Terror, causing the hero to cower in fear, covering his eyes and throwing down his weapon
- The Heresiarch and Exarch now occasionally cast Mana Burn on the player (during Mana Burn, using weapons or spells hurts the player)
- There is now a special tuned-down version of the Heresiarch for Easy difficulty that doesn’t cast Mana Burn and has significantly less health
- The Ghost’s Confusion spell is now less annoying (it doesn’t play with your inventory or spellstrip)
- More monsters now drop a wider variety of items
- Miscellaneous
- Wisdom and Charisma have been reshuffled: it is now Wisdom that decreases the amount of mana needed to fire a weapon or cast a spell; Charisma now increases both the size of the Battle Rage/Faith/Magic pool and its regeneration speed
- Offensive spells are now simply called “spells”
- Auxiliary spells are now called differently depending on class: martial skills (fighter), prayers (cleric), cantrips (mage)
- Status bar improvements: it now shows more information in a cleaner way
- Berserking visual changed to a red haze
- Bugfixes
- Includes all fixes for weapons and spells from the 1.5.1 patch, as well as extending them further: now all weapons should scale with Strength/Dexterity and all spells with Intelligence
- The mage’s Speed cantrip now actually does speed up the player
- Fixed the bug that hitting ESC on the travel map during a y/n question made the game stuck
- When exiting a location to the travel map and then returning immediately, now the right music is playing
- Also fixed a large number of smaller bugs, mostly those reported in the Bug Tracker