Scattered Evil 1.5.1 Patch

This is a minor bugfix release that is 100% compatible with existing 1.5 savegames. Get it from SourceForge or ModDB.

 

All Classes

  • Charisma now doesn’t reduce the mana cost below 1 mana/shot or cast
  • Weapons and offensive spells now don’t say “no mana” if the player has enough mana to shoot/cast (but less mana than the weapon’s base mana cost)

Mage

  • Sapphire Wand
    • Damage now scales with Dexterity instead of Intelligence
    • Uses mana once again
  • Ruby Wand
    • Damage now scales with Dexterity instead of Intelligence
    • Uses mana once again
  • Bloodscourge
    • Damage now scales with Dexterity instead of Intelligence
  • Fireball
    • Damage greatly increased
    • Uses mana once again
  • Armageddon
    • Projectiles are once again green
    • Uses mana once again

Cleric

  • Morning Star
    • Can’t be used any more if the player doesn’t have enough mana
  • Serpent Staff
    • Damage now scales with Dexterity instead of Intelligence
    • Melee life drain function now restores health up to the player’s maximum health
  • Evening Star
    • Can’t be used any more if the player doesn’t have enough mana

Fighter

  • Quietus
    • Weapon can’t be used any more if the player doesn’t have enough mana
  • Berserk
    • Now needs a minimum of 5 rage to cast
    • Now uses a maximum of 50 rage when cast
    • Duration is 5 secs + 0.2 secs per rage point spent, making duration min. 6 secs and max. 15 secs

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