This is a minor bugfix release that is 100% compatible with existing 1.5 savegames. Get it from SourceForge or ModDB.
All Classes
- Charisma now doesn’t reduce the mana cost below 1 mana/shot or cast
- Weapons and offensive spells now don’t say “no mana” if the player has enough mana to shoot/cast (but less mana than the weapon’s base mana cost)
Mage
- Sapphire Wand
- Damage now scales with Dexterity instead of Intelligence
- Uses mana once again
- Ruby Wand
- Damage now scales with Dexterity instead of Intelligence
- Uses mana once again
- Bloodscourge
- Damage now scales with Dexterity instead of Intelligence
- Fireball
- Damage greatly increased
- Uses mana once again
- Armageddon
- Projectiles are once again green
- Uses mana once again
Cleric
- Morning Star
- Can’t be used any more if the player doesn’t have enough mana
- Serpent Staff
- Damage now scales with Dexterity instead of Intelligence
- Melee life drain function now restores health up to the player’s maximum health
- Evening Star
- Can’t be used any more if the player doesn’t have enough mana
Fighter
- Quietus
- Weapon can’t be used any more if the player doesn’t have enough mana
- Berserk
- Now needs a minimum of 5 rage to cast
- Now uses a maximum of 50 rage when cast
- Duration is 5 secs + 0.2 secs per rage point spent, making duration min. 6 secs and max. 15 secs