One of the weaknesses of Scattered Evil has been its reliance on old third party maps for most of its dungeon locations. The goal is to replace them with all-new architecture, designed with Vavoom’s 3D capabilities in mind.
My current focus is on Hedyntin Citadel. Below a few screenshots that don’t really do the place right. I’ll post a short video towards the weekend, showing off live how you manipulate gears and pulleys to raise the portcullis or smash through some bars with such force that they bend and break.