KMod3 again…

Seem as Firebrand has started to use the blog once more and informed you all of the progress on Korax RPG, I feel that perhaps I should too, but with something far more imminent, KMod3.

The public beta was released around 4 years ago, and most fans around back then have probably moved on or passed away for all I know. Due to several real life issues I’ve never actually managed to finish the blasted thing off, but I’m back once more to give it a shot. With the intent of releasing a new beta soon, and a final release shortly after. And that should be it for KMod, I’ll move on to help the others with KA and KRPG so we can get them released sometime before the end of the world.

For now I’ll just tease you a little with some of the new features added since the last beta.

Firstly a few minor things, mainly graphical, pretty things. That while nice aren’t going to change the way you play, the HUD has been updated to show more information in a nicer cleaner format, as well as the addition of contextual help screens, that show information relevant to your current class.

I’ve spent some time adding to the character creation menus, especially the setting of your initial stats. You now have full control over how your character starts, this should hopefully allow you to set your character up for your playing style, and also add greater replay value to the mod (Fancy playing as a Fighter with all attributes set to 1 for an added chalenge).

The Spell system has been greatly modified, rather than having each spell binded to an individual button, you have one active spell at a time which is cast via the aptly named “spell button”. I’ve found it makes casting spells much easier and more useful while mid battle.

I shall bring you more updates next week and perhaps even a date for that beta release.


Steampunk275 Says:
November 1st, 2009 at 4:36 pm

I like this mod, most unique than others I had played before. Where’s the latest version of Korax RPG Mod?

Serratus17 Says:
August 18th, 2009 at 7:40 pm

Jesus! That was a year ago! And still no progress… Or is it?

Guys I know you’re busy and “life’s a bitch” but pleeeeeeeeease finish KMOD3 someday!

PS. I don’t mean to be rude (sorry – I mean no offence at all to anyone). You did a great work with KM!

Bariand Says:
October 25th, 2008 at 11:53 am

Some spell icons are wrong. The cleric spell of banishment and spirit’s have both wrong icons. My game crashes when I save by the menu too XD.
But man, this mod is really great! I played this game A LOT in the past, and things I aways missed in the game (better RPG elements,a true spell system, stat changes at lvl up and a Quietus that slashes at close range XD) are all in this mod. Waiting for the total conversions know! =D
You guys are awesome!

Peterix Says:
October 20th, 2008 at 6:09 am

There’s at least one guy checking when the final version comes out :D

One thing that really needs fixing are the constant crashes (may not be true anymore, but the game crashed on me too much a few years ago).

Anyway, it’s great to see some progress.