New horrible weapon for RPG Trilogy

I invented a new weapon for RPG Trilogy, most probably suitable for some boss creature. Weapon is a spell that summons number of spikes in front of caster and raises them. Each spike’s position and delay before spike raise are choosen randomly from a predefined range, and this makes weapon more effective and spectacular. But what is more important – is the fact that a spike, as you may remember from time playing original Hexen, does ultimate damage killing any creature instantly. Now imagine overall power of this weapon…

Here are some shots taken while testing this weapon (I used Cleric’s Firestorm slot for the test).

spikes000 spikes001


PapasBeer Says:
September 16th, 2007 at 9:15 pm

that looks like a nintendo 64 game I played once it’s called Hexen or something like that…

flex Says:
August 31st, 2007 at 9:55 pm

coool i wannt to tesst it too!

Crimson Wizard Says:
October 5th, 2006 at 11:13 am

Yes, it dissapears, ofcourse.

menelkir Says:
October 5th, 2006 at 12:29 am

also, i’m curious, does the spike disappear after rising once, or stay on the spot and continue constantly? partially asked because i’m bored as an ostrich with no legs.

Crimson Wizard Says:
August 24th, 2006 at 11:11 am

Actually it is. 🙂 If character (player, monster) casts this spell, then ‘ll step just on spike’s placement, then rising spike will kill him as well.
But in practice, there’s good range between caster and first spike spawned. All is needed is to be a bit careful.

Firebrand Says:
August 24th, 2006 at 5:50 am

I don’t think so, besides it might not be used only by players, hehe! }:)

menelkir Says:
August 22nd, 2006 at 4:40 am

wow.. i would NOT want to pick a fight with anything that can do that.
very nicely done weapon though. also, is it potentially dangerous for the user?;