Korax Arena trailer

Just finished and uploaded the 2nd Korax Arena trailer. I like to think that it’s showing definite progress, not only the game but also the movie. This time I’ve had about 30 minutes of raw material recorded before I started editing, and since we agreed with 4th Class (our musician) on which song should be played during the trailer, I went a different way than last time and cut the clips and titles to match the music. I rather like the results, feel free to leave your comments on what you think.

For those who are interested in techie info, I recorded the game with Fraps and encoded it with DivX so that it can be read on other computers. Then I transferred the resulting about 1 GB of files to my Mac where I imported the clips into iMovie HD, this took forever (more than an hour). The resulting project was about 7 GB. Editing and previewing was all real-time, I did the whole cutting and editing in maybe 1-2 hours. Encoding took pretty long, about 20-30 minutes for the highres and 5-10 minutes for the lowres version. This is mostly due to the relatively slow CPU (1.25 GHz G4), but since the parts of the project with my interaction (cutting/arranging/editing) always worked with little to no delays, I don’t complain. Especially if you look at the older Korax’ Heritage trailers from 2001-2003 and see the immense differences in quality and possibilities, that’s what a PC is good for no matter how fast the CPU – unless you buy a $5’000+ video editing application and a similarly priced high-end PC of course… this in extreme contrast to the Mac mini which costs $499 retail and includes iMovie HD which while a consumer app beats the hell out of most so-called “pro” applications on Windows.