This uncut video shows the first few minutes of starting a new game with the cleric, available now on YouTube. Comparing it to the original “Starting out” video, the improvements made in the last 3 months should be quickly apparent.
Spent the last few weeks ripping apart the old quest system and replacing it from scratch with a more malleable one. This is demonstrated in the video below (or watch it on YouTube), showing how the journal entry changes along with the quest progress, always letting the player know what the next step is. The new system also allows NPCs to react differently depending on the quest stage the player is on, this can be observed by what the mine guards say before and after the player frees the miners.
This update fixes numerous bugs, including the most frequent crashes. It also adds a new feature: selling items to merchants (currently the two largest coastal warehouses, Macy’s in Joral and The Merchant Lodge in Neusus). In addition, the first dungeon (Darkbough) has been tuned to be less daunting, let us know if it’s still too difficult.
The game is now feature complete, but includes several game-crashing bugs. Make sure to save often and please report any bugs you find to our Bug Tracker.
This update includes the following highlights:
- Weapons, offensive spells and auxiliary spells for all classes: from Inferno Smash through Armageddon to Tears of the Gods, there is something highly destructive available for everyone.
- Gold currency: now you can collect valuables in dungeons or earn money by completing tasks and thus increase the amount of gold coins you have in your possession. Spend it on a wide variety of items and services.
- NPC conversations are now class aware: quest rewards may vary depending on the class you play and orders now offer their specific free services (healing, armor repair, mana replenishment) only to fellow order members. Even many ordinary NPCs will react to you differently depending on whether you are a “meathead”, a “prude” or a “pervert”.
- Custom high-detail portraits for important NPCs: instead of just standing there looking blurry, some of those annoying denizens of Charybdea will now get in your face in glorious detail.
- Artifact changes: stack sizes for some inventory items now significantly higher or lower than in Hexen. Flechettes now work as grenades for all classes. Torches last for a few seconds only.