KH joins MySpace

Several of our team members have independently designed their own pages on MySpace, a social networking service that has gained massive momentum since the 2005. Eventually they came across each others profiles, and have thus joined forces to start a MySpace group dedicated to Korax’ Heritage. So far there is only a group page (members of the team only!), but in the near future we hope to provide a full-fledged page that accounts for all the projects.

To view the group page thus far, click here.

New AI, what’s better?

Strange title for this entry, huh?

Well, that’s what we are looking for Korax Arena, since the last beta release, Crimson Wizard and me had been discussing about the bots and their much needed AI enhancements, I’ve been researching for ways to improve certain aspects of the bots AI and it seems this whole things can be extended greatly for other projects, like the RPG project, so you can expect new enemy AI for our projects besides new AI for bots in the next release, I’ve got some ideas, and Crimson Wizard is also working on this, so by combining these efforts we’ll be able to extend something to enemies and make some tests on our findings, we are focusing for now, in making bots to look for paths to reach things and enemies in a more realistic way, once this is done, we’ll be able to apply all this for other bot reactions, like strafing missiles, jumping for reaching something, etc.

Imagine if we could make enemies that jump to reach for the player in our RPG, or enemies who instead of attacking alone, get a group of other enemies and attack the player, or enemies who won’t attack if another one is in front of them, things like this can increase the challenge of the game for the player in a great way 🙂 . That’s it for now, see ya all again soon!

Read moreNew AI, what’s better?

Forums Revamped!

We have just finished revamping the forums, we updated to the latest forum software and added a couple of new features here and there, it took a while because the old DB wasn’t compatible with the newest version of the forum software, but hopefully everything should work fine, a couple of posts from today were lost during the update, but there shouldn’t be any more problems.

Also, I would like to inform our users that our server won’t host binary distributions anymore, I’ve updated the download links to point to our SourceForge project page, where you’ll be able to find downloads from now on, that’s it for now, see ya all again soon!

[Archived Comments]

KA 0.9.1 Beta Released

I just want to announce that we have released Korax Arena Beta 0.9.1, which fixes some problems that were present on the last beta release, you can get it from here.

Here’s a small changelog of it:

  • Fixed crash when killing monsters in Castle Sweep
  • Fixed hero’s long bow snipper feature
  • Added sprites for Heresiarch’s purple ray and claws
  • Fixed problems with scoreboard drawing in team gameplay modes
  • Fixed problems in bots AI while tracking allies changing maps
  • Modified certain weapon’s attacks
  • Added new weapons for Heresiarch player
  • Modified full-screen HUD’s experience display
  • Added CVar for number of death player and monster corpses, this should fix flickering sprites in most situations
  • General bug fixes here and there

Be sure to post your bug findings and comments in the Korax Arena forums, enjoy!

[Archived Comments]

KMod3 Lives.

I feel I must confess that over the last year and a half or so, I’ve been pretty inactive on this project. Due to a mix of social and personal reasons that I’d assume your not too fussed about.

Good news however is that I’m back, and KMod3 is being brought back into development, which not only means that all the annoying bugs in the last beta will be fixed, but also new functionality will be added. I’ll not say anything now, but watch this space as I’ll bring the occasional update on our progress.

Oh and don’t worry, Korax Arena will not be slowed by this.

Read moreKMod3 Lives.