Table of Contents
- Main Menu
- Start A New Game
- Traveling around the world
- The Journal
- Weapons and spells
- NPC Interaction
Korax’ Heritage: Scattered Evil is a cross-breed between a first person shooter and a role playing game, set in the world of Hexen. In addition to the 3D movement, exploration and fight of the original Hexen, you can travel around the world and talk to non player characters (NPCs), and you get experience for killing monsters and finishing quests. After earning sufficient experience, you level up, gaining more power. Your deeds as well as any useful information you come upon in your travels are automatically recorded in your journal.
After downloading the ZIP file, extract its contents into a folder of your choice while preserving the subfolder structure. Then copy a version 1.1 hexen.wad into the folder where the file ScatteredEvil.bat resides.
To start the game, double-click on the file “ScatteredEvil.bat”.
The game defaults to the OpenGL renderer; if for some obscure reason you prefer the Direct3D renderer, open ScatteredEvil.bat in a text editor and replace “-opengl” with “-d3d”.
If you run into memory issues or your computer can’t handle the snowstorm on maps 42 and 55, edit ScatteredEvil.bat and either remove “-particles 204800” or decrease the number (the default value is 2048 and the minimum accepted value is 512). There is no gameplay impact, just missed visual effects.
You can invoke the main menu at any time (except during conversations and while perusing the journal) by pressing the Esc key. You can navigate menu items with either the mouse cursor or using the arrow keys and select an item by either clicking on it or pressing Enter.
The main menu contains four items:
Includes options to start a new game, load a saved game, save a game in progress or end a game in progress.
Includes a number of submenus to reconfigure key bindings and tune some of the visual, audio, input or gameplay settings.
Displays two help screens with the default key bindings.
Exits the game upon confirmation.
Start A New Game
To a start a new game, invoke the main menu, select “single player”, then select “new game”. You will be led through a number of choices to create your new character:
Player Class Selection
Here you can pick one of the player classes. They are identical to the ones in Hexen, and play similar, but with a much stronger emphasis on their core strengths and weaknesses: the fighter becomes extremely strong in melee, the cleric can heal lots of damage fast, and the mage has a vast number of spells at his disposal.
Here you can name your character and define his alignments.
Starting Ability Scores
This step allows you to define the starting score of your abilities and lets you reroll until you find a combination to your liking (or just take the default build).
- Strength (STR): Increases the power of melee attacks. Increases movement speed.
- Dexterity (DEX): Increases the power of ranged (physical) attacks. Increases the speed of physical attacks (melee and ranged).
- Constitution (CON): Increases the hit point gain when leveling up. This is cumulative, so investing most of your points into CON in the early levels means your health will ramp up much faster. Increases resistance to poisons and diseases.
- Intelligence (INT): Increases the power of offensive spells. Increases the size of the magic/faith/rage pool.
- Wisdom (WIS): Increases the power of non-offensive spells. Increases the regeneration rate of the magic/faith/rage pool.
- Charisma (CHA): Reduces the amount of mana or magic/faith/rage needed to cast a spell or fire a weapon. Decreases the price shops charge you for the items they sell.
Traveling around the world
Once you exit a location connected to the travel map (when starting a new game, it’s leaving the first town on the road), the game displays the travel map interface, a hand-drawn depiction of the world. A red dot on the map shows your location in the world and the blue arrows show the direction(s) you can travel in. To pick a direction, press the corresponding arrow key(s) and when the blue arrow starts blinking, press Enter.
Once you start traveling, the red dot representing your location starts moving in the indicated direction, trailed by a red line showing your recent progress.
Once you arrive at your next destinaton, you will be asked if you wish to enter the location you’ve just reached. You may accept, or decline and continue traveling.
Some locations offer faster travel methods than just hoofing it.
- Coastal towns offer a boat service to other coastal towns. Talk to a boatswain to arrange passage.
- There is a coach service between large cities. Talk to a driver at a coach station to arrange passage.
- The three mage towers in the wilds of Charybdea are linked to each other with teleports. Just step into a portal and reappear at another tower.
You can access the journal during play by pressing the J key and navigate its content the same way as the game menus.
The Journal consists of several sections:
This page allows you to increase your ability scores with the points you receive whenever you level up.
Sometimes you will talk to an NPC, accept his/her task and in turn receive a trackable quest. Upon exiting the current conversation, you will receive a notification in such a case:
Upon opening the corresponding organization’s quest page, you will see the new active quest in a faded salmon color:
Once you feel you have fulfilled the quest requirements, return to the questgiving NPC and talk to him/her again. You will receive a boost of several levels and the quest description in the journal will turn to a faded light brown color.
Quests you haven’t yet accepted are not displayed, but by default there is a short hint directing you towards the questgiver. You can turn these hints off in the gameplay options menu.
This section allows you to collect maps of different subregions and cities, purchased from vendors. On the subregion maps, the journal will automatically add annotations when you visit places and accept quests.
This section displays information and depictions of the monsters you will face on your journey. Collecting these information pages also increases the damage you do to monsters.
This section contains information you collect from specialists around the world. Acquiring a codex page will also enhance your mind, allowing you to cast more spells of greater power.
Whenever you obtain a new map, bestiary page or codex page, you will receive a notification on-screen, depicted in the screenshot below:
Weapons and spells
Weapons and offensive spells
In the current beta state a number of weapons are still missing. Implemented are the following (mostly the original Hexen weapons):
- Slot 1: Spiked Gauntlets
- Slot 2: Timon’s Axe
- Slot 3: Hammer of Retribution
- Slot 4: Quietus
- Slot 1: Mace of Contrition
- Slot 2: Serpent Staff
- Slot 5: Firestorm
- Slot 6: Wraithverge
- Slot 3: Sapphire Wand
- Slot 4: Fireball
- Slot 5: Frost Shards
- Slot 6: Arc of Death
- Slot 7: Bloodscourge
You can get all weapons for a class with the cheat code “gimme weapons”.
To pick a non-offensive spell for the active slot, press one of the spellbook navigator keys (by default Numpad 7 for left and Numpad 9 for right) and then move the selection bracket left or right until you highlight the spell you want to have active. You can cast the active non-offensive spell any time by either clicking the right mouse button or pressing Numpad /.
Each class has a different number of non-offensive spells, using their class specific resource (rage/faith/magic). The first spell on the list for each class is automatically obtained at game start.
- Spirits Within
You can get all spells with the cheat code “gimme spells”.
To inventory is now two-dimensional. Use the Numpad cursor keys (8 for up, 2 for down, 4 for left and 6 for right) to navigate in all directions. To use the currently selected inventory item, press Numpad 5.
To interact with a friendly NPC, walk up to them and press the use key (Enter or Space).
Once you enter the conversation screen, you will notice that the screen consists of three areas:
- the NPC’s name
- what was said last in a conversation (either by you or the NPC)
- dialogue options
To pick a dialogue option, highlight it using the up and down arrow keys and then press Enter.
By default, the text color signifies who is currently talking: green for NPC lines and white for your lines. A setting in the gameplay options menu allows you to explicitly display the speaker’s name, like in the screenshot below:
Sometimes there is a narrator comment, this is signified by a faded salmon color.
You’ll know you are in a conversation relevant to the main storyline when the backdrop of the conversation changes to a custom portrait:
Buying items from vendors works similar to talking to people: you find a merchant and choose the conversation option that offers the wares you seek to purchase.
This is beta quality software and as such prone to crashes. There might also be places in some loactions you can’t get back from, so make sure to keep several savegames and rotate them. A recommended setup is to have one savegame whenever you are in a town, one whenever you enter a new dungeon, and a third one to save throughout the dungeon.
Bugs can be reported to our bug tracker (you need to register an account before you can submit bugs).
Due to this mod having been in development for nearly two decades, it’s easily possible that some credits are incomplete. Let us know of any corrections or additions through comments at www.korax-heritage.com.
Concept/Gameplay Design/World Design
Crimson Wizard, Firebrand, Janis Legzdinsh, RambOrc
RambOrc, Mago, Firebrand, Crimson Wizard, SallazarSpellcaster, Sylon, Neoworm, Ichor, Borsuk, Sahadia
Firebrand, Janis Legzdinsh, SkyJake, Dani J666, Chilvence, David Osu, Cain, Jaquboss, J J, Midnightcoast, Yoalieh, Slyrr, deus-ex, Kendrome
RambOrc, Crimson Wizard, Mago, Firebrand, Pablo Dictter, Chuck Grant, J Diamond, Yvon Lariviere, Marc R. Bublitz, Ruddy Palacios R., David Ottvall, Shane Paluski, Chris Villarreal, SailorScout, John H. French, Jim Ritchey, Seth Williams, Mark K. Gresbach Jr.
The 4th Class
Original Game Assets
Scattered Evil is based on Raven Software’s Hexen, using many of its original assets. It also uses a lot of 2D art, some 3D models and a few sounds from Heretic, Heretic II and Hexen II.
The 2D animations and sounds for some of the weapons and spells are based upon the artwork of Capstone’s Witchaven.