KRPG Bestiary

This page provides a few details about the monsters you face while playing Scattered Evil. For a visual demonstration, watch this movie on Youtube.

 

Ettins

Ettin

bestiary_ettin

  • ThingID: 10030
  • Health: 175
  • Speed: 13
  • Damage: 2-16

These horrid creatures are all that remains of the once proud Legionnaires. Less than human, they retain just enough of their memory to hate what they have become, and to hate you even more for what you still are. Fortunately for you, they are not particularly skillful foes.

 

Ettin Slinger

bestiary_ettin

  • ThingID: 16001
  • Health: 175
  • Speed: 13
  • Melee Damage: 2-16 (might be should be disabled)
  • Missile Damage: ?

The ranged version of ettin; shoots standard arrows, uses to evade melee combat when possible.

 

Ettin Grenadier

bestiary_ettin

  • ThingID: 16028
  • Health: 175
  • Speed: 13
  • Grenade Damage: ?
  • Bomb Damage: ?

This ettin has an unlimited stock of explosive grenades similar to Fighter-style Flechettes, but with a significantly increased throwing range. They have enough smarts to roughly calculate speed and angle of the throw to get the bomb just to the target.

When the enemy is close, the Ettin Flechetter sets a time bomb (similar to Mage-style Flechettes) at his location and backs away.

 

Ettin Commander

  • ThingID: 16002
  • Health: 700
  • Speed: 13
  • Melee Damage: 5-40
  • Missile Damage: ?

This powerful creature is four times stronger than an ordinary Ettin. While it does a fair amount of damage in close combat, its main weapon is a magical throwing hammer in all ways equal to the Fighter’s Hammer of Retribution.

 

Ettin Warlord

  • ThingID: 10100
  • Health: 800
  • Speed: 13
  • Melee Damage: –
  • Missile Damage: ?

This powerful creature is nearly five times stronger than an ordinary Ettin and fights with a magic sword in all ways equal to the Fighter’s Quietus. Thanks to superior leg muscles, it can also leap up to heights several times its own height.

 

Stone Ettin

  • ThingID: TBD
  • Health: 1750
  • Speed: 3
  • Melee Damage: 20-160

This giant monstrosity shuffles slowly across the battleground, but if you let it close in on you, it will squish you with brutal efficiency.

 

Centaurs

Centaur

  • ThingID: 107
  • Health: 200
  • Speed: 13
  • Damage: 3-10

Named after a mythical being, these monsters bear none of the pleasant traits attributed to them in legends. Instead, they areĀ  vicious, brutal, and extremely hard to kill. Centaurs serve in the front ranks of many of the Serpent Riders’ armies. They are capable of deflecting missiles with their shields, so use caution when attacking them.

 

Slaughtaur

  • ThingID: 115
  • Health: 250
  • Speed: 10
  • Melee Damage: 3-10
  • Missile Damage: 4-32

These Centaur leaders are much like their minions, but they’re considerably tougher and they can spew bolts of magical energy from their shields. So we won’t say anything about their apt name. Your safest strategy is to attack them from afar as they tend to do the same.

 

Spectral Centaur

  • ThingID: 16048
  • Health: 250
  • Speed: 10
  • Melee Damage: 3-10
  • Missile Damage: 4-32

Abilities:

  • Incorporeal (most missiles fly through)
  • Translucent
  • Blur Evasion

These are the next generation of Slaughtaurs; while they inherited their predecessors’ magic missile attack, Spectral Centaurs also attained some more powerful abilities. They possess a ghostly form that makes them invulnerable to many kinds of missile attacks and less visible. When attacking or defending they may perform a “blur evasion” move similar to a Dark Bishop’s, sometimes even several times in a row.

 

Flame Centaur

  • ThingID: 16045
  • Health: 250
  • Speed: 10
  • Melee Damage: 3-10
  • Missile Damage:
    • Fire Missiles: 1-8 per missile (6 or 12 missiles in a row)
    • Floor Fire: ?

This kind of Centaur has traded the original Slaughtaur’s attack for something hotter. Instead of shooting blue magic missiles, Flame Centaurs attack their target either by launching up to dozen of fiery projectiles or casting forth a wave of ground flames.

 

Centaur Ghost-King

  • ThingID: 10101
  • Health: 800
  • Speed: 13
  • Melee Damage: –
  • Missile Damage: ?

Abilities:

  • Incorporeal (most missiles fly through)
  • Translucent

They possess a ghostly form that makes them invulnerable to many kinds of missile attacks and less visible. They spew forth ghosts that seek their target with deadly accuracy. Thanks to superior leg muscles, they can also leap up to heights several times their own height.

 

Chaos Serpents

Green Chaos Serpent

  • ThingID: 31

These beasts breath fireballs at you from the distance and bite your face off if you let them get close to you.

 

Brown Chaos Serpent

  • ThingID: 8080

These beasts breath gobs of poison at you from the distance and bite your face off if you let them get close to you.

 

Magma Serpent

  • ThingID: 10102

Breathing fire is so last year. These beasts instead cough up several shards of boiling hot magma that seek their target over large distances. Thanks to superior leg muscles, they can also leap up to heights several times their own height.

Note: currently, magma serpents use the same sprites as green chaos serpents.

 

Dark Clergy

Dark Bishop

bestiary_darkbishop

  • ThingID: 114
  • Health: 130
  • Speed: 20
  • Missile Damage: ?

Abilities:

  • Flying
  • Blur Evasion

Many of the more powerful leaders within the Church have been warped into mindless servants of the Serpent Riders, and their magical powers have been multiplied tenfold. These vile creatures are known as Dark Bishops, and though they are frail of limb, they are extremely powerful. They fire circling projectiles of magical jade that track your position, and the Bishop phases in and out of existence as they travel from place to place. A dangerous opponent by itself, a nightmare when encountered in groups.

 

Dark Cardinal

bestiary_darkcardinal

  • ThingID: 16008
  • Health: 130
  • Speed: 20
  • Missile Damage: ?

Abilities:

  • Flying
  • Silent-teleports on short distances
  • Decreasing chance to resurrect after each death restoring a decreasing portion of its maximum health: 100% chance with 100% health after first death, 50% chance with 50% health after second death, 33% chance with 33% health after third death and so on.

Dark Cardinals are more powerful versions of the Dark Bishop. They shoot fiery red projectiles with an advanced homing ability. They teleport instead of the standard bishop evasive action, thus the opponent won’t always know where they will reappear. Lastly, they have a chance to resurrect after death.

 

Dark Advisor

bestiary_darkadvisor

  • ThingID: 16009
  • Health: 2500
  • Speed: 20
  • Missile Damage: ?

Abilities:

  • Flying
  • Silent-teleports on short distances
  • Decreasing chance to resurrect after each death restoring a decreasing portion of its maximum health: 100% chance with 100% health after first death, 50% chance with 50% health after second death, 33% chance with 33% health after third death and so on.

Spells:

  • Kinetic Shield
  • Golden Storm
  • Summon Bishops
  • Mirror Image

Unlike the Dark Cardinal, this ominous creature is not just an upgrade, but rather a boss of its kind. It has two types of common attacks, including fast white projectiles with high homing ability and arcs of small golden missiles shot in waves. The spell Kinetic Shield protects him from most ranged weapons (except for a few extremely fast ones and those with a special attack style); the spell Golden Storm summons a continuous rain of golden drops following his enemy; he has an ability to conjure 1-3 Dark Bishops or Cardinals; and the spell Mirror Image summons 1-3 illusionary clones of the Dark Cardinal that cannot cast spells but can use all standard attacks.

And last, but not least, he has a chance to resurrect after death…

Note: due to a game-crashing bug, Dark Advisors are currently absent from the game.

 

Heresiarch

  • ThingID: 10080

You thought they were rare and special snowflakes, until you started playing Scattered Evil…

 

Exarch

  • ThingID: TBD

The Heresiarch was bad – this is worse.

 

Dragonkin

Afrit

bestiary_afrit

  • ThingID: 10060
  • Health: 80
  • Speed: 13
  • Melee Damage: ?
  • Missile Damage: 1-8

Abilities:

  • Flying

These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot ’em from the sky.

 

Afrit Leader

bestiary_afritleader

  • ThingID: 16038
  • Health: 160
  • Speed: 12
  • Melee Damage: ?
  • Missile Damage: 1-8

Abilities:

  • Flying

Afrit Leaders are larger and tougher versions of the original fire demon and able to shoot five projectiles in a row instead of three. They can also curl up in a ball, becoming invulnerable for a short time.

 

Afrit Martyr

bestiary_afritmartyr

  • ThingID: 16039
  • Health: 60
  • Speed: 12
  • Explosive Damage: ?

Abilities:

  • Flying

These fire demons have weak health but are very dangerous. When seeing an enemy, they transform into a burning cannonball and launch themselves at the target. As soon as they reach the immediate vicinity of their designated victim, they explode, sacrificing themselves and delivering heavy damage to everyone nearby.

 

Death Wyvern

  • ThingID: 254

Tattered wings propelling a fire breathing monster, bearing down upon you from the skies.

 

Stalkers

Stalker

bestiary_stalker

  • ThingID: 121
  • Health: 90
  • Speed: 12
  • Melee Damage: ?

Special:

  • Must stay in water

Stalkers are aquatic reptiles with huge talons designed to rend their prey into bite-sized morsels. They can’t leave the water, so once you’re on dry land you might feel safe.

 

Stalker Leader

bestiary_stalkerleader

  • ThingID: 120
  • Health: 90
  • Speed: 12
  • Melee Damage: ?
  • Missile Damage: ?

Special:

  • Must stay in water

This kind of Stalkers is identical to common one, except they also can fire slime projectiles.

 

Magma Stalker

bestiary_magmastalker

  • ThingID: 16003
  • Health: 90
  • Speed: 12
  • Melee Damage: ?
  • Missile Damage: ?

Special:

  • Must stay in lava

Liquid fire flows inside these creatures’ veins and hardest hide covers their body, allowing them to endure the heat of lava, where they tend to live. In most they are similar to ordinary stalkers if not their reddish colour and ability to shoot fire projectiles like afrits do.

 

Undead Creatures

Reiver

bestiary_reiver

  • ThingID: 34
  • Health: 150
  • Speed: 11
  • Melee Damage: ?
  • Missile Damage: ?

Abilities:

  • Flying

Although they retain only half of their bodies, these undead creatures have lost none of their powers. They fly through the air with hypnotic grace, but don’t just sit there and watch or they’ll pelt you with devastating fireballs.

 

Ghost

bestiary_ghost

  • ThingID: 16022
  • Health: 105
  • Speed: 50
  • Melee Damage: 2-16

Abilities:

  • Flying
  • No clipping; passes through solid objects (walls, floor, etc)
  • No “monster cross line” activation
  • Extrasense (Senses enemy even without seeing him)
  • Each attack has a 13% chance to cast Confusion on target

Ghost is not a powerful enemy, but is very annoying indeed. It is very fast and posseses an amazing ability to walk through walls (literally!) and once disturbed will pursue player everywhere he goes. You can never feel safe if there are ghosts around, and you rarely can guess which direction will they come from.

 

Elemental Creatures

Wendigo

  • ThingID: 8020

Made entirely of ice, these animated hunks feel nothing but rage and hate.

 

Lava Dweller

bestiary_turret

  • ThingID: 16004
  • Health: 3000
  • Speed: 0
  • Missile Damage: ?

Lava Dwellers are golems, created by magic. They look like a large, roughly cut obsidian head with fiery streaks all around them. Unable to move around, they usually hide underground or in lava, ready to emerge as soon as an enemy comes into their sight (or rather range of sense). They then attack him or her, spitting powerful fireballs from their mouths. When heavily damaged, Lava Dwellers may submerge temporarily to restore their health. Several Dwellers placed in right positions may act as a heavy defence system, so wannabe heroes should watch out.

Note: the image above is from Might&Magic: World of Xeen and is meant as an idea what they should look like; currently, they use the sprites of a minotaur statue in-game.