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RambOrc
Crimson Wizard
1200:Env_WeatherSnow(5), // density (default = 120), horz angle, horz speed x8, vert speed x8, pattern 1201:Env_WeatherRain(5), // density (default = 40), horz angle, horz speed x8, vert speed x8, pattern 1202:Env_WeatherTerminate(1), // weather num 1203:Env_WeatherTerminateAll(0), 1204:Env_WeatherSetParams(5), // weather num, density, horz angle, horz speed x8, vert speed x8 1205:Env_WeatherSetPattern(2), // weather num, pattern 1206:Env_WeatherSetColour(5); // weather num, red, green, blue, alphapatterns are
#define env_pattern_none 0 #define env_pattern_rainlight 1 #define env_pattern_rainmoderate 2 #define env_pattern_rainheavy 3Now when you mention this though I remember there was some problem related to compiling scripts via DoomBuilder2 using our custom acc compiler; it was like DB2 sent some extra parameter that compiler couldn't handle. And custom compiler is needed to use ACS commands with id >255... If that will be a problem, you may try using DB1 instead.... that's an ugly solution though. If I'll have time I'll try to make a new custom compiler based on latest version.
RambOrc
Crimson Wizard
RambOrc
Crimson Wizard