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weapons inconsistency

Wed, 29 Oct 2008 20:29:55

jgf

I've noticed that, when the slaughtares(sp?) go into defensive mode, the mage's wand "shots" aren't reflected as all other weapons are (except the mage's lightning bolts, which seem to work even in his opponent's defensive stance). Could this be corrected in future releases? I often make use of this reflective shield to bounce shots into surrounding enemies, nothing like a little collateral damage.
Thu, 30 Oct 2008 00:29:48

Dancso

[quote="jgf":3rxoqys1]I've noticed that, when the slaughtares(sp?) go into defensive mode, the mage's wand "shots" aren't reflected as all other weapons are (except the mage's lightning bolts, which seem to work even in his opponent's defensive stance). Could this be corrected in future releases? I often make use of this reflective shield to bounce shots into surrounding enemies, nothing like a little collateral damage. It was like this originally in hexen. The game engine probably couldn't handle a reflected wand shot... Unless... a solution may be that a new attack is spawned directly from the actor on hit, not sure if this would be possible.
Thu, 30 Oct 2008 11:22:07

RambOrc

This was by design in Hexen - those wand shots went through everything, you could hit several foes in a line etc.
Thu, 30 Oct 2008 11:32:00

Crimson Wizard

[quote="Dancso":1ueswdpt]It was like this originally in hexen. The game engine probably couldn't handle a reflected wand shot... Ohhhhhhh, come on, there's nothing so special in reflecting a shot. [quote="Dancso":1ueswdpt]Unless... a solution may be that a new attack is spawned directly from the actor on hit, not sure if this would be possible. Everything is possible. Computer can do magic if you know how to make him do it <!-- sorcbisoux --><img src="{SMILIES_PATH}/orcbisoux.gif" alt="orcbisoux" title="orcbisoux" /><!-- sorcbisoux --> <!-- sorcpoursuite --><img src="{SMILIES_PATH}/orcpoursuite.gif" alt="orcpoursuite" title="orcpoursuite" /><!-- sorcpoursuite -->
Thu, 30 Oct 2008 16:36:20

Firebrand

The engine's physics don't allow blaster shots (that go through multiple targets) to reflect at all, so it's a problem with the engine, not KMod, besides, it would make the weapon too strong IMO.
Thu, 30 Oct 2008 19:52:14

Dancso

[quote="Crimson Wizard":nb99zb5g]Everything is possible. Computer can do magic if you know how to make him do it Make a computer sing michael jackson songs while finishing an endless loop(no delay in repeat) code in under 1 minute <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 31 Oct 2008 11:09:19

Crimson Wizard

[quote="Dancso":u59sout9][quote="Crimson Wizard":u59sout9]Everything is possible. Computer can do magic if you know how to make him do it Make a computer sing michael jackson songs while finishing an endless loop(no delay in repeat) code in under 1 minute <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> I said computer can do magic, not me, so your requirement about coding this in 1 minute is, I'd say, inconsistent. On the other hand, if I had a previously build library that allows to simulate human voice and m.jackson's song in appropriate format, this, possible, would take about 1 minute.......
Fri, 31 Oct 2008 14:53:57

Dancso

[quote="Crimson Wizard":2el9aa6t][quote="Dancso":2el9aa6t][quote="Crimson Wizard":2el9aa6t]Everything is possible. Computer can do magic if you know how to make him do it Make a computer sing michael jackson songs while finishing an endless loop(no delay in repeat) code in under 1 minute <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> I said computer can do magic, not me, so your requirement about coding this in 1 minute is, I'd say, inconsistent. On the other hand, if I had a previously build library that allows to simulate human voice and m.jackson's song in appropriate format, this, possible, would take about 1 minute....... Actually i meant the computer to finish off an endless loop in 1 minute <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P -->
Fri, 31 Oct 2008 15:14:11

Crimson Wizard

[quote="Dancso":2ey2scaj]Actually i meant the computer to finish off an endless loop in 1 minute <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> Umm, sorry, I sometimes fail to understand complex english phrases... <!-- s:oops: --><img src="{SMILIES_PATH}/orcdeb.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Well, in terms of programming, this is easily done using properly timed 'break' command <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 01 Nov 2008 04:05:27

TheCount

[quote="Crimson Wizard":1y249qrf][quote="Dancso":1y249qrf]Actually i meant the computer to finish off an endless loop in 1 minute <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> Umm, sorry, I sometimes fail to understand complex english phrases... <!-- s:oops: --><img src="{SMILIES_PATH}/orcdeb.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> I dunno the others, but I would have understood what CW did.
Sat, 01 Nov 2008 20:11:05

Dancso

[quote="TheCount":3nk3rynr][quote="Crimson Wizard":3nk3rynr][quote="Dancso":3nk3rynr]Actually i meant the computer to finish off an endless loop in 1 minute <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> Umm, sorry, I sometimes fail to understand complex english phrases... <!-- s:oops: --><img src="{SMILIES_PATH}/orcdeb.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> I dunno the others, but I would have understood what CW did. Then you gotta learn missing out on the text between ( ) as it's just an explanation comment and is not part of the actual text. Just re-read if you forgot what was the beginning of the sentence.

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