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Weapon Table

Wed, 19 May 2004 21:32:04

Camper

WeaponName          Est. Damage(Lvl1)         Damage Type        Mana Usage
(C)Mace                   25-39                  normal             none
(C)Serpent Staff        20-34/1-40       normal(leech)/poison         3
(C)Healing                 -5                    healing              5
(C)Firestorm             8-64+8-64                 fire               7
(C)Ice Wand                2-16                    ice                7
(C)Poison Breath            40                   poison              10
(C)Phoenix Rod            20-160                 normal              15
(C)Wraithwerge           org var.                normal              20
(F)Punch                  40-54                  normal             none
(F)Timon's Axe         40-60/80-120              normal               3
(F)Darkness           60-122/none             normal/none          none/5
(F)Ripper               12-96?                   normal               7
(F)Hellstaff              3-24                    fire                2
(F)Hammer of Retr.     60-122/8-80            normal/fire          none/10
(F)Half Quietus          100-143                 normal              15
(F)Quietus               40-320                  normal              20
(M)Staff                  5-19                   normal             none
(M)Grey Wand              5-40                   normal               3
(M)Red Wand               6-48                    fire                5
(M)Frost Shards        90-104/13-104              ice                 7
(M)Arc of Death          org var.                normal               7
(M)Maulotaur Spell        spec.                  spec.               20
(M)Bloodscourge          12-96                    fire               15
(M)Horrible Pain         10000                   normal              20
(H)Gauntlets             10-24                   normal             none
(H)Elven Wand             7-13                   normal               3
(H)Crossbow              14-112                  normal               5
(H)Ripper                30-54                   normal               7
(H)Advanced Gold Wand    64-122                  normal               7
(H)Skullrod           10-80+every drop(5-40)      fire               10
(H)Phoenix Fire         (2-18)*35/sec             fire               15 (2 secs)
(H)Fire Mace             36-288                   fire               10
(D)Chainsaw               3-12                   normal             none
(D)Pistol                 6-8                    normal               3
(D)Shotgun               42-56                   normal               5
(D)Chaingun               6-8                    normal               2
(D)Rocket Launcher       20-160                   fire                7
(D)Super Shotgun        120-160                  normal              10
(D)Plasma Rifle           5-40                   normal               5
(D)BFG 9000              8-800/15-105            normal              100
Wed, 19 May 2004 21:35:18

RambOrc

Good. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Everyone feel free to post suggestion on how to modify damage and mana usage of weapons.
Thu, 20 May 2004 00:19:06

Stryker

This is no really a Suggestion, just a comment. I've noticed in Karena.wad, you've included the Mage's Yellow wand from KMod and some powered up Heretic Weapons, which I don't remeber seeing any. Are they really used and I just don't notice, Or never found the weapon? Edit: BTW, maybe the Pistol should only use 1 Mana, or all the Heretic and Doom2 Weapons go according to The Original game? SSG uses 2 Mana BFG9k uses 40 Mana? Doubt its a very good idea.
Thu, 20 May 2004 07:15:10

RambOrc

If a weapon uses 1 mana on LVL 1, it'll use 0 mana on LVL 2 and higher, that's why the minimum any weapon must use is 2 mana/shot. One of the reasons I suggest increasing the max mana capability (that way, big weapons could use 2-300 mana/shot and so a small weapon that uses 3 mana would use a LOT less ammo and still not fall into the 0 mana category until really high levels).
Thu, 20 May 2004 13:13:35

Stryker

I understand now. Anyways, I noticed a bug with the Fighters Axe, I don't know if this was changed in beta 2 but, when the Blue Mana is at exactly 1 the Axe still glows and continues to be usable, and the Mana is not drained at all, just stays at 1 until you pickup more Mana.
Thu, 20 May 2004 14:49:55

Camper

Fixed since 10.04.2004, meaning all greater or equal 0.2 Versions do have this fixed
Thu, 20 May 2004 18:18:01

mago

Not exactly a suggstion, but I have to ask: What are those weapons, and how they work? - Darkness: what is it, an effect or a new weapon graphic? - Ripper: how should it work for the fighter? - Maulotaur Spell: ? - Advanced Gold Wand: powered up elven wand? - Skullrod: ? I need details to work on those graphics...
Thu, 20 May 2004 19:06:13

Ichor

Darkness - Don't know. Perhaps an radius effect (like the Mystic Ambit Incant) that blinds enemies? Ripper - Maybe something to do with those ripper balls (Guardian of Steel, Armory)? Maulotaur Spell - Probably the five fireball spread attack. Advanced Elvenwand - Could be, or it could be like the Goldenwand from Fury or something from KMod Skullrod - Powered up Hellstaff (rain)
Thu, 20 May 2004 20:14:41

RambOrc

Darkness: Fighter's Hammer in melee mode plus it creates a patch of darkness for a short time. Ripper: powered up Dragon's Claw (from Heretic) Maulotaur: works like the Maulotaur artifact in Hexen Advanced Elvenwand: Powered up Elvenwand (from Heretic) Skullrod: Ichor's right, that's the powered up version of the Hellstaff (from Heretic)
Wed, 07 Jul 2004 08:39:35

B0rsuk

What's the latest version of KA ? I've downloaded something from 'interlnal beta" thread, and have lots of feedback. The one thing that holds me back is I don't know if it's still viable. Was there any other version ?
Wed, 07 Jul 2004 09:11:55

RambOrc

I just uploaded the latest version I've got from Camper some weeks back, this time I deleted the MP3 files from the ZIP before uploading so it's only 7 megs: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/arena/ka_july7.zip">http://downloads.orcishweb.com/koraxdev ... _july7.zip</a><!-- m --> - I'm not sure how much it differs from the one you already downloaded (provided it's the one from the same dir).
Wed, 07 Jul 2004 19:09:55

Firebrand

It would be better if there could be a way to register the changes among version numbers (just an idea).
Wed, 07 Jul 2004 19:39:14

RambOrc

Camper even has a changelog AFAIK, dunno where he keeps it though.
Wed, 07 Jul 2004 21:46:24

B0rsuk

I see. I'm going to download it tommorow. There are some pretty silly bugs in that version, like hurtyourselfwithmagesflechettetodoubleyourlifeevenbeyondmaximum
Sat, 10 Jul 2004 19:07:50

B0rsuk

I have some feedback on weapons: Poison Breath the way it works now - totally sucks. First of all, you can hurt yourself, while standing still. You have to go backwards to use it without risk. It travels at snail's pace ( I know snails have no foot, but you should get the idea). It's almost impossible to kill bots with it ! Unless the projectile speed is increased dramatically, it may as well be removed. Ice Wand - compare it to Grey wand. The grey one is much cheaper, deals much more damage, and doesn't have to be picked up. And the rate of fire advantage is questionable to say at least. If you don't aim carefully, you waste your mana, and it's easier to waste mana with higher ROF. Don't you think it's pathetic ? Marine - marine's weapons are far more powerful in general, because so many of them are instant hit, AND they deal good damage. He feels like a mage on anabolics. Hammer of Retribution is a poor weapon in reality. You need level3 just to use it, delay before shot, it could use less mana, one of slowest projectiles... and it's damage is not high enough to justify it. Warrior is very strange in general. I spent good time playing as warrior, until it occured to me that I can't remember seeing his gauntlets. Axe doesn't waste mana, and, provided you can catch your prey, can be used through whole game. Half quietus isn't significantly better than Timon's Axe - most of time one slash is enough anyway. And in Quietus vs Axe battles, the sword doesn't really have an advantage. It may even be weaker considering the rate of fire. Flechettes are nearly worthless for Heretic and Mage. I know they work like they used to, but do we need useless weapons ? You may kill centaurs with these (with good effect)... and what more ? I would increase the area of effect and damage for heretic's, and add some kind of fancy effect for mage's (like blinding, stunning, MANA DRAIN, massive knockback effec(FUN)t or something else.)

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