Back to the Korax Forum Archives


Forum

Was KMOD 2.2 so bad...

Fri, 21 Jun 2002 09:52:00

RambOrc

...or just nobody downloaded it?
Fri, 21 Jun 2002 12:46:00

mago

I did!!! But I guess I don't count, right? [img]images/smiles/icon_rolleyes.gif[/img]
Fri, 21 Jun 2002 14:01:00

RambOrc

Ssssh, this is just an underhanded trick to get some more open praise for the mod. [img]images/smiles/icon_biggrin.gif[/img]
Fri, 21 Jun 2002 16:57:00

Sir Billiam

I downloaded it. You don't have to change the autoexec to play DK, you just need the wad. That's nice [img]images/smiles/icon_smile.gif[/img] . It's about time someone put some music in instead of that boring silence (even some music from the ending when you find the chaos sphere). <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Ssssh, this is just an underhanded trick to get some more open praise for the mod. <hr></blockquote> What, are you trying to scrounge some quotes for your site? I know there's a "Praise for Kmod" in there somewhere [img]images/smiles/icon_wink.gif[/img] [img]images/smiles/icon_razz.gif[/img] [img]images/smiles/icon_biggrin.gif[/img] [ June 21, 2002: Message edited by: Sir Billiam ]</p>
Fri, 21 Jun 2002 20:28:00

RambOrc

Actually, we're planning a small wad that will enable you to have MIDI music in the original DOS version of Deathkings as well (and thus in any port too). Your thanks goes BTW to Janis and a guy from the Vavoom forums. Regarding the praises collection, no I didn't mean to get some more out of you, I just wanted to hear some encouraging feedback that makes me want to get right on with Scattered Evil. [img]images/smiles/icon_wink.gif[/img]
Sat, 22 Jun 2002 12:04:00

Col.J.P.

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Originally posted by RambOrc: <strong>...or just nobody downloaded it?</strong><hr></blockquote> What? Meaning...
Sat, 22 Jun 2002 14:35:00

Sir Billiam

Try combining that sentance with the topic of the thread.
Tue, 28 Oct 2003 05:06:37

nwwoods

That's another question. Why in the heck was there no music in DK? Were DK's makers too lazy to make any?
Tue, 28 Oct 2003 11:18:21

RambOrc

DK had no MIDI tracks assigned to the maps, only tracks on the Hexen Audio CD. In KMOD 2.2 and higher, we've got a patch integrated that assigns MIDI tracks to the maps.
Tue, 28 Oct 2003 15:25:58

Ichor

Also, there's a patch for the expansion pack that fixes that problem and adds the music.
Tue, 28 Oct 2003 18:21:29

Nightwolf

Well, now i'm playing 2.6. Just because NOW i've got again Hexen. I want to thank you guys the new rpg elements. I'm on the 3th level. I hope you guys make soon a new version with more rpg elements, more weapons, and so, but with the same Hexen Feeling (i like the original levels) I like heretic monsters... could be possible to add those monsters (that can change the original hexen with a random value?) Not replace, adding more monsters. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> (and maybe play heretic levels, but i like hexen more) One question... it's possible to play with 60fps, or im sticked with 35fps? What about adding support for hi-res textures? Ps: Sorry my soo poor english, but... well
Tue, 28 Oct 2003 22:49:55

RambOrc

There'll be a greatly modified new KMOD version out before the end of this year (can't say yet when exactly). You don't need 60 fps, 35 and even 30 fps is absolutely sufficient provided your frame rate never drops below this number. Hi-res textures aren't planned ATM, especially not for KMOD.
Tue, 28 Oct 2003 23:42:05

Nightwolf

C'ome on, 35 FPS can be enough, 25 yet... but 60 fps make a games sweet, and help to see things when moving. (helps my eyes). Please, i ask only a option where players can play with it... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Or here you all hate 60 fps... then... well... i can live with it, but... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Remember Bill Gate's 640k is enough? lol
Wed, 29 Oct 2003 01:55:52

RambOrc

The 35 fps limitation is from the underlying engine and we can't change that (at least not easily).
Wed, 29 Oct 2003 07:20:10

dj_jl

OTOH Scattered Evil will be using Vavoom, that doesn't have 35FPS limit.
Wed, 05 Nov 2003 16:58:29

Evil Mage

[quote="RambOrc":1ka1771q]...or just nobody downloaded it? Dunno, I didn't dl it yet. I was dissappointed when you guys took Korax Arena off the links. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: -->
Wed, 05 Nov 2003 17:17:41

Moose

It's been off for ages and don't worry it will still be done.
Wed, 05 Nov 2003 22:35:11

RambOrc

Korax Arena isn't yet officially announced and it was taken off because its section was empty. There'll be some info there once the project is officially announced.
Sat, 08 Nov 2003 18:08:55

Evil Mage

Must....frag....mods.... <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sat, 08 Nov 2003 20:11:14

Moose

Heh heh heh in your dreams, I wouldn't even need to code a handicap feature. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 21 Nov 2003 06:38:56

Evil Mage

[color=red:eggwroji]Well I dl'ed the 2.6 version of KMod today. I'll give it a go soon. But how come you guys didn't implement that cloaked enemy idea I said months back? It seemed like a cool idea. You know how ppl are frozen from the Ice Weapons? And the enemy looks transparent? Well why not increase the shade of blue on that and make it very very lighter so it appears like a cloaked enemy? Sound good? You could make a few more enemies like this. Or, If you wanted another type of cloak, make the entire enemy frame transparent and make a thin grey outline around the body, thus seeing the cloaked outline of the body. Would be nice to have cloaked enemies in Hexen also.[/color:eggwroji]

Back to the Korax Forum Archives