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The 4th Studio

Thu, 18 Dec 2003 04:00:36

The 4th Class

Good news - my first school exam this year was finished today, and only one more awaits - on Friday. After that, FREEDOM <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> . I'm going to post links here for my work. I managed to finish two new songs - both of them are in this zip file. "Minstrels" is a short trio. I really like this one - it's actually my softest piece so far. (Also, the classical guitar part is humanly possible to play on one guitar.) "Spire" is called such because it kind of reminds me of a massive winding staircase. It may only have one track, but IMO it's probably already finished. I hope you enjoy them. Also, a theme for Swamp Town is now in the making. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> (PS: What exactly is the Usergroup? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> I'm not entirely sure...)
Thu, 18 Dec 2003 04:49:08

mago

Great work man! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 18 Dec 2003 11:01:17

RambOrc

You mean <!-- m --><a class="postlink" href="http://www.korax-heritage.com/forums/groupcp.php?g=1085">http://www.korax-heritage.com/forums/groupcp.php?g=1085</a><!-- m --> ? That's just a usergroup for us team members.
Fri, 19 Dec 2003 03:12:16

The 4th Class

That's the one. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> The Certificate of Power... <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> I just can't wait for the Christmas Holidays. I'm already slowing down the brain for the hybernation ahead. But rest assured; I won't sleep on the job. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 19 Dec 2003 21:01:09

Firebrand

Good Work!! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 19 Dec 2003 21:29:37

The 4th Class

...[size=200:3456fu6p]I'M FREEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/size:3456fu6p] :twisted: <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> Now I'm RambOrc's slave again! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 19 Dec 2003 21:34:41

Moose

I've been free for 8 hours. Just quiet about it. Should be able to work more on KMod3.
Fri, 19 Dec 2003 22:15:16

RambOrc

The spire song is somewhat strange at places (especially those very high notes hold out for a long time), but I like the minstrel song a lot, it reminds me strongly of good old late 80s / early 90s RPGs like the Eye of the Beholder series. At any rate, you should export the songs into a less dependent format (MIDI sounds different on pretty much every sound card), like MP3. SE won't use MIDIs but some kind of digital audio format or Audio CD).
Fri, 19 Dec 2003 22:18:09

Moose

If possible try to make them in .ogg I think vavoom already supports it, Janis am I right?
Fri, 19 Dec 2003 22:18:30

The 4th Class

The high notes in Spire do act strange on both my MIDI cards, so I'm with you on the audio format. But it looks like we're going to have to debate on which sound format we use. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 20 Dec 2003 11:10:31

RambOrc

.wav is the most space consuming but also the most compatible. It's also compression free. OTOH a 3-minutes song in CD Audio quality is about 30 megs, zipped up it could still be 5-10 megs or more.
Sat, 20 Dec 2003 14:07:51

dj_jl

For music Vavoom currently supports only mus/midi and audio CD.
Sat, 20 Dec 2003 14:43:54

RambOrc

Since I want SE on CD anyway Audio CD is fine, the only probs are capacity (e.g. if everything else in SE is about 200 megs, there can be a max of approx. 3/4 hours of music) and how well the mixing in of songs would work (there might be delays from one track to another).
Sat, 20 Dec 2003 15:29:59

The 4th Class

<!-- s:idea: --><img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea" /><!-- s:idea: --> Then why not have 2 CDs? One for SE itself, and the other for the music? We'd have the entire 80 minutes to use.
Sat, 20 Dec 2003 15:35:33

RambOrc

Logistics. AFAIK Cafepress doesn't allow for double CDs.
Sat, 20 Dec 2003 15:37:48

The 4th Class

We could always make the music internal, where it sits in the CD in a zip file and you'd have to extract it to use it in the game.
Sat, 20 Dec 2003 15:40:46

RambOrc

Someone should make a couple of tests zipping different wave files with different types of music to see how well it compresses. I have the feeling I once zipped waves and they were 5-10x smaller, but I'm not sure any more.
Sat, 20 Dec 2003 16:46:12

The 4th Class

I'll get on that. When I'm done, I'll post the results. In the meantime, I finished a possible candidate for Swamp Town's theme <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> . I know you don't want MIDI but my home FTP only allows 2 mega so space is limited for me. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sat, 20 Dec 2003 17:03:18

RambOrc

It feels less like swamp and more like a town with mines nearby, but I definitely like it a lot. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 20 Dec 2003 17:04:20

The 4th Class

Uh Oh, should we make it the Abandoned Mines theme? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 20 Dec 2003 17:47:09

RambOrc

I think there is no point in saying this or that song will be at this or that point in the game, I mean the maps themselves might exist or might not, and even then they might look and feel different than you think now. Keep naming the songs in whatever way you want, they can always be assigned to something else later on, that's no prob.
Sat, 20 Dec 2003 17:49:31

Moose

Are we still planning a music system like that of serious sam's, in that the music changes to a battle piece when you are in a battle.
Sat, 20 Dec 2003 18:05:58

The 4th Class

Sounds like an awesome idea <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . LOL I just imagined using some thrash metal for one of the combat themes.... Also, remember in Stonekeep when the music changed when you were entering a boss battlefield or an area near an orb? Could we also do that? BTW RambOrc, I compressed different files of different formats, and this is the data I got from it. I must say I was surprised that wav wasn't compressed more, but if I did it wrong then I'll try it again. I compared MP3, RealPlayer, and Wav to the compression of MIDI so I'd get an idea of what format we should use to save more space.
FILE             UNZIPPED         ZIPPED           COMPRESSION
FORMAT           SIZE             SIZE             PERCENTAGE
                             (zipped size / unzipped size * 100)
                             (lower percentage = more compressed)

Mid              19.1 KB          5.13 KB          26.8586 %
Mid              22.4 KB          1.95 KB           8.7054 %
Mid              8.64 KB          1.81 KB          20.9491 %
                                             MEAN: 18.8377 %

MP3              1.26 MB          1.24 MB          98.4127 %
MP3              2.16 MB          2.11 MB          97.6852 %
MP3              191 KB           186 KB           97.3822 %
                                             MEAN: 97.8267 %

RealPlayer       1.68 MB          1.64 MB          97.6190 %
RealPlayer       1.07 MB          1.04 MB          97.1963 %
                                             MEAN: 97.4077 %

Wav              164 MB           106 MB           64.6341 %
Wav              49.8 MB          41.9 MB          84.1365 %
Wav              33.6 MB          31.4 MB          93.4524 %
Wav              646 KB           563 KB           87.1517 %
                                             MEAN: 82.3437 %
Sat, 20 Dec 2003 19:08:28

RambOrc

That's too bad, with such a low compression rate wave can't be packed onto a CD in significant qualities. With CD Audio, it's really a big question whether fading songs in/out and mixing them would be possible technologically.
Sat, 20 Dec 2003 19:30:24

The 4th Class

Then again, I didn't test every type of audio format there is, so maybe there's one out there with a good compresion rate?
Sat, 20 Dec 2003 19:54:55

RambOrc

Well MP3 is one, but there are a couple of drawbacks (listed in decreasing importance): - uses a lot of CPU - no support in Vavoom - quality - might have probs with fading in/out and mixing (though this might not be a prob at all)
Sat, 20 Dec 2003 20:55:36

Nightwolf

what about .OGG? Its pretty good. (and compress more than mp3)
Sat, 20 Dec 2003 21:30:04

Moose

I'm in agreement but no one really said anything when I mentioned .ogg before. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sat, 20 Dec 2003 22:11:25

Nightwolf

yeah, maybe next time you must post with BIGGER letters lol <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Well, in the remake that we're making, we're using OGG for music. Its great, but the file size <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 21 Dec 2003 02:01:20

mago

Damn, the Swamp Town music is just GREAT! I mean it, I've been hearing this for a while now, and I think it really gives you a feeling of fantasy and mistery, perfect for any classic RPG. I have to congratulate you with those musics, 4rth Class, they are getting better and better! The Spire music is very sureal, and the gothic feeling is just imersive and deep, also makes you be afraid, somehow. I think you should definetly make some more tunes in that particular style, they will fit greatly in a temple map, or the city's Church. Minstrels is also great, nice and easy, very pleasant to the ear... Fantastic work Class, keep them coming! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 21 Dec 2003 05:27:37

The 4th Class

Whew! I'm pooped <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> . Those last bits drained my poor strength. Don't worry: I'm sitting next to the keyboard, struggling to find that prefect melody. AFAIK the next one's either going to be a battle theme, or another Organ solo - this time not so dissonant <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> . Mago, I must say you have extremely brilliant insight <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> , and I have a feeling we're gonna be sworn bros to the end. I've loved EVERYTHING you posted here so far - from replies to artwork. I may need a quick nap, but I'm not through with yet - the classics are coming still... O I've been longing to make a Thrash metal song, but I have to stay focused...
Sun, 21 Dec 2003 11:21:43

RambOrc

I always wanted battle songs to be mostly heavy/thrash/power metal, maybe some techno songs or a combination. I was also experimenting with recording real distorted guitar and adding tracks with violin (sound card). Of course this can't be done in MIDI any more, but IMO distorted guitars sound so pitiful on every sound font I heard this far that I'm for recording it live. We could take turns, AFAIK you play the guitar just like Moose and I do. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 21 Dec 2003 16:47:32

The 4th Class

RambOrc, you're a guitarist too? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> That's it, the three of us are starting a band. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> ROFL We'd be like Steve Vai, Yngwie Malmsteen, and Joe Satriani. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sun, 21 Dec 2003 22:25:34

RambOrc

Well my guitar play is like an orc warrior: brutal, straightforward and lacking in finesse. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I've once played in a thrash metal band, but I can't show you the link ATM as that is one of those sites I haven't restored yet.
Mon, 22 Dec 2003 03:56:14

The 4th Class

My guitar play is not quite from the heart yet; it still sounds like it's only from the fingers. However, we all play heavy metal, so we're all on the right track <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> . Our trio is going to be fabulous! I've never collaborated with anybody before, let alone an Orc. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> So it looks like we're recording live guitar for SE? I'd never protest against that <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . Once we start sharing our recorded wav files to one another, we'll get some magic going. But wait, we still need Moose's comments <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> .
Mon, 22 Dec 2003 11:09:05

Moose

My comments, I'm still relearning althought my finger strength and movability arn't what they were before (might have somthing to do with my crushing one of my fingers in a trampoline, but thats healed well so I dought it) But yer by the time we start on SE I will hopfully be the guitarist I used to be. And theres less coursework for school now so more time to practice. woo.
Mon, 22 Dec 2003 15:10:24

The 4th Class

Getting back in shape, eh? I guess you can say the same for me: I tend to play better in the Summer because my hands are very moist and healthy in the Summertime. Of course, it just [u:d1unespp]had[/u:d1unespp] to be Winter, so my fingers, especially the joints, are very chapped, dry, and bruised. But it only hurts when I play outside, and at -10 degrees it's best we don't do that. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> ...But metal just isn't metal without the rest of the band. We'd need a bassist and a drummer. Or can the wonders of technology lend us a hand? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Mon, 22 Dec 2003 15:16:34

Moose

Well maybe a robotic hand, I believe biophysics is getting quite advanced, somones working on a chip that can replace the brain it's being tested on rats at the moment. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I take it you wern't talking about that though, well your the musician so you probably know more than us.
Mon, 22 Dec 2003 15:34:12

The 4th Class

I was thinking more along the lines of programming drum boxes to do the rhythm. On second thought, my keyboard can emulate the sound of a drum kit using the keys themselves, and we can record that onto a sound file and it may sound less artificial. <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> A chip that can replace the brain? Well I'm not that keen on relying on a small plaque of aluminum controlling my person (what if it crashes?), so in the meantime I'd rather keep my mushy, moldy, electric clump of dough. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 22 Dec 2003 17:50:14

Moose

It snot while its just a chip that you have to worry. you can feel free to panic when Microsoft start making 'Windows XP for GM' none of your current limbs will work so you'll need to spend a fortune buying new ones and your vision will go blue every so often. And you'll look stupidly 'user-friendly' big and colourful. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> As you can tell I don't like XP.
Mon, 22 Dec 2003 18:31:03

The 4th Class

Well I'm using Windows ME, and I LOATHE it <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> . I used to hate XP with a passion, but after I found out the true nature of ME, XP is just a nuissance for me <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> . At my house, we use Windows ME, we've been using it for a couple of years now. A few months later we gave my grandma a Windows XP: Home Edition OS, and it had all that user-friendly, user-competent, user-is-a-retard-who-doesn't-know-****-about-software-so-we'll-tell-them-what-the-close-button-is-for kind of approach. Although technically, I don't have a problem with XP, because it never crashed on me yet, but the layout and the setup just makes me sick. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Windows ME, IMO, technically sucks, because it crashes on me three times every two days. <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> But the setup is a little more professional if you ask me.
Mon, 22 Dec 2003 18:35:24

RambOrc

Well I dislike Win2K but I have to acknowledge it's still the least loathsome of all currently supported Winblows versions (Win98 support stops these days).
Mon, 22 Dec 2003 18:49:30

Moose

[quote="RambOrc":3sccd9hz]Win98 support stops these days Bah humbug, looks like I might have to get myself a new OS soon.
Mon, 22 Dec 2003 19:24:57

RambOrc

It all depends on what other protection you have against internet attacks. I run this machine on plain old Win98 first version with no patches or fixes installed from Winblows Update, OTOH there is some tech stuff between the comp and the internet that should make it invisible.
Tue, 23 Dec 2003 16:42:38

The 4th Class

Well about recording the live guitars, what was the plan? The way I see it, we could all write our individual songs, record them, then distribute them amongst ourselves and basically overdub. (eg: I make a thunderous guitar rhythm, send it to Moose who can make a sweer-ass guitar lead, who then would send it to RambOrc who can bust a mean solo, then post it on the Koraxdev server.) That's just my idea, and I'm not the project leader, so my ideas are inferior to yours. Please don't drop the live-guitar idea. It's so cool and the three of us could have SO MUCH FUN! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Tue, 23 Dec 2003 16:56:57

RambOrc

That reminds me of a song I wrote many years ago, I wrote a pretty good guitar riff for the main them and the refrain, but never managed to write a good solo for it and the introduction isn't exactly the best neither. Not to mention the drums I programmed simply suck. This is a good example of a song that could be cool all around if you would work on it too.
Tue, 23 Dec 2003 17:30:21

The 4th Class

I'd be delighted to <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> You can e-mail it to me (either in TAB or in a sound file) and I'll listen to it. Maybe I could even help out with the introduction if I'm allowed? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 23 Dec 2003 17:52:46

RambOrc

It was actually recorded as part of our demo CD back in January 1998. If you give me your address (and Moose or anyone else to), I'll mail the CD itself, I think that's simpler. I've got a couple more of the reprint lying around, eating dust. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> (the first print was all gone by 2000 or so)
Tue, 23 Dec 2003 18:22:37

Moose

Yer go on, if you wait till early January you could send it with my Letter of Achievement thingie. Ah yes Address: Chris Bloomfield, 39 The Hill, Ranworth, Norwich, NR13 6AB, England
Tue, 23 Dec 2003 21:52:12

The 4th Class

(I just e-mailed you my address). I can't wait to hold it in my hands <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> .
Tue, 23 Dec 2003 22:05:25

RambOrc

Just a word of warning, both of you will be sorely disappointed. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 24 Dec 2003 02:39:07

The 4th Class

Tell me about it. Mailing services are SO slow. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 24 Dec 2003 12:09:29

Moose

Can't be to bad can it? Or are you singing? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> No offence.
Fri, 26 Dec 2003 20:40:55

The 4th Class

Hmmm, when I play my MIDI files out through my keyboard, it sounds awesome! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> For the final result, I think it's a really cool idea if for the music, I record the output from the keyboard into an MP3 file. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> All I need to do now is see if my dad has a mic...
Mon, 29 Dec 2003 05:27:48

The 4th Class

Alas, I've been under a bit of a time strain lately, but I managed to finish two new songs. They are relatively short compared to the other songs I composed, yet they are definitely worth a listen. [u:2lrq28an]The Kingdom[/u:2lrq28an] holds some mystical magic in itself, whereas [u:2lrq28an]Spider Dance[/u:2lrq28an] is a bit more haunting. The Kingdom is actually a B-Side to another song I composed back when I first started making MIDI tracks, but I'm polishing it up to give it more enchantment. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 29 Dec 2003 12:35:07

RambOrc

Nice ones, they remind me of old DOS RPGs from the late 1980s and the first half of the 1990s. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> In Spider Dance, I think one of the instruments is replaced by the wrong one on my player, it sounds like people applauding.
Mon, 29 Dec 2003 15:12:39

The 4th Class

LOL Don't worry, your MIDI card works perfectly. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> The applause is basically just representing the applause of those who would witness the actual dance live.
Mon, 29 Dec 2003 16:21:48

mago

Hmmmm... Really nice tunes! I specially enjoyed the Spider dance, the organ (?) sound is just so deep and sad by itself, that turns the song in something dark and scary, melancholic... Just the way I like my musics! Awesome work, 4th Class! Awesome work! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 29 Dec 2003 16:44:51

RambOrc

[quote="The 4th Class":3dr8ce0c]LOL Don't worry, your MIDI card works perfectly. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> The applause is basically just representing the applause of those who would witness the actual dance live. oh... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 02 Jan 2004 02:26:58

The 4th Class

I know this topic has been long buried, but the B-Side I mentioned for Kingdom is finished. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> BTW When I was searching my old floppies, I found a set of piano solos that I wrote in mid 2003, but it's only about 90% complete. If anybody's interested, I'll post the entire thing here when I finish the last part.
Fri, 02 Jan 2004 13:09:41

mago

Post it please! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 03 Jan 2004 12:45:05

Moose

Ramborc I got your demo CD this morning, I haven't listened to it yet though.
Sat, 03 Jan 2004 16:07:54

RambOrc

The minute you do your ears will lose their virginity. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sat, 03 Jan 2004 17:00:23

The 4th Class

Alas, I'm still waiting for my copy to arrive <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> , but since I'm much farther away I know it'll take longer.
Mon, 05 Jan 2004 23:04:50

The 4th Class

Never mind I just got it <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> Now my ears are whores <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
The minute you do your ears will lose their virginity. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
...Your poor voice <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> ...My poor bunny <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: -->
Mon, 05 Jan 2004 23:30:16

RambOrc

Did you have to clean up the carpet or did someone else do it for you? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Mon, 05 Jan 2004 23:33:01

The 4th Class

The mess was [u:atg962h8]in[/u:atg962h8] my ears. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Mon, 05 Jan 2004 23:53:26

RambOrc

LOL one of my friends told me this record sounds like someone vomiting in a sewer pipe. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Mon, 05 Jan 2004 23:55:15

The 4th Class

Well we could use this music in SE. It's excellent battle music, and the bass playing was actually one of the most audible I've heard so far - digital remastering nowadays really diminishes the low frequencies. I didn't even care that the drums were programmed. I only wish I had my own CD. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> I'll try and write some of my own stuff for other battle themes - any song appearing in the game, for that matter. But at any rate, I may have to send it to you as an MP3 by E-mail (I cast my vote as MP3 for the audio file we should use - sure it doesn't zip well, but it's already very compact). BTW What guitar do you play? Sounds badass... <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Tue, 06 Jan 2004 01:03:10

RambOrc

You mean you didn't find it horrible? <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> Since you're a musician I'm quite (pleasantly) surprised. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> The bass was recorded through my guitar amp, since Andy didn't have a bass amp and the one we used at the jam sessions was in the room we did rent, and the records were done at my apartment. I just put the low freq equalizer to max and the high one to min, plugged in his bass and let him roar away. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
BTW What guitar do you play? Sounds badass...
LOL it's a ~$350 Fender Squire - I'm an amateur after all. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Using some of the riffs as battle music in SE? Why not? I'd re-arrange the riffs though, as whole songs they aren't very suitable IMO. I also have a bunch of standalone guitar riffs I never made into songs. The bad thing is that I don't have any decent software to program MIDI and use digital audio tracks with it - I have an ancient MIDI sequencer that's got very crude hack-like digital audio support only, and I've got a 4-track tape studio I bought back in '94 (last time I used it about a year ago, it was still working), I'll see what I can do - in this regard, it's a good thing that SE might be still a year or two off until release.
Tue, 06 Jan 2004 02:45:47

The 4th Class

IMO horrible is a very strong word reserved for hiphop. This record was actually quite pleasant as far as the actual sound is concerned (but from what I'm used to, I wouldn't call it thrash metal. I consider thrash metal as playing as fast as you humanly can <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> ). The written lyrics are quite deep, the rhythms were dark, and the solos were well-placed, albeit simple and technical. It sure was surprising to hear some classic DOOM music in there too <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> . Well, the only thing that I was disappointed with was...that which MIDI can't offer. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Well my electric guitar is a Yamaha Pacifica 120 S. It's good guitar, but the brand name is often dismissed as a tutorial brand; that's why it's very underrated. As Moose knows, I'm saving up for my Voodoo SG, although I might instead get a 7-string guitar. As for MIDI technology, I use Cakewalk Home Studio 2002, but the newest upgrade is the 2004 edition. I haven't actually recorded audio at all yet, but you can import and export audio to and from the program. Also, it doesn't express notes in tablature, so knowledge on sheet music theory is practiced. But I definitely give it a full 5 stars.
Tue, 06 Jan 2004 07:56:18

Moose

I listened to the first 2 tracks last night befor I went to bed, lets just say I've had better ideas <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> j/k. I'll comment on it later as a whole. As for what I play, a Fender Squire Tele (it's actually my dads but I use it more). But I'm saving up for an Epiphone G310. Right time for school, woo. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Tue, 06 Jan 2004 13:15:58

RambOrc

BTW to you as English native speakers my old accent back in '97/'98 (as recorded on the CD) is an added fun bonus to you - just watch out with laughing too hard, it can cause damage to your body. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I don't say my accent these days is any good, but it's way better than that.
Tue, 06 Jan 2004 16:50:15

Moose

I wasn't going to say anything about your accent. It's better than some english speaking people's. 4th class what country do you live in?
Tue, 06 Jan 2004 22:20:55

The 4th Class

I'm a Canadian.
Tue, 06 Jan 2004 23:50:59

RambOrc

[quote="The 4th Class":34mxyqss]I consider thrash metal as playing as fast as you humanly can). Wrong, that'd be speed metal or hardcore, but not thrash. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Thrash and Speed metal are classic 1980s styles and are basically heavy metal with some extras. Speed metal concentrates on - as the name applies - speed and uses a lot of upper tone riffs (not sure about the correct English expression, it's when you grasp three strings with the fingers of your left hand, using the lower two for basic rhythm and the highest one for making it more melodious). Thrash metal's main purpose is to make the music more powerful, more brutal. It has less melody than heavy metal still, uses riffs with more punch (also audibly different drum styles) and likes to repeat powerful riffs many times. There is also of course speed thrash, a mixture of the two. All these are developments from the 1980s, with today's albums it's difficult to compare - today's speed metal often sounds like speed thrash 15 years ago (a good example is the opening song on the latst Helloween album). For a comparison, here some relatively pure examples, all from the 1980s: heavy metal: Judas Priest: Defenders of the faith Running Wild: Branded and exiled Manowar: Hail to England speed metal: Helloween: Mini Album (4 of 5 songs speed metal) Actually, finding albums with only speed songs is rare, so I list a couple of very typical songs instead: Running Wild: Port Royal, Marooned Judas Priest: Ram it down Helloween: Guardian thrash metal: Destruction: Infernal overkill Sodom: Agent Orange Megadeth: So far, so good... so what? speed thrash: Flotsam & Jetsam: Doomsday for the Deceiver
Wed, 07 Jan 2004 03:21:23

The 4th Class

[quote="RambOrc":ups5xxlt]Speed metal concentrates on - as the name applies - speed and uses a lot of upper tone riffs (not sure about the correct English expression, it's when you grasp three strings with the fingers of your left hand, using the lower two for basic rhythm and the highest one for making it more melodious) Hmm... I think I understand what you're describing. I think you're talking about power chords that look like the following in the third bar...
|---------|----------|----------|
|---------|----------|----------|
|---------|----------|----------|
|---------|----------|-5-7-9-10-| Fretted with the pinky finger.
|---------|-5-7-9-10-|-5-7-9-10-| Fretted with the ring finger.
|-3-5-7-8-|-3-5-7-8--|-3-5-7-8--| Fretted with the index finger. 
[quote="RambOrc":ups5xxlt]For a comparison, here some relatively pure examples, all from the 1980s: heavy metal: Judas Priest: Defenders of the faith Running Wild: Branded and exiled Manowar: Hail to England speed metal: Helloween: Mini Album (4 of 5 songs speed metal) Actually, finding albums with only speed songs is rare, so I list a couple of very typical songs instead: Running Wild: Port Royal, Marooned Judas Priest: Ram it down Helloween: Guardian thrash metal: Destruction: Infernal overkill Sodom: Agent Orange Megadeth: So far, so good... so what? speed thrash: Flotsam & Jetsam: Doomsday for the Deceiver <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> You shouldn't forget Slayer: Reign In Blood.
Wed, 07 Jan 2004 19:19:50

RambOrc

Yep, power chords - couldn't remember the name yesterday. As for the Slayer album, listened to the first two songs (crappy RealPlayer crashed afterwards), sounds like early non-melodic black speed metal (I estimate it to be from 1983-85).
Wed, 07 Jan 2004 20:19:13

Camper

In this times I find industrial, which mixes a bit techno with a lot of heavy the best Heavy style.
Thu, 08 Jan 2004 00:37:11

The 4th Class

[quote="RambOrc":2pttvhd1]Yep, power chords - couldn't remember the name yesterday. As for the Slayer album, listened to the first two songs (crappy RealPlayer crashed afterwards), sounds like early non-melodic black speed metal (I estimate it to be from 1983-85). The album was released in 1986, but yeah the band has been around since 1983. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 08 Jan 2004 20:31:53

Moose

I listened to the rest of the album, very good <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Gave me a little laught which was just what I needed. Do you still have the doom TAB? I found a few Doom TABs on the internet but there wern't what I wanted. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Thu, 08 Jan 2004 21:44:26

RambOrc

If you mean the solo in the 2nd song, I just took the original DOOM MIDI file of E1M8, opened it in a MIDI sequencer, switched to notes mode, located the part I wanted, and translated it for myself into guitar tabs. Took me maybe a quarter hour... As for actual recording, I sent the drum track of the MIDI song through MIDI out to the drum machine and I recorded that on the studio tape. p.s. what was so laughable about the album?
Thu, 08 Jan 2004 21:50:19

Moose

Ok so now I've just got to find myself a Midi sequencer. It's the way you say some of the words, I'm not being nasty or anything I think it's good.
Thu, 08 Jan 2004 22:40:02

RambOrc

I speak 3 languages on a near-mother tongue level - but not quite. I don't have a mother tongue... <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Fri, 09 Jan 2004 00:30:10

The 4th Class

[quote="Moose":dkd9rd9h]Ok so now I've just got to find myself a Midi sequencer. I've used Cakewalk Home Studio 2002 my whole MIDI career <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . Of course, you will need to know some theory on sheet music, but the same will be in virtually every other MIDI sequencer. As for the DOOM tab, here's the whole thing as appears in the game (I may also post other DOOM tabs in the FTP if any of you would be interested <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ):
b = bend up/down (depending on whether the first note is lower or higher)

|----------------|-----------------|--------8--------|--------8-11-8--|
|8b9--8-6---8----|-8b9--8-6---8----|-8b9--9---9b8----|-9----9---------|
|---------8------|----------8------|-----------------|----------------|
|----------------|-----------------|-----------------|----------------|
|----------------|-----------------|-----------------|----------------|
|----------------|-----------------|-----------------|----------------|

|----------------|-----------------|--------8--------|--------8-11-8--|
|8b9--8-6---8----|-8b9--8-6---8----|-8b9--9---9-9b8--|-9----9---------|
|---------8------|----------8------|-----------------|----------------|
|----------------|-----------------|-----------------|----------------|
|----------------|-----------------|-----------------|----------------|
|----------------|-----------------|-----------------|----------------|

|----------------|-----------------|-----------------|----------------|
|----------------|-----------------|-----------------|----------4-----|
|----------------|-----------------|--------5--------|--------5---5---|
|5b6--5-3---5----|-5b6--5-3---5----|-5b6--6---6-6b5--|-6----6---------|
|---------6------|----------6------|-----------------|----------------|
|----------------|-----------------|-----------------|----------------|

|------------------|---------------|---------------------|
|4b5--5-4-3---4----|4b5--5b4-3---4-|4b5--5b4-3---4-------|
|-----------5----5-|-----------5---|-----------5----5----|
|------------------|---------------|---------------------|
|------------------|---------------|-------------------5-|
|------------------|---------------|---------------------|

|----------------|----------------|
|----------------|----------------|
|-----------4----|-5--------------|
|----------------|----------------|
|-5b6-5-5b6------|----------------|
|----------------|----------------|
BTW for our first tour de force threesome, we should play the E3M3 file. <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Fri, 09 Jan 2004 07:47:59

Moose

Thanks 4th class, I'll tell you when I can play it. I have some knowledge of sheet music, having done it for 3 years at school then not continuing with it as a GCSE. I really wish I had now. I'll have a look on some of my application CDs for a midi sequencer, it'll be cheeper than buying one, <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> .
Fri, 09 Jan 2004 11:28:53

RambOrc

LOL I'm using up to this day Cubase Lite, the stripped-down version of the very first Cubase product from Steinberg. I bought it in 1994... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> E3M3: what's so cool about that song? If anything, rather E3M1 - that one reminds me a lot of one of the songs from Pantera's "Far Beyond Driven". BTW my all-time favourite is the music of E1M1.
Fri, 09 Jan 2004 19:24:47

Moose

I vote we play 'D_BUNNY' <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I remembered I had 'Power TAB' installed on my PC, and that lets me convert midi straight into TAB. It's free, if you want I'll give you the link. Could somone tell me the correct way to get the music from Doom as a .mid. I tried with Game File Explorer and it only works in WinAmp. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Fri, 09 Jan 2004 19:33:04

Camper

Save the lump files with the extension .mus and use the mus2midi.exe which is in my directory on koraxdev.
Fri, 09 Jan 2004 19:49:32

Moose

Woo hoo, Camper I love you it worked. And using Power TAB I didn't have to think at all.
Fri, 09 Jan 2004 22:37:46

RambOrc

Instead of all this useless talk, give the link you lazy sod. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> BTW AFAIK you can directly extract MIDI with WinTex, or am I mistaken?
Fri, 09 Jan 2004 23:53:22

The 4th Class

Y'ain't. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> [quote="RambOrc":3q7n31up]E3M3: what's so cool about that song? If anything, rather E3M1 - that one reminds me a lot of one of the songs from Pantera's "Far Beyond Driven". BTW my all-time favourite is the music of E1M1. I like the power in the opening of E3M3. It reminds me tremendously of Slayer's "Behind The Crooked Cross." As for D_BUNNY, don't ask me why, but I'm reminded of Metallica's "Enter Sandman" when I listen to it. I think it's just me... <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> ... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> ... <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> Home Studio is giving me this error:
"CWHS has caused an error in MFC42.DLL"
Any suggestions on what this might mean? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Sat, 10 Jan 2004 09:05:18

RambOrc

Oh, don't worry about that one - it's just a Douglas Adams joke by M$... the name of the file is an abbreviation, meaning "my fucking computer (knows the answer is) 42". <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sat, 10 Jan 2004 10:08:05

Moose

Ok, ok the power tab website is [url:2wq9wto7]http://www.power-tab.net/. But does your computer know the question?
Sat, 10 Jan 2004 22:40:47

The 4th Class

[quote="RambOrc":bbq191t5]Oh, don't worry about that one - it's just a Douglas Adams joke by M$... the name of the file is an abbreviation, meaning "my fucking computer (knows the answer is) 42". <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> OMG Please don't tell me you're serious <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> , because Home Studio still, and has since, refuses to open. And un-re-installation does not work. I've even tried updating Regedit (Cakewalk recommended I do this), but the folder they told me to delete is not even there. <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: -->
Sat, 10 Jan 2004 23:50:08

Camper

Their KB is wrongly spelled
The problem lies in a corrupted Windows Registry entry whcih controls the display settings of the program. This can occasionally happen through normal use or it may occur after another program has updated Windows System Files. Choose Start | Run, and type regedit. Click OK. Backup your registry by choosing File > Export. Choose an Export Range of 'All' and save the file as 'backup' to a floppy disk. Clicking the plus signs next to each folder, follow the path below: HKEY_CURRENT_USERS/Software/Cakewalk Music Software/SONAR/(Version Number) Delete all folders labeled Toolbar. DO NOT DELETE ANYTHING ELSE! Close the Registry Editor, and restart your computer. Now launch Cakewalk and the problem should be resolved.
where HKEY_CURRENT_USERS should be HKEY_CURRENT_USER
Sun, 11 Jan 2004 01:38:14

The 4th Class

Actually, I do remember getting this error early last year, and I followed that very procedure - and it worked. However, there isn't a single folder in that path labelled "Toolbar" this time. <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| -->
Tue, 13 Jan 2004 04:24:42

The 4th Class

Well at any rate, I think I'm back in action now (I finally uploaded my work into the FTP). <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Tue, 02 Mar 2004 22:05:32

The 4th Class

BTW RambOrc, I've noticed that I currently don't have a rank below my username. May I please have one (based on Korax' Heritage position)? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 02 Mar 2004 22:55:42

RambOrc

Sorry, my bad - forgot about it when you joined the team. Corrected now. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 03 Mar 2004 20:50:23

The 4th Class

LOL You're forgiven. Thanks! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 04 Apr 2004 19:28:38

mago

Class, I don't know why you have been hiding your new work, but I must say the new musics are really awesome! The "To the East" tune is a classic, in my book! It reminds me of games like Dragon Lore 2, Phantasy Star and some great fantasy games I used to play as a kid, like Golden Axe and Altered Beast (due to the sad and melancolic tone). So nice, so nice...
Sun, 04 Apr 2004 19:33:02

RambOrc

Yep, I was downloading yesterday the whole music dir from kdev and listened to it in the afternoon and found some nice pieces myself. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 04 Apr 2004 19:34:21

Moose

I have to agree with Mago, tell us when you upload some new stuff. It's all very good and I usually wont get to hear it if I'm not told it's there, I'm to lazy to look everyday.
Sun, 04 Apr 2004 20:54:39

Firebrand

I also think your work is cool man! You should keep us all updated about it!! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 04 Apr 2004 22:09:57

The 4th Class

Aw shucks guys, I didn't mean to be the secret stranger. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> OK from now on I'll tell you guys about any new material. I'm currently working on KA theme #4, and am adding the strings as RambOrc suggested. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 04 Apr 2004 23:07:32

The 4th Class

OK it's been uploaded! All you have to do is redownload PossibleKAThemes.zip, and it will be in there. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 04 Apr 2004 23:21:33

RambOrc

Whoa! It's real great now. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> One minor change I'd suggest, at the end of the song the e-guitar is dying away but the strings have already stopped, I think it'd be cooler if the strings would slowly die away too, and end a bit later even than the guitar. Also, could you try with cutting of the opening drum beats and the first high note on the guitar at the beginning (i.e. start full power with the actual riff)?
Mon, 05 Apr 2004 03:42:56

The 4th Class

Done and done. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Hope that's what you meant. Also, I just uploaded another song: "Pizzicato.mid." <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 05 Apr 2004 09:07:38

RambOrc

Perfect! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Unless the majority of the team disagrees, I propose this to be the official KA theme song. Camper should add it to karena.wad. I also like the new song. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 06 Apr 2004 16:08:32

Firebrand

I also like it! it sounds right for the title song, go ahead! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 16 Apr 2004 21:36:18

The 4th Class

The two new songs I mentioned in the KA todo list are now in the FTP. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Winnowrmetal is a remake of the original Winnowr; all I did was change the instruments and the tuning to make it more metal-friendly <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> . The second one is, and don't take this one so seriously, "Death By Booze." Basically, each "happy measure" is another round. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Fri, 14 May 2004 13:45:36

mago

Hey Class, I found this on the web, and thought I should let you know: <!-- m --><a class="postlink" href="http://krondor.darkseduction.net/music/mp3/Krondor_MP3s/">http://krondor.darkseduction.net/music/ ... ndor_MP3s/</a><!-- m --> Those are individual musics from the free game Betrayal at Krondor, an awesome RPG. I'm pretty sure those can help you out by giving inspiration for future works! Hope you like them.
Fri, 14 May 2004 20:45:26

The 4th Class

Cool Mago, thank you; this is a tremendous find indeed! <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> Yes I do have Betrayal At Krondor on floppy, and it's a very sureal RPG - Raymond E. Feist is a skilled author too. It's just so amazing to hear these songs in their acoustic form - I couldn't get that on my older computer. I shall put these MP3s into my library right now, and dwell upon them hence. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Thanks again. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 22 May 2004 16:00:11

The 4th Class

Hey RambOrc, I found something on the web that you might find of interest. Look in my MIDI section of the FTP, and you'll see it. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 22 May 2004 16:41:25

RambOrc

Yay! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I guess you used them for your new Dark Realms version, right? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sat, 22 May 2004 16:50:58

The 4th Class

LOL I'm afraid not, I'm using my own music. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> OTOH I could use the music for a pure 100% Stonekeep cover wad, but based on your Hell's Surface map, you could probably do a better job at it than me. Speaking of Dark Realms, I have a new version with Hubs One and Two completed right now! <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> I'll be uploading it sometime today.
Sat, 22 May 2004 17:06:05

RambOrc

Making a 1:1 conversion of Stonekeep maps wouldn't make much sense, but building them in more details and a bit more varied would be cool (but I don't think I'll ever have enough spare time to do such a project, I'm still on the SE town since late 2000, LOL).
Sat, 22 May 2004 21:30:46

The 4th Class

Granted that some things just won't work, but we might just be able to use some Hexen schemes to overcome a few. I mean, just place three of those blue magic steps on the same X,Y coordinates, then have their Z coordinates about 4 units apart from eachother, and you already have Thera. Anyway, DR is now fully uploaded onto KDev <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> It has six more levels, three more songs, new sprites for the Heresiarch and Centaur, and a lot more complicated puzzles. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Just take a look and tell me what you think. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sun, 23 May 2004 20:50:15

mago

Gonna check it now! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 23 May 2004 20:52:56

The 4th Class

BTW Mago have you received my PM? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 28 Jun 2004 23:21:09

The 4th Class

I have just uploaded into KDev a newer version of my Capture The Flag castle. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> This would be a greater level if one of the mappers could enhance this wad with some Vavoom features, like 3D floors, etc. I'm still too much of an amateur on Vavoom to do anything fancy. Also, if anybody's interested, I even uploaded into my MIDI section two new metal songs. <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> These two songs were written by me and three of my friends when we were jamming earlier today. The files are as close of a replica as I can remember of what they would have sounded like in the real basement, with real instruments and vocals.
Thu, 15 Jul 2004 03:49:54

The 4th Class

Another two songs have been added to KDev. The first one, PlacesToGo.mid, is in comparison relatively short, but I still believe it to be a great accomplishment. Another cool thing it features is my debut with MIDI crescendo and decrescendo, where the same note can actually increase or decrease its volume, instead of relying on adjacent notes of different fixed volumes to produce a more primitive effect. That's something I'm rather proud of. The second song is one I found online. It's the theme from the movie Excalibur, a wonderful classic.
Fri, 16 Jul 2004 21:08:28

Firebrand

They are nice! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 10 Aug 2004 19:24:01

The 4th Class

Earlier today, my music/band professor (whom is retiring this year... <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> ) decided to be generous to his last class and said he would let us keep our instruments forever - despite the fact that they belong to the school, but he told the heads of staff he'd pay for all losses and then some. Anyway, that means I can now use a real tenor saxophone - one in fairly good condition - for future KH MP3s. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> What do you say, guys? Will it come in handy?
Tue, 10 Aug 2004 19:36:38

RambOrc

One of my favorite instruments. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 10 Aug 2004 23:01:59

mago

Wow, that's expensive equipement! Rather generous of him, you must be really good students! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Actually, it's a very beautifull instrument, but I really would be pleased if he would give you an harp... That's my favourite instrument, along with pianos.
Wed, 11 Aug 2004 02:16:12

The 4th Class

LOL the instrument I'm best at is any gutar, followed by the tenor sax, and then the keyboard. Though I have had a good childhood with the recorder. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> And we weren't THAT great, it's just that he was so touched by all his students after 50 odd years of teaching (You heard me, he's been teaching since around 1953 or 55), he decided to let us keep the equipment. (Alas there was no harp - we were a woodwind band)
Wed, 11 Aug 2004 09:43:03

RambOrc

Hey come on, write a song in honor of him (for one of the Korax projects of c ourse) and record it with live saxophon. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 11 Aug 2004 13:53:08

The 4th Class

I'll take that as orders! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 11 Aug 2004 13:58:23

Moose

Maybe a nice piece for use in the TCS Shop maps.
Wed, 11 Aug 2004 14:00:14

The 4th Class

With a sax? <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| -->
Wed, 11 Aug 2004 15:22:21

RambOrc

Moose, in case you didn't get it yet, there are no "shop maps" in TCS - NPCs and shopping opportunities might even be added to the original maps at one place or another, and the custom maps we do will also be "full" maps, not just a shop or so. Though using the original Hexen and DK maps and storyline, it'll be much more than just that.
Wed, 11 Aug 2004 18:02:04

Moose

OK, I didn't know how shops where going to be added into the original levels, I just assumed that there'd be new levels with shops in between HUBs.
Wed, 11 Aug 2004 18:11:54

RambOrc

Well it's not yet 100% clear to me neither, but I'm sure I want something more fluent this time, making use of the fact that we can edit every single Hexen map the way we want. I had another new thought regarding this, we could even change the gameplay in one place or another in the maps, like in an underground dungeon or temple map make use of VavoomC and lighting effects and make something like in modern games, that one torch after the other flickers out, the room gets darker and darker, then it's completely dark, then you hear an eerie sound, and then suddenly there's a bright light blinding you and a big sucker standing behind your back with claws dripping with blood... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 13 Aug 2004 01:42:49

mago

BTW, I have been checking the musics again and again, and here's a small list of real WONDERS performed by Class, officially a master musician in my book! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> HUB- Extremely cold and sad song! It got me feeling so lonely... My type of song excatly! Bsong- Magical, unusual, extremely balanced and fresh. Funeral Procession- another sad tune, damn those tunes make me relax so much... Ego- very adventure like song, lots of movements but very well balanced. Jachr- Unforgettable, another sad song, but so beautiful, you wanna hear it again and again. Pizzicato- cold and magical song, so fresh and sad (yes you got it, I like mostly sad tunes), and it just belongs to a fantasy theme! Jimonr- Like Bsong, unusual, mysterious, makes me VERY anxious when playing DR in the middle of the night! Spider Dance- brutal, horror song, very heavy, I just love it! Entity- another sad tune that reminds some good moments playing Doom, very lonely too. Whispering Woods- this one is very horror like, very scary, reminds me some great moments playing Dragon Lore 2... To the East- incredible work, how can a guy resist it? It's just wonderful when a few seconds before the first minute the song just changes it's pace and we just follow it, through a sequence of beautiful composition. And of course Swamp town- it's difficult for me to say, but this one is still the best ever for me, it's so perfect, so complex and pleasant, I just adore it from beginning to end. Sorry if I sound silly, but I just felt obligated to come here and praise you for those tunes (specially, I probably like ALL of them!), because I said it before - those are true inspirations for me when i'm working on this project. Awesome work man.
Fri, 13 Aug 2004 16:03:37

The 4th Class

Golly, Mago, what an enjoyable read that post was! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> (it's an odd, but very refreshingly pleasant, experience when someone else reviews your own work). I guess I should be writing more happier songs - all the sad songs make be wonder if I'm actually depressed inside. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> BTW RambOrc I have the basic rhythm for the song dedicate to my ex-music teacher (the one that's going to have the sax recorded). It's a basic 12-Bar blues, if you don't mind. I could have it uploaded later today.
Sat, 14 Aug 2004 00:09:05

mago

[quote="The 4th Class":22bnij5a]I guess I should be writing more happier songs - all the sad songs make be wonder if I'm actually depressed inside. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> NOOOOO!!!!!! What I meant to say is that I personally enoy almost excusively sad songs, not because I'm a negative person or anythign, but because those are the ones that really realx me and make me think. Those sad tunes are great because of that! On a more serious note, I think most sad, cold and with deep and low sounds fits so perfectly in Hexen also because it is a sad game, in which you are supposed to be confronted with death and decay.
Sat, 14 Aug 2004 00:13:47

RambOrc

The fuck it is... Hexen is a relaxing and funny game where you kick critter ass all the time without ever coming to the brink of serious injury yourself. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 14 Aug 2004 00:17:49

The 4th Class

Well, as I promised, the new MP3 is in my KDev account. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I'm afraid the saxophone recording isn't that good, IMO it sucks, but hey I pretty much only uploaded it so you can get an idea of what the main riff is like. I'll upload it again later with a better solo. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Mago - LOL I was only kidding, don't worry. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> RambOrc - Before you razz me on how I uploaded this new song on the next day, let me remind you that I live 5 hours behind you, and thus it's still the same day for me. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 14 Aug 2004 00:25:25

RambOrc

Not bad, you're really a versatile musician (unlike me who can compose only metal riffs, LOL). I could imagine strolling down the streets of a bustling city to this sound. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 14 Aug 2004 00:33:57

The 4th Class

Well I'm glad you like it then! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I could upload the guitar tab for the song if you want - it's not that tricky, just barre chords. You'd need a capo for it though, or just tune all the strings up by a semitone.
Sat, 14 Aug 2004 00:42:00

mago

LOL Well, the confronted with death and decay part is meant for the character himslef, not us. He's the one stranded in a place where everyone wants a piece of him, where all human beings are long dead, there's actually no bright side for him. We as players are just having fun with his "body". <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 14 Aug 2004 01:12:08

RambOrc

[quote="The 4th Class":28uh48hs]Well I'm glad you like it then! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I could upload the guitar tab for the song if you want - it's not that tricky, just barre chords. You'd need a capo for it though, or just tune all the strings up by a semitone. That's already too complicated for me. <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: -->
Sat, 14 Aug 2004 03:11:24

The 4th Class

Hey Moose, we haven't heard any guitar work from you, man. Let's here something! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 14 Aug 2004 11:11:31

Moose

I'm not sure how to record, perhaps when/if I get a digi guitar. And I'm not that great, yet. I'm about to download your new song, I might give you some feed back if I don't get distracted.
Sun, 15 Aug 2004 14:49:50

RambOrc

OK here the riffs promised (though you won't get much joy out of it).
Sun, 15 Aug 2004 17:06:44

The 4th Class

Just heard the whole file, and those riffs are pretty powerful <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> . However, some parts were almost inaudible because of the distortion. Also, I think you already know this, but the second half of the file contains no sound at all. (I think I'll be doing this - I mean recording some stand-alone riffs of my own - in a little while, definitely before September)
Sun, 15 Aug 2004 17:18:01

RambOrc

Yep, I know about that - since I got my new comp with onboard sound, I don't have any Creative WaveStudio any more, so I use Winblows SoundRec... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> As for the over-distorted part, you mean in the first song where two channels with different guitar themes are loaded, right? BTW in case you didn't realize, the second riff is but a blues theme, speeded up somewhat. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 15 Aug 2004 17:23:13

The 4th Class

Right, I'll be playing that one at a slower speed to get an idea of what the original sounded like. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> PS: Right.
Sun, 15 Aug 2004 17:24:46

RambOrc

LOL I wrote the original blues theme back in '94 and many years later when I was playing it I got bored of the slow rhythm and speeded it up (of course by then I've long played it with a lot more distortion gain on than originally). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 19 Aug 2004 03:17:46

The 4th Class

I recorded some riffs of my own and put them in KDev. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> The first one is taken from the new MIDI "Barren," which is also in my folder.
Mon, 06 Sep 2004 15:50:16

The 4th Class

I have just written and uploaded not one, not two, not three, but four new MIDIs! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> They are, "Symptoms Of The Plague," "Ballad By The Beach," "Just A Dream," and "March Of Hell." Symptoms Of The Plague is by far the weirdest song I have ever written. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> However, they are much shorter than usual, I think my songs are getting shorter and shorter (hope that doesn't affect them in a bad way, though). Also, March Of Hell IMEO is not yet complete - I have a memory block on what to do next. Do I put in a mean battle riff, or do I leave it as it is?
Mon, 06 Sep 2004 15:56:20

mago

Gonna check them right now, but I'll only be able to say something later today, since I have to go out right now...
Mon, 06 Sep 2004 16:43:38

RambOrc

Ballad BTB has a good Antara feeling. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I liked JAD. I found BTW MoH weirdest.
Mon, 06 Sep 2004 19:30:43

Moose

Very good Class, you even went to the effort of adding Lyrics to BBTB.
Mon, 06 Sep 2004 20:22:45

RambOrc

lyrics? <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Mon, 06 Sep 2004 20:47:07

The 4th Class

Yep, Ballad By The Beach has lyrics:
We all can dream We all can hope But the chance to be Can be so dim And be so faint But it's worth a try If you can see Yourself in place So keep walking On the proper road And soon you'll be Your destiny
Moose must have a program similar to mine that can open the internal MIDI notes. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 06 Sep 2004 21:16:12

RambOrc

The only MIDI sequencer I still have is Steinberg's Cubase 1.0 Lite which was released in the first half of the 1990s, for Win3.1. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Mon, 06 Dec 2004 21:12:38

The 4th Class

First off, I'm proud to say that it has officially been one year since I joined the Korax' Heritage team. I would like to thank you all for your tremendous support, encouragement, and, ultimately, fantastic teamwork. I'm so happy to be a part of the team - you're all such wonderfully creative and inspirational people who keep giving me the momentum to keep on trucking. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Moving on, I'd like to say that I have just uploaded two new songs onto KDev (Firebrand, you have already heard one of them, but I gave you an unfinished copy of the second one and now it's finished! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ). Their names are Chaingun and Spiral Into Complexity. I helped write both of them with my band (NOT Elements Of Power, but a second band that I'm also in, called Orchestrated Chaos.) Spiral Into Complexity is about supporting nonconformists, whereas Chaingun is about WWI - though the title itself has nothing to do with it, we plan to write active and decisive lyrics about WWI. If you'd like, I can reupload the songs with live audio guitar instead of using MIDI synth. I'd send the song of the whole band playing, but we don't have a digital recording studio, and even more seriously, we don't have a drummer. <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o -->
Tue, 07 Dec 2004 20:57:36

mago

Well, all I can say is that I'm trully, sincerely proud to have you on the team, I'm a big fan of your wonderfull work and dedication, but most of all, I'm glad I got to know you as a person, and really glad we are around to have talks, help each other, etc. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> You are a really nice guy (actually all you guys are), so it's very good to have a place where to talk to meaningful persons, share time, efort and (a little <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> ) work. BTW, you are a non conformist, you should read that book I mentioned on the favcourite book thread. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 07 Dec 2004 21:08:20

Firebrand

I also think that you are a nice person 4th Class, I admire the work that you make for the team, and the support that you are giving us, not only on the music side, but giving ideas, suggestions for every project that we are doing, which is also important, congratulations for your first year and let's hope that we can keep with this cool friendship for much time! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 07 Dec 2004 21:14:27

RambOrc

Hey who's going to congratulate me on having been on the team for 4+ years? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> (LOL j/k)
Tue, 07 Dec 2004 21:39:08

mago

4 more years! 4 more years! 4 more years! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 07 Dec 2004 21:47:02

RambOrc

Let's be a bit realistic, if in 4 years from now all Korax projects aren't long ago finished and released, it'll be dead meat anyway.
Tue, 07 Dec 2004 21:57:48

mago

Actually I was referring to the Bush political war scream, but i agree that if we release a project in 4 years, most probably only a handful of people in the world will care to play it. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Tue, 07 Dec 2004 22:04:48

Moose

Wow has it really only been a year, well it's been a very good one and I'm in agreement with the other guys, your a good bloke, well we all are I guess. And as to this project being dead in four years time, I would hope not, but still if it is thats not to say some of the team may stay intact working on other projects (I personally wouldn't mind seeing what can be done on the Unreal3 engine in a few years time).
Wed, 08 Dec 2004 00:08:09

RambOrc

Hey Mago you once again compare me to Bush and I'll go down to Portugal and kick your ass so hard you'll fly over the ocean and land directly in that very guy's lap. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 08 Dec 2004 00:55:39

mago

Hahahaha, I would never compare you to him! I know you would do a much better job if you were at his place - do i even need to bring some examples of his intellectual capacity and phylosophic beliefs? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 08 Dec 2004 11:27:11

RambOrc

His what? You lost me right after the word "examples", everything after that you surely didn't mean as referring to George W. Bush, right? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Wed, 08 Dec 2004 14:41:56

Moose

I believe our dear Mago ment his lack of intellectual capacity and phylosophical beliefs
Wed, 08 Dec 2004 15:11:27

Firebrand

I don't think Bush knows about those.
Mon, 28 Mar 2005 14:01:13

The 4th Class

LOL And I live right next to the guy's turf (ie: America). Most of you live in Europe and only hear about him and his serious stupidity in the news or the Internets (:roll:). I've actually talked to people of his kind 1st hand! <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Tue, 29 Mar 2005 12:24:33

mago

I fell for you,bro. Extremely nice to see you around! Hope everything is ok with you and yours? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I have two links you might be interested in checking out: First is a link for a site with, they claim, medieval inspired music in midi, that I found in a Dark Lands website, and sounds cool (although I somehow still didn't listen to any tune): Medieval Melodies for Filking <!-- m --><a class="postlink" href="http://www.pbm.com/%7Elindahl/vladislav/filk/">http://www.pbm.com/%7Elindahl/vladislav/filk/</a><!-- m --> The second is a archive containing musics in mp3 format from the Blood game, which is very nice since there are some pretty good horror themes in there: <!-- m --><a class="postlink" href="http://files.deathmask.net/sounds/mp3s/">http://files.deathmask.net/sounds/mp3s/</a><!-- m --> Hope you like those. See you guys later!
Wed, 30 Mar 2005 03:34:59

The 4th Class

Cool! Thanks for these links; I'm going to bookmark them and listen to a few before I go to bed. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 30 Mar 2005 06:53:38

mago

NO!!! If you listen too much of Blood's dark and sad musics, you'll have nightmares! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 20 Jul 2005 14:16:43

The 4th Class

I got some new work up. Unfortunately, the only way I could upload it ATM was to put it on my Freewebs website. Try this link. Hopefully, it will work. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> BTW these two songs will be in my new subproject, The Elven Gathering, but they can be used for KH too. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> O yes, and after you listen to them, could you please tell me what they make you think of? I want to know if my imagery is accurate. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> EDIT: I tried using the link myself but it bullshits, so I just type in the URL and it works fine.
Thu, 21 Jul 2005 14:59:18

Firebrand

Are you trying to tell a story with them? That's what I get, lol.
Thu, 21 Jul 2005 15:01:14

The 4th Class

[quote="Firebrand":bkbb9j08]Are you trying to tell a story with them? That's what I get, lol. [u:bkbb9j08]EXACTLY!!!!!!![/u:bkbb9j08] <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> LOL that's actually the true nature of my new project - to unfold the nature of the DR plot, or story. And explore the great world as it is being destroyed.
Thu, 21 Jul 2005 15:49:44

Firebrand

Well, I like the way you make the listener imagine a world and then imagine the mistery and danger of the adventrure <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->.
Thu, 21 Jul 2005 16:58:57

The 4th Class

LOL then just you wait until I finish the maps. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sun, 30 Jul 2006 07:32:10

tmc2i@mtsu.edu

You should have 45 min of songs that can loop well with programmed fades and have short songs (i.e. oh no there's an enemy or, holy shit I just died) in the wad file. I haven't ever looked much into programming midi but you guys know alot more, have you looked into it. Hopefully it's sdk and you could possibly make your own midi module from 4th classes sounds then it would be easier for him to create what he and the team could agree on. Just a thought, don't even know how to make midi modules (maybe there's a royalty free on you could use).
Sun, 30 Jul 2006 13:16:48

Crimson Wizard

I am not sure about others, but I know nothing about midi programming <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Possibly JL can help?
Sun, 30 Jul 2006 16:49:23

The 4th Class

Interesting idea, tmc2i. I don't think I've ever "programmed" midi with a coding language per se, but it doesn't sound too hard. And if you're looking for a death song, check out Death.mid in my folder on Kdev. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 30 Jul 2006 17:01:51

Firebrand

I think it's an interesting idea too, 4th class could make some variations of existing level music to depict danger or mystery or something and the engine could make some music shifts according to the happenings in game, I don't know how easy or difficult this might be, but I'm sure that if we plan it carefully we could make this somehow <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sun, 30 Jul 2006 17:12:54

Crimson Wizard

May be I didn't understand this right? What is this "programming midi" anyway?
Sun, 30 Jul 2006 20:25:29

RambOrc

LOL MIDI is a standard interface between digital music devices and as such it can be "programmed". One usually does it through a MIDI sequencer and not in the source code though. There is no reason for not doing things with a sequencer, I think the whole confusion here comes from using the word "programming" in a broader way and coders being the narrow-sighted pasty-faced geeks they are <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> (lol j/k), they thought at once of black-and-white lines of ASCII text, whereas "programming MIDI" is done with a graphical application. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sun, 30 Jul 2006 21:24:45

tmc2i@mtsu.edu

NO NOT USING MIDI! Programming a module which holds specific sample in it for specific use with the game so the sounds remain the same no matter what machine it is on. It doesn't matter where you make the midi tracks.
Sun, 30 Jul 2006 21:34:46

The 4th Class

To me it sounds like a simple line of text in C code is what you're talking about. Like a "fadeout(enemyapproaching.mid);" so to speak.
Sun, 30 Jul 2006 21:58:24

RambOrc

[quote="tmc2i@mtsu.edu":23wesupl]NO NOT USING MIDI! Programming a module which holds specific sample in it for specific use with the game so the sounds remain the same no matter what machine it is on. It doesn't matter where you make the midi tracks. What you mean is using sampled instruments with soundfonts so that the machine that plays it doesn't use its own generic instruments but the soft instruments from the wave sample.
Sun, 30 Jul 2006 22:50:04

The 4th Class

By Crimson Wizard's command, I have created some short songs (<10 secs) for the Kill the Heresiarch mode. It's in KDev in my folder. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Heresiarch0: probably for the Heresiarch's death Heresiarch1: probably for his rebirth Heresiarch2: another possible rebirth theme (this is the first 10 bars of The Sacrificial Dance from Le Sacre du Printemps, just so I don't get accused of plagiarism <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->) Heresiarch3: I don't know why the fuck I put this here, to be honest. Heresiarch4: probably a suspense-builder If none of you thinks these are any good, I'll make some more. It's about time I do some work around here for a change. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Mon, 31 Jul 2006 05:21:48

Crimson Wizard

Ugh, to be frank, most of these are good musics, but currently I am not sure whether they'll fit game events. I'll try to try them ('xcuse me for tautology) ASAP. The only thing I may admit now is that death&rebirth musics could be nicely used as a sequence (one after another). Thanks, 4th Class.
Mon, 31 Jul 2006 05:44:26

tmc2i@mtsu.edu

exactly ramborc.
Mon, 31 Jul 2006 07:43:28

Crimson Wizard

Heh, Lucas, I just read an article on news website about most happy nations on Earth (according to citizens' opinions about their own life). Canada is on 10th place from 178 <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 31 Jul 2006 07:57:39

tmc2i@mtsu.edu

What place isthe U.S in? Everyone here is pissed off at everything having to do with our government/president except for a bunch or conservatives who can't follow their own religion and push it off on everyone else.
Mon, 31 Jul 2006 08:48:31

Crimson Wizard

US is 23th. Germany - 35th, UK - 41th, France - 62th. First 10 - 1. Denmark 2. Switzerland 3. Austria 4. Iceland 5. Bahamas 6. Finland 7. Sweden 8. Butan 9. Bruney 10. Canada Well, Russia is far far far beyond ofcourse (no reason to be surprised though <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> ). By the way, I nearly fall from my chair after I heard gm_an_soc_gamebegin1.wav <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Great one LOL
Mon, 31 Jul 2006 08:50:16

tmc2i@mtsu.edu

yeh, I figured might as well make some completely retarded ones while I'm at it. At least now I know an easy way to make ogre sounds
Mon, 31 Jul 2006 08:53:48

Crimson Wizard

By the way, how happened that we are posting here at the same time? Working at night? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> What's the time in Murfreesboro, TN is now? (actually I do not what TN means <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> )
Mon, 31 Jul 2006 09:09:30

RambOrc

TN is Tennesse. How come we're only second on that list? Fuck 'em Danes. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 31 Jul 2006 09:17:23

tmc2i@mtsu.edu

It's 4:07am in Tennessee right now and I usually work till 2:00 am so I'm used to it. I take night classes. Fuck calculus and people who say reccursion sucks.
Mon, 31 Jul 2006 15:31:47

The 4th Class

And I've never even heard of Butan and Bruney. But one thing I know is they're happier than Canadians. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Pansies.
Mon, 31 Jul 2006 15:34:40

The 4th Class

[quote="Crimson Wizard":gleyz0n3]Ugh, to be frank, most of these are good musics, but currently I am not sure whether they'll fit game events. I'll try to try them ('xcuse me for tautology) ASAP. The only thing I may admit now is that death&rebirth musics could be nicely used as a sequence (one after another). Thanks, 4th Class. That's fine. Just say the word and more candidates will be on the way. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> P.S.: Just a note of conduct: I think your first word should be "uh" instead of "ugh." "Uh" implies hesitation, while "ugh" implies disgust. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> At least here in Canada it does. Or were you truly disgusted with my work? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 31 Jul 2006 17:49:53

Crimson Wizard

I thought a word for disgustion is something like "Eww" <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I remember a very old DOS VGA game which was named "Ugh!". There was some Stone Age helicopter made of wood and stone age male worked as a taximen on this helicopter <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> As for Russian, we use sound like "Ugh" to mention relief of different sorts from sweeping sweat from forehead after hard work to gasp like when Cyberdemon's rocket flied by in few milimeters <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Butan - is a small mountainous kingdom between China and India. EDIT: Bruney is appeared to be another small country near Malaysia
Mon, 31 Jul 2006 17:51:29

Firebrand

AFAIK the american equivalent expression for what you said is "Few!".
Mon, 31 Jul 2006 17:54:30

Crimson Wizard

<!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> In Russian this would sound like Fffooooh...
Mon, 31 Jul 2006 19:10:10

The 4th Class

[quote="Crimson Wizard":1idcj4vp]I thought a word for disgustion is something like "Eww" <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Both imply disgust, but "eww" is more commonly used for something really obscene (like a guy with diarhhea taking a shit on another guy) whereas "ugh" mostly means the irritated aspect of disapproval (like "Ugh! I hate this movie!"). <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> [quote="Firebrand":1idcj4vp]AFAIK the american equivalent expression for what you said is "Few!". It's spelled "Phew" <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 08 Aug 2006 22:31:14

The 4th Class

Hey good news, it turns out that I just found some songs I made that never made it on Kdev. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I added a whole bunch just now, and I'll add some more when I have the time. ANDMARCH - A march about the word "and." I don't remember what I was on when I named it that. B_LOCRIAN - A random orchestral piece in, as the name says, B Locrian. ELVENGATHERINGSONGS - Several thoughts I had for my Elven Gathering project. #3 and #5 are in the game so far. SYMPHONIC - A rather lifting pulsation. I actually had a much longer version, but I lost it. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> That means I'll have to write it again by memory.
Tue, 08 Aug 2006 23:48:49

mago

Sweetness! I'll check those out immediately! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 09 Aug 2006 15:19:33

Crimson Wizard

Here's my "IMHO". ANDMARCH is good except for the ending. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> B_LOCRIAN - nice, except for some random places, and also connections (don't know right term) between music's parts are not harmonic sometimes. ELVENGATHERINGSONGS - are [color=darkblue:1a4d13n8]GREAT[/color:1a4d13n8]! <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> (Do you really made them yourself?? <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> sorry, I am just too shocked... LOL) The only thing that confused me was unexpected thematic shift at the last part of Tegcan3.mid, which seems completely out of place. Also why do not you try remove these "jumps" in Tegcan3's beginning? Or you think they are good there? Maybe change sequences like 'ta --pause-- ta' by 'ta -- tit -- ta' (trying to explain my idea this way, heh <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ) SYMPHONIC - good one (although has strange transformations).
Wed, 09 Aug 2006 16:03:20

The 4th Class

[quote="Crimson Wizard":3arduei4]ANDMARCH is good except for the ending. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Originally it was supposed to segue into another song. Forget which one though. [quote="Crimson Wizard":3arduei4]B_LOCRIAN - nice, except for some random places, and also connections (don't know right term) between music's parts are not harmonic sometimes. Actually, I'd have to agree with you on that one. I was aiming for an all-out classical sonata, but sometimes I have a bit of trouble with fluidity. Either the song is too repetitive, or it's too random. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> [quote="Crimson Wizard":3arduei4]The only thing that confused me was unexpected thematic shift at the last part of Tegcan3.mid, which seems completely out of place. I removed that whole sequence from Tegcan3, replaced with a more "appropriate" one, and renamed it Tegcan3a. [quote="Crimson Wizard":3arduei4]Also why do not you try remove these "jumps" in Tegcan3's beginning? Or you think they are good there? Maybe change sequences like 'ta --pause-- ta' by 'ta -- tit -- ta' (trying to explain my idea this way, heh <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ) You mean the solo accordion? Doesn't bother me. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> [quote="Crimson Wizard":3arduei4]SYMPHONIC - good one (although has strange transformations). Better than no transformations. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 09 Aug 2006 19:32:16

mago

Again, I can't really comment anything because I just can't trust the sound I'm getting is the real sound intended... I'll keep trying, in the meantime, Class check this out. While investigating a game called Outcast for it's vortex engine (more in the General Vavoom forum), I found they released their whole musical score in mp3, and since it was performed by the Moscow symphonic orchestra (sp?) and is a fantasy game (even if some sci-fi mixed in), it's surely listen-worthy. <!-- m --><a class="postlink" href="http://www.outcast-thegame.com/gallery/audio.htm">http://www.outcast-thegame.com/gallery/audio.htm</a><!-- m -->
Wed, 09 Aug 2006 19:54:13

The 4th Class

Hey this is interesting music. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I always enjoyed the sound of a full orchestra, as the acoustics of a massive theatre mixed with the unique sounds of so many instruments...it's really exciting to hear an orchestra live.
Wed, 09 Aug 2006 21:24:14

The 4th Class

As promised, I uploaded the rest of the songs I was talking about that never made it onto KDev. Understand that these weren't meant for the KH project, but I thought you'd all like to hear them anyway. BONDED BY DEATH FOR LIFE - This is actually a very personal song, dedicated to my closest friend, who was really depressed with his life and killed himself. A musician like me, he and I wrote the last part together, when the song becomes fast and lively. CHAOS IN 13/8 - More of a thought than a song, it's one of those "transformation" passages that would take place in the dissonant section of a long song. The time signature is in 13/8, and you can test that by counting the rhythm: "1 2 3 4 5 6 7 8 9 10 11 12 13" <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> CLASSICAL GUITAR SOLO IN E MINOR - Exactly what it says. COMING OF AGE - Another personal song, I wrote it several days before (and it's about) my high school graduation day. It's a reflection on the years passed. Trust me, it sounds like shit on Midi, it's MUCH better on a real piano. GO F YOURSELF - Called that because the song is in the key of F Major. <!-- s\:D/ --><img src="{SMILIES_PATH}/eusa_dance.gif" alt="\:D/" title="Dancing" /><!-- s\:D/ --> Again, this song is MUCH richer on a real guitar. That's it for the freebie songs. If you want any more, I'll have to write them. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 10 Aug 2006 09:05:34

Crimson Wizard

You will be a good composer, I am sure. ..and I am truly sorry for your friend. PS. I couldnt play CHAOS IN 13/8 and COMING OF AGE. My media player sais that file is broken OR it is unknown format.
Thu, 10 Aug 2006 12:11:03

Firebrand

I only had this problem with CHAOS IN 13/8 <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->. BTW, I really like BONDED BY DEATH FOR LIFE, sounds nice <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 10 Aug 2006 14:58:23

The 4th Class

Hmm, I'll try again. Maybe I forgot binary transfer mode? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Thu, 10 Aug 2006 15:05:08

RambOrc

What kind of people are you, using WMP? Aren't there enough open source media players out there? <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Thu, 10 Aug 2006 15:06:17

Crimson Wizard

I will try using WinAmp when I come home today. I was listening these musics at work.
Thu, 10 Aug 2006 15:11:30

The 4th Class

[quote="RambOrc":2kc85fke]What kind of people are you, using WMP? Aren't there enough open source media players out there? <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> I just import the audio stream into Cakewalk and it works fine. I never use WMP.
Thu, 10 Aug 2006 15:34:40

RambOrc

Back on Winblows I was using WinAmp and then something else, can't recall the name. But that's been all long ago, so not sure what's out there these days. There are a couple of apps though that are cross-platform, meaning they work on GNU/Linux and OS X so I guess they work on Winblows too.
Thu, 10 Aug 2006 15:37:35

The 4th Class

This reminds me, I was thinking about buying a used laptop (or at least a new one that bypassed manufacture regulations) for school, and I was going to get a Win98/GNULinux dual boot. How about that? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> I choose 98 because I find that DOS games work best under Win9x kernels, unlike the NT ones where they dropped DOS support, and ME is such garbage, I'm going with 98. Hey, I could even use OS2 if I wanted. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 10 Aug 2006 15:42:07

RambOrc

Actually, you'd be better off with Win95 in that case, as quite a lot of DOS games don't work in Win98 any more.
Thu, 10 Aug 2006 15:46:33

The 4th Class

Thing is though, that a lot of newer utilities these days require XP. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> But seeing as now 99% of my tasks on the laptop would be just word processing, all I'd need is a decent processor like Corel WordPerfect (even Microsoft Word to convert .doc files into WordPerfect-friendly ones <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->). But who knows? Is this compatibility with newer OS's really an issue?
Thu, 10 Aug 2006 16:40:45

RambOrc

Just install OpenOffice on the GNU/Linux partition and you'll be set. The only mainstream application type you need Winblows for is games, and even that might change soon.
Thu, 10 Aug 2006 17:28:33

The 4th Class

Alas, Cakewalk isn't supported on Linux yet. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Thu, 10 Aug 2006 20:20:46

RambOrc

Well real music pros use Macs anyway. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- m --><a class="postlink" href="http://www.apple.com/logicpro/">http://www.apple.com/logicpro/</a><!-- m -->
Thu, 10 Aug 2006 20:30:01

Firebrand

Try googling for XMPlay, it's a free player that has support for almost any Winamp plugins, and it has native MIDI support. And the best thing is that it's totally free <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->.
Fri, 11 Aug 2006 01:49:45

The 4th Class

[quote="RambOrc":3mru14lx]Well real music pros use Macs anyway. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- m --><a class="postlink" href="http://www.apple.com/logicpro/">http://www.apple.com/logicpro/</a><!-- m --> Actually, real musicians use pencil and paper. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 11 Aug 2006 02:44:40

RambOrc

[quote="The 4th Class":1fy4ba64]Actually, real musicians use pencil and paper. Strange... I thought they'd use musical instruments but what the heck... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Fri, 11 Aug 2006 02:53:27

The 4th Class

We tend to refer to them as "performers." <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 11 Aug 2006 05:33:47

Crimson Wizard

<!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Just like programmers, many people think our main job is sitting near computer & typing, but actually it goes in mind and on paper.
Fri, 11 Aug 2006 15:30:47

The 4th Class

I used to be a hardcore programmer, but high school Comsci class simply ruined it for me. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> It was all tedious busy work tailor-made for only those who wanted to work for Google or Intel. (We spent a whole month on nothing but structs). I'm more into programming as an art form, a way of expressing yourself in a consise and logical way, rather than as a business motif where everybody has to conform to rules of conduct. And my professor was an ass as well, so that didn't help. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Thu, 17 Aug 2006 15:27:24

Crimson Wizard

Needing to slightly modify some stupid MIDI for my program, I have downloaded a shareware MIDI editor "Music MasterWorks" (<!-- m --><a class="postlink" href="http://www.musicmasterworks.com/">http://www.musicmasterworks.com/</a><!-- m -->). After work was done, decided playing its a little. Heh, its really cool to compose music <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> (Nothing really serious ofcourse)
Thu, 17 Aug 2006 15:42:50

RambOrc

You should see Garageband, you'd throw out that app in a second. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 17 Aug 2006 15:49:22

Crimson Wizard

Well, that was first app I found and I didn't care for its powerfullness. Simply needed to remove some notes from midi file. And what's Garageband?
Thu, 17 Aug 2006 20:16:50

RambOrc

Best music composition software for anyone but music pros. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 17 Aug 2006 21:16:20

Firebrand

It looks good, but it's only for Mac IIRC. EDIT: I remember an old Win 3.11 program called MidiSoft, it let you see all the notes a midi file had and allowed you to change instruments and panning, modulation, chorus and other stuff, it was a true gem software (or at least for me, <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> heh!).
Fri, 18 Aug 2006 09:20:52

RambOrc

LOL that's what any MIDI sequencer does. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I had Steinberg Cubase Lite 1.0 on Win 3.1 as my first MIDI sequencer, back in 1994.
Sun, 27 Aug 2006 19:50:18

The 4th Class

Just uploaded a fresh new song: Doomed Soldiers With Open Hearts. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> To be honest, the second minute or so I don't really like, but the rest is cool. Edit: I also uploaded a second song, Dawn, but whether it's finished or not I don't know. I'll let the rest of the team decide. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 28 Aug 2006 08:38:47

Crimson Wizard

Dawn. - Great. If you write a variant without agressive e-guitar parts, it could be a good morning theme music for SE. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> (plus it would need better ending to play repeatedly). [quote="The 4th Class":8jw6kqxm]Just uploaded a fresh new song: Doomed Soldiers With Open Hearts. To be honest, the second minute or so I don't really like, but the rest is cool. ok, i'll be frank. I didn't like the rest as well. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> FirebrandThemeRemix - funny <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> looks like a good idea for action theme (without those voices ofcourse). Swamp themes are good except for couple of moments. My favorite place is somewhere between 2:40 & 4:00
Mon, 28 Aug 2006 09:39:21

Crimson Wizard

...err... wrote a small humble MID file here... <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/music/1.mid">http://downloads.orcishweb.com/koraxdev ... usic/1.mid</a><!-- m --> (It seems that its ending has something similar to Lucas'es "Ballad by The Beach"; that suprised me too after I realized that <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> )
Mon, 28 Aug 2006 11:26:25

The 4th Class

Three words: WTF? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> I like the first 23 seconds of it, and it gets good again around :42. And I get the impression that the movement in :54 is supposed to be in 7/4? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> But at any rate, a good effort coming from a non-musician. Some parts were really weird, but it reminds of my own music, and how weird it can be too.
Dawn. - Great. If you write a variant without agressive e-guitar parts, it could be a good morning theme music for SE.
What if I just use a different instrument instead of e-guitar? It's not that aggressive BTW in this song. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Maybe I'll write a similar song for nighttime? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 28 Aug 2006 12:10:21

Crimson Wizard

[quote="The 4th Class":21j28ogf]And I get the impression that the movement in :54 is supposed to be in 7/4? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Maybe you tell me what does this "7/4" mean? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> [quote="The 4th Class":21j28ogf]What if I just use a different instrument instead of e-guitar? It's not that aggressive BTW in this song. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Maybe I'll write a similar song for nighttime? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Ya. Both suggestions.
Mon, 28 Aug 2006 12:42:34

The 4th Class

Okay, I'll explain from Square One. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> In the world of music, a song is divided in measures, also called bars. Composers use measures to organize their songs to make it easier to read. Each measure has a certain "meter," which shows the rhythm of the song. So, at the start of a song, or even during a section of the song when the meter changes, the first measure affected will have a "time signature," which shows the reader what meter the song is in. This time signature is almost always written as a fraction. For example: [url:1szw9fgy]http://www.downloads.orcishweb.com/koraxdev/4thclass/Graphics/Stafftimesignatures.bmp Anyway, the denominator determines which note is the base note in the rhythm (for example, if the time signature is n/4, then the quarter note gets the beat. If it's n/2, the half note gets the beat). Note that the denominator MUST be an exponent of 2. The numerator determines how many of these "base notes" are in the meter. (for example, the time signature 7/4 tells that the quarter note gets the beat, and there 7 of them in the measure,) This is what I mean when I ask if you wrote that part in 7/4. Try it, count the beats, 1...2...3...4...5...6...7... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Do I make sense? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 28 Aug 2006 12:55:00

Crimson Wizard

Thank you. Now I remember this stuff. I played piano for a couple of years when I was younger, but I forgot almost everything (except for how octave sounds and notes' names).
Mon, 28 Aug 2006 14:22:33

Firebrand

I remember some of this stuff as well, I played a flute when I was younger, but I really sucked at it, hehe! I only know like two different songs and I don't really know how to read music notes on paper (even when I remember I was taught this), I prefer to learn music directly playing on the flute, it was fun when I played, but I lost my flute and never played again, hehe! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 28 Aug 2006 16:56:11

The 4th Class

Crimson Wizard, I have uploaded an edited version of the Dawn song to your specifications. Please tell me whether or not it's any better. Edit: I have even finished a possible theme for the night. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 28 Aug 2006 17:53:52

Crimson Wizard

You know, I removed drums and felt it is nearly what it should be <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I do not mean I don't like drums, but IMHO they do not fit background music for this kind of a game, at least how they are made currently. btw, I realized what you said about MID sounds differently on different machines is true. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> My music sample sounds worse on my home PC. PS. and who's Susan Marincak? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Mon, 28 Aug 2006 18:30:07

Firebrand

Hey Crimson Wizard! Nice tune you made <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, for a non musician it doesn't sounds bad at all, heh! As for the new version of Dawn, I think it sounds better as for the drums, I don't see the problem with them, but if you want you can remove them <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Mon, 28 Aug 2006 18:54:18

The 4th Class

[quote="Crimson Wizard":2gmr8322]You know, I removed drums and felt it is nearly what it should be <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I do not mean I don't like drums, but IMHO they do not fit background music for this kind of a game, at least how they are made currently. Well I played it without the drums, and personally I think the song feels incomplete without them. [quote="Crimson Wizard":2gmr8322]PS. and who's Susan Marincak? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> My mom. The com is technically licensed to her. Why do you ask?
Mon, 28 Aug 2006 19:12:27

Crimson Wizard

Well I played it without the drums, and personally I think the song feels incomplete without them.
Hmm, well, maybe. I'll try to experiment a bit more then.
My mom. The com is technically licensed to her. Why do you ask?
Simply becuase when I looked into Song Properties there was her name as Author.
Mon, 28 Aug 2006 19:16:11

The 4th Class

Nope, I write all the songs I upload, unless specifically indicated otherwise. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Mon, 28 Aug 2006 19:54:59

mago

For the first time I come with bad news, Class... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> I have heard with great attention both of the new Swamp Town remixes, and unfortunetly I stil think BOTH versions sounds inferior to the original mp3 uploaded in latter 2004, which I keep religiously - that version sounded exactly like the MIDI used to (before something went wrong with my drivers or whatever), and maybe it's because I'm just used too it, but to me it's the most vibrating, crisp, and balanced. The first remix sounded a lot like my current soundcard (without the overlaping instruments and crazy volume differances), and the other did sound a little too "blurred", lacking that vibration I mentioned. Of course I know this isn't your fault at all, it's just the synthesizer way of sounding... Still haven't had time to listen to the new ones carefully, I'll give my opinions later. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Mon, 28 Aug 2006 20:44:21

The 4th Class

I respect your opinion, Mago. The original MIDI was intended for its original sound card anyway.
Wed, 30 Aug 2006 02:13:41

mago

OMG what's the matter with B Locrian, this music is GENIOUS!!! <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> No, I can't hold it back any longer, I officially acuse 4th Class of hiring professional composers to writte the material for him, there's no other sane explanation! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Defend yourself, if you can! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Seriously man, this is crazy, I can't stop amazing myself with your work, there are so many musics I adore that I don't have energy to even review them, I would rather be listening. This song just feels heroic from beginning to end, and the solo moments for the Flute, the "fantastic four" formed by the Violin, Viola, Cello and Contrabass, lead by the English Horn, is just incredible - it's a crime among artists to show-off talent, because it causes pain and envy... <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Fantastic work as always Class. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> BTW, I'm actually curious to see how this could sound with more realistic instruments, what do you fell about it, is there any synthesizer with "realistic" sounds that can mimic real life instruments better then MIDI? I wonder how this could work.... This just woke me up, better go writte that list we talked about! <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->
Wed, 30 Aug 2006 07:10:29

RambOrc

Yes there is, this is the point of wave synthesis and the reason more and more pro musicians use computers.
Wed, 30 Aug 2006 12:57:22

The 4th Class

[quote="mago":2ferikzv]OMG what's the matter with B Locrian, this music is GENIOUS!!! <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> No, I can't hold it back any longer, I officially acuse 4th Class of hiring professional composers to writte the material for him, there's no other sane explanation! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Defend yourself, if you can! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It's all me I swear! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> [quote="mago":2ferikzv]Seriously man, this is crazy, I can't stop amazing myself with your work, there are so many musics I adore that I don't have energy to even review them, I would rather be listening. This song just feels heroic from beginning to end, and the solo moments for the Flute, the "fantastic four" formed by the Violin, Viola, Cello and Contrabass, lead by the English Horn, is just incredible - it's a crime among artists to show-off talent, because it causes pain and envy... <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Fantastic work as always Class. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Well I'm glad you like it so much. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Personally I was always worried the song was a bit too random or disorganized. [quote="mago":2ferikzv]BTW, I'm actually curious to see how this could sound with more realistic instruments, what do you fell about it, is there any synthesizer with "realistic" sounds that can mimic real life instruments better then MIDI? I wonder how this could work.... I can try the keyboard again, but you weren't too pleased with the results from Swamp Town remixing, but then again that could have been because of direct remixing. (Instead of adjusting volume and reverb levels to adapt to the new sound card). And RambOrc is right, the whole point of MIDI ever since the 70's was to emulate real musical instruments. Of course it seemed impossible back then, but closer detail to real instruments' sound waves and greater understanding of how sound works eventually lead to more real-sounding MIDI cards. Rest assured, though, computers can never substitute the feel of human performers. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Wed, 30 Aug 2006 13:09:06

The 4th Class

PS To Mago: I'm also glad your sound card is working again. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 30 Aug 2006 13:59:19

Crimson Wizard

Yeah, there are great pieces in B_Locrian, but IMO the overall song needs enhancing.
Wed, 30 Aug 2006 14:09:26

Crimson Wizard

Night theme is good. And did you change Dawn CW Theme somehow, Lucas? It is of 30 august now. I do not feel any difference. <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> Maybe I am mistaken... Well, anyway I decided not insist on changing it any more.
Wed, 30 Aug 2006 14:37:54

The 4th Class

Huh? <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| --> If you're asking what the difference is between the original Dawn song and the CW variant, I replaced the guitar track with viola, better syncopated the bass at the end, and added an extra leading note for classical guitar.
Wed, 30 Aug 2006 17:11:57

mago

[quote="Crimson Wizard":3sddzfpq]Yeah, there are great pieces in B_Locrian, but IMO the overall song needs enhancing. Well, to me the only thing I noticed is that the Trumpet instrument, on the opening sequence (that is also reapeated other times) is in extremely high note. Curiously, the same instrument plays later on the music and it doesn't have such a high tone. Since this kind of thing happens to me often due to my damaged soundcard, I usually don't say anything. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 30 Aug 2006 18:01:33

The 4th Class

Mago has asked me to convert each of the following MIDIs into MP3, so I will do that and update this post as each is finished. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> - B_Locrian (Uploaded) - Barren (Uploaded) - Ego (Uploaded) - Entity (Uploaded) - Hub (Uploaded) - Pizzicato - Spider Dance - Vast Ocean (Uploaded) - Whispering Woods (Uploaded) - "And" March (Uploaded) - All TegCan series
Tue, 05 Sep 2006 14:31:52

The 4th Class

Okay, maybe in the future, when main work refocuses onto SE, we can talk about how we're going to use all these shitloads of songs I wrote over last 3 years? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Here are some ideas I had: DAWN - The theme when the sun rises in the morning.* EGO - The closing song when the user finishes the game. FUNERAL PROCESSION - Theme for when the player dies. HELL KEEP - Battle JUST A DREAM - Theme for when the player dreams. LUTE - Theme for a temple or holy structure. MARCH OF HELL - Perhaps if the player falls asleep, this can be the theme to a terrible nightmare he has. MINSTRELS - Dialogue between the player and a friendly human. NIGHT - The theme when the moon rises in the night.* ORAMUS DIEI - When the player walks in the peasantry regions of town. PLACES TO GO - Theme for travelling between cities. I remember a conversion back when I was a newbie here, that the player would not travel manually from city to city through wilderness, but instead an automap is displayed and the player clicks where he wants to go. Imagine if Morrowind's cities' borders were impassable, trapping the player within so he has no choice but to use silt striders. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> SPIDER DANCE - Perhaps a dangerous underground area too small to be a dungeon in its own right? SWAMP TOWN - <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> SYMPTOMS OF THE PLAGUE - Dialogue between the player and some weird mythological figure, like a faerie or a wisp. Either that, or the theme for when the player walks around a forest while poisoned. TOWN THEME - Theme for the main human city. Though I made it for RambOrc's city map, which I hear we're not using anymore. * Assuming the world SE takes place in is an Earth clone: with 1 sun and 1 moon. I guess that's it for now. I'll keep you posted on more self-indulgent ideas. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Wed, 06 Sep 2006 08:49:35

Crimson Wizard

Places to Go is one of the best IMO; imagined how player comes to the gates of the city for the first time, a screen changes to travel map and a small animation shown demonstrating surrounding area available for future travels while this music plays on background... <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> And still listening Dawn when come to work in the morning <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 23 Sep 2006 17:17:54

The 4th Class

I've come up (while brainstorming with no avail for my English paper) with a possible sub-hub for SE: it takes place on a very small barren asteroid, maybe even the moon (or one of the moons at least, if any) on the planet SE takes place on. I'm not too sure what quest is involved, but basically, this minihub is divided into six small levels, each being different parts of the asteroid. I think this diagram can explain it better than words:
     __________
    /         /|
   /| MAP03  / |
  / |       /  |
 /__+______/   |
|MAP| MAP05|MAP|
|06 |      |02 |
|  MAP01___|___/
|  /       |  /
| / MAP04  | /
|/_________|/
Just imagine yourself on the surface of this cube, where each time you cross a line, you step onto another side (a.k.a. another map). So basically, this will create the effect of a true 3D environment, where this asteroid feels genuinely round and you get a sense of walking over the entire surface. What do you think? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I can make this map if you're interested, though be warned I've proven myself to be a slacker. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> EDIT: Another intersting feature. Let's assume this asteroid doesn't orbit around its axis, so the same side (let's pretend the MAP01 side) always faces the sun (or multiple suns if we're really getting space nerdy <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->). This, MAP01 will be the "bright side", MAP05 (the opposite side of the cube) will be the "dark side," and every other map will act as the border between them. Okay, I think I just revealed by guilty pleasure of astronomy to you all. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Sat, 23 Sep 2006 17:24:23

Firebrand

If you ask me, it sounds interesting IMO <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. It could be a side quest if we don't find some good reason to make it a moon.
Sat, 23 Sep 2006 17:42:04

RambOrc

Seems too much science fiction to me, not really fantasy.
Sat, 23 Sep 2006 19:04:31

Crimson Wizard

Why? Magic portal may teleport you to, let's say, magically protected dome on the moon, where some interesting side-line NPC (powerful wizard) lives.
Sun, 24 Sep 2006 00:08:40

The 4th Class

[quote="RambOrc":3geb9ado]Seems too much science fiction to me, not really fantasy. Forgive me if I don't make that much sense, cuz I'm really really smashed rightnnow, but I've always thought that scifi and fantasy went hand-in-hand, seeing as how they're both about the imagination, and what sort of creative world we can place ourselves in. In a way fantasy is exactly the same as scifi, only set in the past and not the future. And don't forget that just like Star Trek or Star Wars, even D&D and Betrayal in Antara take place on distant planets, millions of light years away. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sun, 24 Sep 2006 00:14:15

The 4th Class

[quote="Crimson Wizard":3mlwiojz]Why? Magic portal may teleport you to, let's say, magically protected dome on the moon, where some interesting side-line NPC (powerful wizard) lives. I envisioned a vast castle, or maybe just a long tower, on the dark side of the moon, but because there's no sunlight you couldn't see a damn thing on that level at ffirst,. hence you can't yet enter (or even SEE) that obscure whatever it turns out to be until you do something to lighten the dark side. Maybe get a torch? But there's no atmosphere on an atseroid, but then hey this ios too scifi for RambOrc here so might as wekll scrap this ton shreds/ <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Still, whether or not this makes it into a KH project, I thinkI'll experiment with this idea a bit more, see what ruens out. I'm really fascinatied by science fiction anyway. And contrary to what any physicist will tell you, I think real science makes scifi even more fascinating, because it givse the "out there' shit a possibility. Know ahat I mean? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 24 Sep 2006 01:31:17

RambOrc

While not suitable for the RPG trilogy, it could be implemented into KA as it's not strict Fantasy anyway. As for real science in science fiction, that's one of the things that makes Asimov's novels so great.
Sun, 24 Sep 2006 15:44:59

Firebrand

I agree with 4th Class that sci-fi and fantasy both involve imagination, but I don't think they come hand-to-hand as you say, you can have fantasy without sci-fi (there are tons of examples of this), and you can have sci-fi without fantasy too <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. As for your map ideas, that could be a good addition to any of our projects, if Ramborc thinks this layout could be goo for KA, then why not start working on it and adapt it for KA? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 24 Sep 2006 21:34:21

The 4th Class

A bit of trouble, though: since KA is (generally) deathmatch, one player leaving map means the game on that map is finished and restarts on the new one the first-map-leaving player went to. With such a layout as this, it would be impossible to assimilate the "walking on a large ball" effect without ruining the continuity of the game. But I think this can be avoided by instead of making 6 wads arranged in cube formation, but having just 1 massive wad (exceeding even Vavoom's limitations), that's in the shape of a circle, where the north pole of the moon is the center of the map, and the south pole of the moon is the circumference. Then, if you walk over one point of the circumference, you're automatically transported via teleport_nofog to the opposite point of the circumference. O boy, can you spell headache? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Fri, 29 Sep 2006 23:51:39

The 4th Class

Uploaded a new song, though it's very short and nothing special: Props To The Chief. It took me FOREVER to get the drums right (I wanted them complex yet realistic, so I was constantly consulting my drummer friend to make sure it could actually be played yet still be funky). Enjoy, it's one of the shorter ones. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And I'm also working on another one right now, though it's a longer one, with attention to emo melody <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->, so you probably won't see it for some number of weeks.
Sat, 30 Sep 2006 00:44:15

Firebrand

Nice song! I really like the guitars and the drums sound cool too <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> Nice work 4th Class <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 30 Sep 2006 13:07:44

Crimson Wizard

The primary guitar part is too noisy and monotonous IMHO.
Sat, 30 Sep 2006 13:55:33

The 4th Class

...the folk fan as always <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 30 Sep 2006 15:51:24

Crimson Wizard

There are many rock and even hard rock compositions that I do like. So for me the question is in details. Well, I usually seem to be hypercritical. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 01 Oct 2006 08:10:14

RambOrc

I've loaded the MIDI into Garageband and after slightly modifying the volume of some tracks, I exported it, leaving all other settings on automated. I uploaded the MP3 into the same dir the MIDI is in, 4th feel free to (re)move it.
Sun, 01 Oct 2006 14:26:19

The 4th Class

The guitar may be a bit too "fuzzy", and the keyboards at too quiet a volume at its solo, but nevertheless I like it a lot. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And what a pleasant surprise too! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 01 Oct 2006 15:10:36

RambOrc

LOL one day you might decide to get a Mac and then you'll be able to create audio output from your MIDI files that sound a lot better than what Winblows programs can do. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 01 Oct 2006 17:41:02

The 4th Class

Actually, as a birthday present my parents gave me a laptop. Here are the specs ATM: AMD Turion Processor 64 X2 TL50 1.6 GHz 1024MB DDr2 120GB HDD (sigh) WinXP MCE 2006 Once it's up and running for internet access, I'll think about dual booting it with either Debian or Knoppix, whichever one I find first. I hear they're both easiest for Windows emigrators. As for booting with MAC, well I'm bankrupt right now so I can only afford open-source software. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Only trouble is, they also bought me a Micro$oft USB mouse, meaning instead of just plugging it into the port, you also have to register it and give the company your full name and address and possibly even your bank card password. Not to mention there's a high chance it won't work cross platforms. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Or, I could TRIPLE boot it with genuine DOS, so I don't have to worry about getting an archaic windows edition to play old games. Then again, I feel I'll also need an x86 emulator, so there goes this fantasy. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Computers really suck. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sun, 01 Oct 2006 18:32:58

RambOrc

Hardware-wise, it sounds pretty good - but as all good PC hardware, it gets killed by the shit OS you are forced to use with it. While for a long time multi-boot was the only good option (or several computers), this year everything changed as all Intel-based Apple computers can run either Windows XP natively in dual-boot, or most major OSes (including not only several Linux distros and modern Windows versions, but also DOS, OS/2, Solaris etc) within Mac OS through Parallels virtualization technology. The only reason I don't have such an Intel Mac yet - which would solve my constant Korax project problems as well - is money (all year I've been investing every last penny I got into my business), not to mention I don't need an Intel Mac that much as my PowerPC one can do pretty much everything I need (except Korax project and native Windows gaming).
Sun, 01 Oct 2006 19:23:19

Firebrand

Yes, one of the problems with new hardware is that you have to wait until it becomes a bit old to buy it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, I would like to buy one of those pentium based MAC computers, I'm very curious of them. As for 4th Class getting a MAC, you could always keep doing MP3's of his songs with that program <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->.
Sun, 01 Oct 2006 19:35:28

RambOrc

Well you can get a Mac mini for $499 and it has everything you need, if you want to use it as a main working machine you need to buy some additional RAM for it but else it's fine, it has a Core Duo CPU and while it's zero in games (shit Intel integrated graphics), it's faster than a Winblows PC with higher specs as Mac OS X is generally much better built. I went from a 3 GHz Pentium 4 with a 7200 rpm HDD and dual channel PC400 DDR running Windows 2000 to a 1.25 GHz Mac mini with a 5400 rpm HDD and single channel PC333 DDR and in everyday usage it felt about the same speed which says a lot about Winblows being an insane resource waster. And the point is, unless you do some heavy duty stuff, you don't need a more expensive Mac even for a main computer (first hand experience). As for converting MIDIs into MP3s that's not a prob, but me doing it with the settings Garageband automatically determined is very far away from the composer playing around with the million little settings available to make it sound the same way it does in his head.
Mon, 02 Oct 2006 00:23:01

The 4th Class

In my spare time, I have written my first grindcore song ever: Bloodbath. The name was actually censored, I had a much worse name for it. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 02 Oct 2006 09:10:56

Crimson Wizard

In MP3 "Props..." sounds better. As for Bloodbath... I'd better leave it uncommented. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Mon, 02 Oct 2006 12:55:34

The 4th Class

I knew you'd abhor this one. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> PS: RambOrc (or anybody) how to you move KDev files from one dir to another using command prompt?
Mon, 02 Oct 2006 19:45:26

RambOrc

mv filename newplace, why?
Mon, 02 Oct 2006 20:03:30

RambOrc

Crimson if you don't like grindcore you have no taste. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Anyway I made an MP3 which still doesn't sound much, but I guess it's better than the MIDI.
Mon, 02 Oct 2006 21:05:04

The 4th Class

<!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> That is the single most hilarious thing I've listened to since the MIDI version. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> And RambOrc I didn't know you were into grindcore as well, I figured you were just into straightforward thrash and speed metal. And I asked why to move the folders because, when I have the time and the motivation, I'll be cleaning up my folder. Not deleting anything, just moving stuff around to make it neater.
Mon, 02 Oct 2006 22:33:44

RambOrc

Hey I've been watching live grindcore performances and listening to demo tapes back in the early 1990s when grindcore just started out as the newest thing in underground metal - at a time when you were still wearing Bruin Bear pajamas and listening to music that came on those tapes where a kind lady was telling a fairy tale. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 02 Oct 2006 23:58:20

The 4th Class

ROFL. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Actually, I've been a die-hard Queen fan ever since I was 3 <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->, most likely because that was my mom's favourite band (my dad's favourite was Genesis, both are phenomenal!). I still remember the first grindcore concert I went too, it was Cephalic Carnage back in May, probably the most promising grindcore band since Napalm Death. Now THAT was fun, and at the end of a concert I found someone else's blood spilled over the back of my shirt. And it was pretty triangular, meaning a ninja dancer must have pushed someone shorter than me into me. <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Tue, 03 Oct 2006 05:48:39

Crimson Wizard

[quote="RambOrc":fxn73hz7]Crimson if you don't like grindcore you have no taste. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> OTOH I still have EARS. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> ... seriously, such "music" makes me sick a bit.
Tue, 03 Oct 2006 19:52:33

The 4th Class

I used to feel exactly the same way up until about age 15-16, when I'd been playing guitar for a couple of years and started my first band. I heard so much good stuff about the musicianship of some of the bands, that I decided, "Meh, it's only $20 max" and forced myself to buy my first extreme metal CD. Honestly, the one and only aspect about this music that makes it so inaccessible is the growly/screaming vocals, if it weren't for that it'd be all over hit radio. So gradually I developed an acceptance to the grunters, and eventually even starting to like them, and can really appreciate the innovative technicality and virtuosity it takes to play stuff that tight (especially the drummers...infinite energy!). Hell, I'm even going to another metalcore show tomorrow. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> ...or what if instead of using guitars they used electric balalaikas? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 03 Oct 2006 20:40:50

The 4th Class

O yes and Ramborc, feel free to convert as many of my MIDIs as you want into GarageBand MP3s (personally I really enjoy these conversions <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->), just please put them in my "Audio" subfolder if you plan to put them in the /4thclass directory.
Wed, 04 Oct 2006 05:57:21

Crimson Wizard

[quote="The 4th Class":1ct0odx3]I used to feel exactly the same way up until about age 15-16 Hehehe, this sounds like: "at first smoking was making me vomit sometimes but then I get used to it" <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> [quote="The 4th Class":1ct0odx3]...or what if instead of using guitars they used electric balalaikas? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> It is always really funny to hear such things from westerns... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> what makes you think balalaika is our sacred instrument that we prefer to any other? Heh, ok, here some balalaikas <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> - <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/temp/ryumina.mp3">http://downloads.orcishweb.com/koraxdev ... yumina.mp3</a><!-- m -->
Wed, 04 Oct 2006 13:18:06

The 4th Class

[quote="Crimson Wizard":3fa0g3t8]It is always really funny to hear such things from westerns... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> what makes you think balalaika is our sacred instrument that we prefer to any other? Because it's the only Slavic instrument in the public lexicon here. Only when people do more research do they find more. It's kinda like Western Europe and the violin, or India and the sitar.
Wed, 04 Oct 2006 13:55:46

Crimson Wizard

We also have "gusli". <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 14 Oct 2006 15:43:59

The 4th Class

Great news guys, I've got 3 new songs for you. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And CW I'm quite sure you'll enjoy these, no sarcasm. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> BASILICA - A quick organ piece. Reminds me of an earlier organ piece I wrote, Spire, and could even be its sequel. I think we could use something like this for a scene in a temple, or (DUH!) a basilica. LUCAS' SELF DISCOVERY - I'd say this is unlike anything I've ever done before. Very relaxing and trippy: makes me wanna convert to Buddhism. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> WITHIN THE BRAINDEAD PATIENT - This was in my mind when I wrote this: what is going on inside those who cannot respond to the outside world? Those who have been so traumatized that we call them a "vegetative state?" This song is about those who've been paralyzed for life, from the neck down, and can't communicate with us, but probably have as active a brain as any healthy person.
Sun, 15 Oct 2006 15:34:55

The 4th Class

[quote="The 4th Class":1bpdja2f]I've come up (while brainstorming with no avail for my English paper) with a possible sub-hub for SE: it takes place on a very small barren asteroid, maybe even the moon (or one of the moons at least, if any) on the planet SE takes place on. I'm not too sure what quest is involved, but basically, this minihub is divided into six small levels, each being different parts of the asteroid. I think this diagram can explain it better than words:
     __________
    /         /|
   /| MAP03  / |
  / |       /  |
 /__+______/   |
|MAP| MAP05|MAP|
|06 |      |02 |
|  MAP01___|___/
|  /       |  /
| / MAP04  | /
|/_________|/
Just imagine yourself on the surface of this cube, where each time you cross a line, you step onto another side (a.k.a. another map). So basically, this will create the effect of a true 3D environment, where this asteroid feels genuinely round and you get a sense of walking over the entire surface. What do you think? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I can make this map if you're interested, though be warned I've proven myself to be a slacker. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> EDIT: Another intersting feature. Let's assume this asteroid doesn't orbit around its axis, so the same side (let's pretend the MAP01 side) always faces the sun (or multiple suns if we're really getting space nerdy <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->). This, MAP01 will be the "bright side", MAP05 (the opposite side of the cube) will be the "dark side," and every other map will act as the border between them. Okay, I think I just revealed by guilty pleasure of astronomy to you all. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> To satisfy RambOrc's hatred of sci-fi <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->, how about instead of incorporating this for the moon, we incorporate this for the world itself? Say, if the world is just one huge island, you can fly around it? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And it really shouldn't be that hard, you just have the outer edge maps teleport to the outer edge maps on the other side. Wadauthor does this by default anyway, if you use noclipping mode and run in one straight direction eventually (amid many strange visual defects in the engine) you'll get to the other side.
Mon, 16 Oct 2006 08:54:20

Crimson Wizard

[quote="The 4th Class":3jp4gm0d]Wadauthor does this by default anyway, if you use noclipping mode and run in one straight direction eventually (amid many strange visual defects in the engine) you'll get to the other side. First of all, its not Wadauthor, but Hexen (or Vavoom?) engine. Secondly, I have funny feeling that it's not because of some preprogrammed world behavior, but simply because of program variable behavior. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> You see, when in computer program you set variable's value out of possible range it takes a permitted value by normalising incorrect one; if it passes its lowest limit, it takes a value at its highest limit and vice versa. Example: byte variable intrerpreted as signed integer can take any value from -127 to 128; if you try to make it equal to -128 it will take 128, -129 is 127 etc.
Mon, 16 Oct 2006 13:01:24

The 4th Class

Ok, you got me. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Though just for the record, it's not the Hexen engine, but the DOOM engine. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Wadauthor was on my mind because that's the utility I, well, utilize, to boot Hexen pwads. As for your "Variable Behaviour Theory," that seems logical, though wouldn't it have also been just as logical to just make the outer limits of the map impassable? Anyway, enough math, what do you think about my new songs? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 16 Oct 2006 13:21:39

Crimson Wizard

[quote="The 4th Class":2gi8f33d]As for your "Variable Behaviour Theory," that seems logical, though wouldn't it have also been just as logical to just make the outer limits of the map impassable? Probably Carmack didn't care about it, plus IMO it is senseless. [quote="The 4th Class":2gi8f33d]Anyway, enough math, what do you think about my new songs? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Err... dunno, they are nice but, ahem, plain. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> WITHIN THE BRAINDEAD PATIENT - it's what I like most.
Mon, 16 Oct 2006 14:21:28

Firebrand

I liked LUCAS' SELF DISCOVERY, strangely enough I didn't found it relaxing, heh! For me it has a certain tribal rythm or something <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 20 Oct 2006 22:40:25

The 4th Class

There's a new song: Orcish Barracks. A perfect example of how minimalism can not suck (unless of course you hate this song <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->). It was inspired by this one band I saw a few days ago at an open mic, it was just two guys, one played french horn, the other sang and played timpani. A very weird combination, they weren't that great but it was a good example of what you can do with the most random items at your disposal (the Orcish Barracks song captures their style anyway). It should remind RambOrc of home. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> (coming up: an 80's pop song. This genre is one of my guilty pleasures <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->)
Sat, 21 Oct 2006 14:38:23

The 4th Class

Great news guys: after backing up my old old computer, I found about 27 songs that never made it onto KDEV, and I know how much you love my stuff, so I uploaded all of them. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> (DISCLAIMER: Some of these are REALLY old, dating back to when I first started writing MIDIs in 2002, so naturally they're shit. And at least half then aren't finished, but I'll point them out below) O yes and CW, I put a <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> icon next to each song you should avoid. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> And RambOrc, I left a <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> icon next to each song that I would like converted into Garageband. ALL BASS: A song where each track is a type of bass guitar. This song appears in Dark Realms. AND THEN THE DRUGS KICKED IN <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->:twisted:: Starts off happy, because after all, taking drugs is fun, but then they fuck you up. CLASSICAL OPUS I - Possibly my favourite song out of this bunch. It's just so fluid, so unearthing. DEATH - We could definitely use this for when the user dies in SE DIED - We could also use this though. DOLORIS - I originally wrote this for Moose for his now defunct MOOD project. A bit boring, but it's just great atmosphere. Reminds me a bit of some Heretic songs. DOUBLE ESSENTIAL ETERNAL FRAGFEST - Another song I wrote for MOOD FNCRAZY <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> - An early song, this was written when I was going through my System of a Down phase (eh Moose?). Very spontaneous and, as the name implies, funny and crazy. HAUNT - Quick little thing. Bit Stonekeepish. IF SONATA <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> - More like a waltz, it's a song about the word "if" JAZZY <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> - Reminds me of Glenn Miller, though I swear it's my own work! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> It's unfinished though, either that or the bass part near is end is superfluous and thus should be deleted. JUVENILE REFLECTION <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> - I made lyrics for this one a bit earlier, don't know what happened to them though. It's about a girl in a post-apocalyptic world. KOLOHVONISHTAYOTAYUH - A strange dance in that each subsequent measure loses an eight note. Thus, the meters are 4/4, 7/8, 3/4, 5/8, etc. LIVEJAM - I believe I converted this from MIDI guitar, but I had too many problems doing it so it's quite lackluster. NEVERTOOLATE <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->: An extremely early piece, I think it's awful. Mago might like it though, it's a bit grundgy. OGRELAND: Another one that will appear on Dark Realms. OR FUGUE: A fugue about the word "or" OR FUGUE (BETTER): Ditto with a twist. PAIN <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->: Potential battle song? This could qualify as 21st century deathcore. STRANGE: Another DR song, it lives up to its name. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> TAXI: Contrary to what CheapAlert will tell you, this song is about driving a taxi in the pouring rain. THE LUCAS MAN: The first MIDI I ever wrote, back in 2002. THE ISOLATE: A drawn out song about Genie. It's extremely boring, but I want you all to make up your mind...if you can sit through 11 minutes of ambience. TIME SIGNATURE DEMONSTRATION - What happens with polyrhythm. I think after about 8 minutes they come back together, but at any rate this could be used for SE in a really dreamy sequence. UGH_____TIME SIGNATURE MADNESS - Guess which time signature each instrument is in... WOODS: Another potential DR song. ZORN <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->: Could this also be another battle song for SE? Well there you go. I know it's a lot to digest at once, but if any of you could post your comments on these, I'd gladly appreciate it. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 30 Oct 2006 19:20:45

Firebrand

I know it has been a long time from your post, and I really wanted to give my opinions on your work last week, but it was impossible given the circumstances (mid-term exams, yuck!!). Anyway, I'm a bit tired of map editing and got some time left to make this <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->, so here I go! I'll order the songs based on how much I liked them and give some comments on them: [list:3spsqpt7][color=red:3spsqpt7]ALLBASS:[/color:3spsqpt7] Actually, this one was already on KDev, I think it's more like a final version of it, it sounds good <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. [color=red:3spsqpt7]AND THEN THE DRUGS KICKED IN:[/color:3spsqpt7] Good song, I think you could try to make it longer <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. [color=red:3spsqpt7]CLASSICAL OPUSI:[/color:3spsqpt7] This surely will be a good song for the RPG project, it feels like a town song or something. [color=red:3spsqpt7]DEATH:[/color:3spsqpt7] It would be a good idea if this could be played when the player dies in SE <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. [color=red:3spsqpt7]DIED:[/color:3spsqpt7] And then this one, heh! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. [color=red:3spsqpt7]DOLORIS:[/color:3spsqpt7] I liked this one, it sounds mysterious, like some kind of tomb or something, again, you could try extending it a bit more <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. [color=red:3spsqpt7]DOUBLE ESSENTIAL ETERNAL FRAGFEST:[/color:3spsqpt7] A good one for KA, you could try to make it longer too. [color=red:3spsqpt7]FNCRAZY:[/color:3spsqpt7] Actually, this one is too fast and I found it strange, I player it slowly in one of the other players and it sounds better IMO. [color=red:3spsqpt7]HAUNT:[/color:3spsqpt7] A good start for a mysterious song (which you MUST complete) <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. [color=red:3spsqpt7]IF SONATA:[/color:3spsqpt7] I liked this one too, it will be good for the RPG too. [color=red:3spsqpt7]JAZZY:[/color:3spsqpt7] Sounds like your TEG project music, but with a different ending, really god BTW <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. [color=red:3spsqpt7]JUVENILE REFLECTION:[/color:3spsqpt7] It sounds very good too IMO, it will also be good for the RPG. [color=red:3spsqpt7]KOLOHVONISTAYOTAYUH:[/color:3spsqpt7] I hope I wrote this correctly (it's a lot of letters, heh! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->), a strange song IMO, you could try to extend it a bit. [color=red:3spsqpt7]LIVEJAM:[/color:3spsqpt7] You could make a good song from this one if you add more instruments to it <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->. [color=red:3spsqpt7]NEVER TOO LATE:[/color:3spsqpt7] It's great material for KA, could you extend it a bit more? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> [color=red:3spsqpt7]OGRELAND:[/color:3spsqpt7] This was already on KDev too, it sounds more like a final version, nice one! [color=red:3spsqpt7]OR FUGUE:[/color:3spsqpt7] It sounds a bit strange, but the better version sounds cool! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> if you make a version with more instruments besides the guitar, you'll get something cool for a song <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->. [color=red:3spsqpt7]PAIN:[/color:3spsqpt7] To the ears, hehe! Not really, it could be extended too, or used for some kind of powerup in the RPG?? (because it's a bit repetitive IMO). [color=red:3spsqpt7]STRANGE:[/color:3spsqpt7] Another final version! It sounds better IMO [color=red:3spsqpt7]TAXI:[/color:3spsqpt7] This one has a funky rythm, sounds funny, heh! [color=red:3spsqpt7]THE LUCAS MAN:[/color:3spsqpt7] I liked this one too, I don't really know where this could be used though (maybe KA). [color=red:3spsqpt7]THE ISOLATE:[/color:3spsqpt7] Could be used for the RPG. [color=red:3spsqpt7]TIME SIGNATURE (BOTH VERSIONS):[/color:3spsqpt7] This seem more like a test than anything else <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. [color=red:3spsqpt7]WOODS:[/color:3spsqpt7] I liked the ambience you made on this one! Nice work <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> [color=red:3spsqpt7]ZORN:[/color:3spsqpt7] I found this one good material for KA, it's a bit repetitive, but it doesn't sounds bad IMO, you could also extend it a bit more.[/list:u:3spsqpt7] Also, I was thinking on using PropsToTheChief as the "You've won the match" song, it would be cool if you could also make a "You've lost the match" version for the final results screen (which still needs to be made) <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Also, I was thinking that we might need more songs for KA, since the map count is increasing and we've got little material for it.
Mon, 30 Oct 2006 22:23:52

The 4th Class

I'm glad, once again, you like my new material. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I'll take what you've written to consideration, though I too have mid-terms and finals coming up. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> I'll finish what I can ASAP, though I think CW also wants me to become a writer for the RPG. And you're right, most of those songs are incomplete, I just put them on to see if you all thought they'd be of any use. I guess in the near future I'll finish the obviously incomplete ones (And Then The Drugs Kick In, Kolohvonistayotayuh, Live Jam), though IMO Haunt and Doloris are good the way they are. Haunt isn't meant to be an entire "song," just a musical sound effect, say if the player enters a pitch black dungeon, or if he meets undead. As for Props, I like your idea! Maybe we could also use Funeral Procession for when the player loses? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 31 Oct 2006 03:13:29

The 4th Class

BTW regarding Doloris, if you have good ears, you'll notice that all the notes are slightly flat. I did this for a more solemn effect. If you don't believe me, play the song and stop it midway, the notes should quickly bounce back up to normal tuning before they stop sounding. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 31 Oct 2006 03:54:12

Firebrand

I noticed something in the sound, but really know what it was until you mentioned it <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Tue, 31 Oct 2006 09:47:41

Crimson Wizard

Here's my piece of "haunt" theme, occasionally created: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/music/cw_haunt.mid">http://downloads.orcishweb.com/koraxdev ... _haunt.mid</a><!-- m -->
Tue, 31 Oct 2006 20:28:07

The 4th Class

The distorted guitar part is a bit strange (though look who's talking <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->), but nonetheless good job on the tune. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 01 Nov 2006 02:16:46

mago

Hah, some new tunes for feeding my ear with... Nice! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Will be hearing those pretty soon. One thing though, I need help from more knowledgeable people here: I was watching this very old russian animation movie and was delighted by a Tchaikovsky composition that made me remember how much I love piano pieces, but completely lack the knowledge to discover more musics that fit my taste. Could you Lucas, RambOrc or maybe even Wizard hear this rather simplistic midi (that doesn't make the music justice) and possibly direct me to other works in this line of sound? I'll be sad if noone here likes "classical" music... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I believe it's the "October-Autumn Song" from the "Seasons" series of works, here it is: <!-- m --><a class="postlink" href="http://www.piano-midi.de/midis/tchaikovsky/ty_oktober.mid">http://www.piano-midi.de/midis/tchaikov ... ktober.mid</a><!-- m -->
Wed, 01 Nov 2006 04:26:30

The 4th Class

I ADORE Classical Music! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I have about 100 vinyls of Classical music, so I hope I can help you out. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> So you want solo piano pieces, eh? Well, here's the best I can do for now: 1) The first one that comes to mind is MOZART - Rondo Alla Turca. This is probably my favourite solo piano piece in the whole world. Though IMO it bears no resemblance to the MIDI you provide, it's still a masterpiece. 2) The Little Organ Fugue, by J.S. Bach, may be a bit closer to what I think you're looking for. Just a bit, seeing how it's not really a solo piano, but a solo organ. Well I tried, I'm just recommending music here. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> 3) BEETHOVEN - Bagatelle (You probably already know Moonlight Sonata, now THAT'S a tear shedder. I'd say the saddest song ever written.) 4) Clair De Lune, by Claude DeBussy. I was stunned the first time I heard this - simply beautiful yet so avant-garde for its time. There are two versions: one is for solo piano, the other is for a whole orchestra. IMO piano one is better - rawer and more emotion. That's all I can say for now. But I hope that helps a bit. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> If you're feeling adventurous though, possibly the fastest way to get immersed into any type of Classical music is to just buy the first CD you find. Chances are high you'll enjoy it no matter what you pick.
Thu, 02 Nov 2006 19:57:27

mago

That's some great tips Lucas, thanks a lot for the detailed advices. It will however take me a while to find the music, but I'll start looking right away! The problem is simple: I don't have knowledge enough to discuss, evaluate or know classical music in all it's forms and periods, and although I too love it, I can't seem to find my niche among the VAST amount of work available out there. It's actually frustating... For example I love cold, sad piano solos (harp, organs, etc) but I can't look for them as I have no idea where to begin, so I really apreciate your help. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> BTW, let me download your latest work right now before I forget, hopefully I'll be able to say some "useful" stuff about it soon. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> If you remember more, just keep it coming, I'll bring more detailed doubts in the future if that's ok with you, also. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 02 Nov 2006 20:23:42

The 4th Class

Well here's a really brief classical music history for you. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I guess every musicologist's timeline is different, but most agree the first wave of classical music, the "Baroque" era, started around the 1600's. This coincided with the Renaissance era where fine art was glorified and divine, possibly the main motivator in culture (as opposed to today, where science is the main motivator). Anyway, paintings, music, all forms of art are very ornate, with great complexity everywhere and strong sense of structure. AFAIK the piano wasn't invented yet, the closest thing was the harpsichord. But still, J.S. Bach wrote some fantastic solo harpsichord pieces. Then the second wave came shortly after Bach died, around the 1750's. This is what people actually mean when they say "Classical Music." Here in Europe there was a desperate nostalgia to go back to the Ancient Greek and Roman methods of style and thinking. Here structure played an ever stronger role, but the drive for complexity was replaced by development. Overall the music had a bit more texture and "soul." And yes, genuine piano solos were being written. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Definitely the best were by Mozart and Beethoven, perhaps even Mendelssohn, though I don't know very much about him. Third wave came in the 1800's, called the "Romantic Era." when all the artists and musicians became fed up with structure, instead they followed the Enlightenment movement and started writing music that emphasized emotion and concept. I think now more than ever piano solos were most romantic: Chopin and Lizst were fantastic pianists, their textures so deep and powerful. Now structure was abolished, there was only the soul. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Now keep in mind there are other solo piano songs outside Classical Music too. If you want some more jazzy stuff check out George Gerschwin. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 08 Nov 2006 22:29:20

mago

Always kind and thoughtful answers, thanks a lot Lucas, this is great, sparing me a lot of work! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> One question though: is there any kind of recent classical music evolutions? What would Rick Wakeman's compositions be considered, aren't they thematicaly "classic music" (referring to King Arthur and Journey to the Center of the Earth). Just curious on "modern" compositions too. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 09 Nov 2006 00:09:27

The 4th Class

Wow, you have a very open taste, Magno <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> Rick Wakeman is an awesome pianist, especially with Yes. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> AFAIK "classical music" is still being written, though it's nowhere near as popular (or probably as interesting) as it was before the 1900's (still, my all-time favourite composer, Stravinsky, was a 20th century composer). As for Wakeman, I don't think he's considered classical, just classically trained or classically influenced. He's looked more as a progressive rock keyboardist. Though keep in mind that progressive rock was heavily influenced by classical.......so maybe classical music evolved into prog? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> BTW I put "classical music" in quotes because technically, the classical era ended around 1820. In the broadest sense, the term "classical music" really means the zenith period of any style of music. So, there's a classical Indian music, a classical Western European music, a classic rock music , and even a classic metal music (though some would argue that since metal is still so young, it's still in its classical period).
Wed, 14 Feb 2007 22:04:16

The 4th Class

I finished a new song, Si Bellanda Vis, but there are 2 different versions because I couldn't decide on a better-sounding version, so I'm sharing both. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> In the first one, the lead instrument is a jazz guitar, and in the second it's a harpsichord. It's a much simpler song than I've been known to write, but sometime next week I plan on recording this using real instruments (with *gulp* my voice as the choir <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> ), should be interesting to see how it turns out.
Tue, 03 Apr 2007 22:51:03

The 4th Class

Another new song, this time it's strictly audio format so you'll have to stream it from my MySpace page. Mago you should like this, I remember you said once that you had a huge affair with dark solo pianos. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Thu, 05 Apr 2007 14:31:45

Firebrand

I really like the sound of that piano! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It really relaxed me <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, I like that new song, is there a way to download it?
Thu, 05 Apr 2007 18:19:54

The 4th Class

I can upload it to KDev, but it may take about an afternoon and a half. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Just curious why you'd need to download it if you can hear it just fine? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 06 Apr 2007 00:57:27

Firebrand

I would prefer to hear it from my HD rather than having to wait for downloading it properly, but it's OK, I guess <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 06 Apr 2007 14:52:35

RambOrc

We don't have unlimited space here so store only stuff on kdev that really needs to be there (like stuff that actually goes into the game).
Mon, 11 Jun 2007 14:16:33

The 4th Class

2 new songs: The Writer's Craft, and Goodbye. With Goodbye I really struggled to find a good ending for it, personally I wanted this song to last like 6 mins minimum, but the endings I had for them seemed so strong that the song sounded really solid at the length it is now. That said, there are 4 alternate versions of this song in the zip: 1 is of course the raw sketching, the other 3 are different endings. Hope you like! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 26 Jun 2007 13:11:35

Crimson Wizard

Lucas, we'll probably need music sequences for CTF, similar to those you made for KTH. One for alerting players when their flag is taken and carried away by enemy, and a one for capture. Or, perhaps, two "capture" songs, one for those who captured and another for those, who "lost" their flag.
Tue, 26 Jun 2007 14:55:25

The 4th Class

[quote="Crimson Wizard":1bm7pkdg]Lucas, we'll probably need music sequences for CTF, similar to those you made for KTH. One for alerting players when their flag is taken and carried away by enemy, and a one for capture. Or, perhaps, two "capture" songs, one for those who captured and another for those, who "lost" their flag. Maybe, for efficiency's sake, we could just use the same songs I made for KTH? Or if not, maybe there's a song already in KDev that could do the job well. If not either, I'll shift a cheek and write new stuff. Just say the requirements and I'll write in that style. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 26 Jun 2007 15:41:53

Crimson Wizard

I don't know what to propose. A style similar to what you did for KTH?
Wed, 22 Aug 2007 17:06:52

The 4th Class

I am writing new songs, and they are even more symphonic than ever! I hope you enjoy them when they are finished! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I think they're among my best, but then again I always think that when I write new songs. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 22 Aug 2007 17:39:33

Crimson Wizard

Ummm... I am very happy you are writing them... ummm... <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| -->
Wed, 26 Sep 2007 19:57:48

The 4th Class

Meh, sorry it took forever, I guess that's typical of me. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Well they're not finished yet, but here's a work in progress: [url:3f0ogjcq]http://www.freewebs.com/orchestratedchaos/Sept2007.zip
Thu, 27 Sep 2007 15:09:28

Firebrand

Hey! I really like the songs you included on this pack <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->, they all sound good for both KA or KRPG, they are well written, I think you are improving a lot if you ask for my opinion (not that you weren't alredy good <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->).
Thu, 27 Sep 2007 16:04:43

Crimson Wizard

here comes evil critic... what we've got here? GoldenShower3 - is a very strange melody; some of the partitions could be nice, however they are too prolonged and monotonous. Knight3 - is a lot better, compared to previous one, though... it feels like it lacks something; and its parts are too rouphly linked in my opinion, melody is jumping from one theme to another. OctetJam - didn't play at all <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Return - wow, this one is good <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. If not those harsh guitar&drum pieces in the 1st half... but ok, that's my personal feelings; Also, it ends abruptly. I don't know, either this is data error or composer's intension? ShoveIt_Wrap - ... for me it sounds like a complete noise <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Vomit2 - I was afraid of its title, heh.. - and didn't like the song much, though there are still good pieces, in whole it feels rather strange Xylophone, Xylophone78 - well... nice ones. From what I've listened, Return is the best, Knight 3 and Vomit2 could be good if enhanced; That's what I think.
Thu, 27 Sep 2007 22:14:42

The 4th Class

FIREBRAND: Hey thanks for the comments! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Yeah I really enjoy some of these too. CW: Arrgh! <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> Well in all fairness, Golden Shower sounds a LOT better when I play it on guitar. I can send you an MP3 if you wish. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> As for Return, the beginning part is supposed to sound lush when played with real instruments. And it ends abruptly because it's not finished yet. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 24 Nov 2007 13:54:09

The 4th Class

Here's another old (2004) one I salvaged from a backup cd. I wrote it for an English literature project on Lord Of The Flies, hence its stupid name. Sorry it's in WMA, the MIDI source is gone forever. [url:3lw1jlq2]http://www.freewebs.com/orchestratedchaos/LordOfTheFliesPt2-Ralph.wma PS: If someone could post this in KDev for me, I'd greatly appreciate that.
Wed, 23 Jan 2008 18:55:05

Crimson Wizard

Maybe a bit offtopic. Does someone know a free and simple MIDI editor for Win32 platform? no advanced features, just a notes sheet and instruments selection. I am searching the web, but they are usually either trials/demos of Win applications or Linux apps.
Wed, 23 Jan 2008 19:36:28

Firebrand

MidiSoft Recording Session for Win95 <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> If you can't find it PM me and remember me to send it to you <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 23 Jan 2008 22:25:52

Crimson Wizard

[quote="Firebrand":74rkoc4g]MidiSoft Recording Session for Win95 for Win95? Can it run under XP?
Wed, 23 Jan 2008 23:29:55

Firebrand

Amazingly enough it works even on Vista, heh! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 26 Jan 2008 13:57:49

Crimson Wizard

I made one small stupid remake, took one instrument melody which I found somewhere in the web and added drums and electric guitar. Not sure it worth anything, but it's fun <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Original melody: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/music/Chorus%20Arpeggio.mid">http://downloads.orcishweb.com/koraxdev ... peggio.mid</a><!-- m --> Remake with Drums and Distorted Guitar added: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/music/Chorus%20Arpeggio%20with%20Drums%20and%20Distorted%20Guitar.mid">http://downloads.orcishweb.com/koraxdev ... Guitar.mid</a><!-- m -->
Sat, 26 Jan 2008 14:09:14

The 4th Class

Not too shabby. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I can see this being used for a farm level, next to the cattle. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 26 Jan 2008 14:10:28

Crimson Wizard

Uh-huh <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> By the way, what is this music?: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/koraxdev_old/sound_music/weirdworld.mid">http://downloads.orcishweb.com/koraxdev ... dworld.mid</a><!-- m --> Good theme, was it written by a KH member?
Sat, 26 Jan 2008 22:52:13

The 4th Class

That was written by Skyjake, the guy who built the Doomsday engine (AFAIK). Nobody's heard from him in years though. And did I offend you or something? <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->
Sun, 27 Jan 2008 00:44:41

RambOrc

Yep, and I took the song for certain shops in towns. Got permission from sj to use it.
Sun, 27 Jan 2008 00:54:29

The 4th Class

I believe, somewhere, I wrote a better song to use for such things? <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Mon, 28 Jan 2008 11:06:06

Crimson Wizard

[quote="The 4th Class":1lug2bww]And did I offend you or something? <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Heh, did I say it was a stupid remake <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> But here's something more serious (not much serious though): a couple of melodies fully written by me: Battle drums (maybe random theme for heavy combat): <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/music/drums.mid">http://downloads.orcishweb.com/koraxdev ... /drums.mid</a><!-- m --> Harpsichord + flute "arabic" theme (for shop/tavern maybe). It's unfinished though: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/music/clavesin_m2.mid">http://downloads.orcishweb.com/koraxdev ... sin_m2.mid</a><!-- m -->
Mon, 28 Jan 2008 16:35:00

The 4th Class

I think the battle song should start either at 0:08, or 0:12 (get rid of everything before that - bit repetitive), but nontheless it's a catchy theme. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Also, for the clavesin song, on the C(b9) chord (the third one in the song <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->), I took all the notes that WEREN'T the highest note, and raised them a semitone (making a perfect C# major chord) and I think it's better that way. Reminds me a bit of Zork-style music. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Needs more work on it though.
Mon, 28 Jan 2008 17:32:58

Crimson Wizard

[quote="The 4th Class":e09lk079]...on the C(b9) chord (the third one in the song <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->), I took all the notes that WEREN'T the highest note, and raised them a semitone (making a perfect C# major chord)... I should perhaps tell I am writing basicly by ear <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> I only remember limited music theory from the time I was a child and had some piano lessons. But notes were named different, not ABCDEF but do,re,mi,fa,sol,la,si, and also I know what the clef is... and also that 3/4 is a tempo for a classical waltz... that's all <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 28 Jan 2008 19:44:43

Firebrand

You have moe knowledge than me, hahha! <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->

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