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TheCount
int stall; script 10 ( void ) { stall=1; while(stall!=0) { att=random(1,6); ACS_Execute(att,1,0,0,0); Delay(random(70,350)); } }... with scripts 1 through 6 being special attacks. I have done this in a PWad I edited, and it ended up quite nicely. As you can edit the real deal, I can only suggest some attacks I've composed by using only map spots, tag conflagrations, and scripts containing projectiles, lighting effects, spawned things, and changing flats. If you're interested, or want to see any of the attacks, let me know Thanks for your attention