[quote="RambOrc":2eq9es76]Maybe we could use 1 and add a bit of RPG touch by allowing you access to a big library for the Mage and a monastery for the Cleric where they can choose from a lot of spells, but only learn a limited number per levelup.
I think that's the best idea.
Perhaps I won't vote for it (since usually I love to have many spells for all possible cases), if not the old RTS I encountered a month ago. It is "Magic&Mayhem", maybe you heard about it, it is a tactical real-time strategy, where you control a mage and pass missions. Mage's spells are got by combining amulets (that are gained by spending experience points) and alchemic elements, that a gathered during some missions. There are 3 types of amulets (law, chaos and neutral), and depending on one in which you place current element you got unique spell. More than that, you may choose spells only BETWEEN missions. So there are lots of possible combinations, and not every combination of spells appear suitable for current mission, so you have to think of your tactics.
I liked that very much, so I think it'd be good if KoraxRPG will introduce similar need to choose equipment (and spells) carefully (in some, let the easiest, way) to be more effective at each single stage.