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Sound FX

Fri, 28 Jul 2006 20:00:31

tmc2i@mtsu.edu

Not exactly sure what you need. It would be best if it was in some kind of list with a sublist for each item. And tell me whatever syntax I need to use for the names. Voice 1: ------------ "Phrase" "Phrase2" "Phrase 1645" Weapon 1: -------------- -Hit this material -Hit that material -Swing soft -Swing loud I guess I would probably do at least 2 or 3 takes of each sound so you could pick the best one or use them all for randomness. Just remember when you list an item, try to think of as many subsounds as you possibly can to make sure and cover every possibility. You can always delete the excess and I can store them here in a library. <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Sat, 29 Jul 2006 07:29:10

Crimson Wizard

I'll surely post something here as soon as complete inventing announcements list. But what I wish to say at this moment: colleagues, when I heard about 30+ people who may record their voices for us, can you guess I thought first about? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Football Stadium!!! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 29 Jul 2006 09:48:43

RambOrc

Wow great idea! What about the people in the stadium (BTW Mago, Firebrand, those seats should be filled with a heaving mass of people/monsters/whatever watching the game*) reacting to how the game goes? Like half of them always cheering and the other half booing for every goal, catcalling players if they do something stupid etc.? And a general murmur all the time, with sometimes the sounds of a fist fight, a vendor selling Korax Kola, etc. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> * regarding the spectators, they could be animated textures on the linedefs, using sprites for them would slow things down I guess
Sat, 29 Jul 2006 14:35:52

Crimson Wizard

Well, tmc2i, maybe I'll try to give you a small task (for now). (I'll use some indexation to make it look like todo list) I am not sure about naming syntax. Names I gave there are an example, if I am wrong, people here will tell that. An_ - is for "Announcement" gm_ is "game mode" (there will be generic as well afterwards) KTH_ - game mode's abbreviation [color=darkblue:w2w3hwbc]===== 1. Announcements =====[/color:w2w3hwbc] [color=black:w2w3hwbc]1.1. Generic announcer's voice[/color:w2w3hwbc] (with firm but emotional articulation) [color=black:w2w3hwbc]1.1.1. Kill The Heresiarch[/color:w2w3hwbc] a. "Awaiting for Heresiarch..." An_gm_KTH_Awaiting b. "Heresiarch is here!" An_gm_KTH_IsHere c. "Heresiarch is down" An_gm_KTH_IsDown c2. "Heresiarch is defeated" An_gm_KTH_IsDefeated (variant of 'c') d. "Heresiarch has reborn" An_gm_KTH_Reborn (grammar? "IS reborn" maybe?)
Sat, 29 Jul 2006 15:21:59

The 4th Class

[quote="Crimson Wizard":34315jpm]Heresiarch has reborn" An_gm_KTH_Reborn (grammar? "IS reborn" maybe?) "Heresiarch is reborn" is the correct one. "Has reborn" implies that the Heresiarch gave birth to something twice. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 29 Jul 2006 16:05:50

tmc2i@mtsu.edu

Okay, okay. I said I "know" 30 people who could do it, have only asked 4 and they said yes including me. But, good news, I can probably get about 12 voices from each person = $5000 in recording software to change the speed, pitch, formant, small accent changes of someone's voice. Crowd noise will be tricky but shouldn't be a problem. I can always sample a crowd and mix it into the background with a stereo expander and a couple different reverbs and drop the lows so it's a smother mix. Questions:: How do I pronounce Heresiarch? Does there need to be any accent at all or do I need to keep the articulate morrowind/oblivion midwestern upperclass american voice?
Sat, 29 Jul 2006 16:53:08

RambOrc

Well for KA today's common language without any changes should be just fine (call it English, American, American English or whatever). As far as I care, it could be the same for the RPG, but if there is a group decision for some kind of modulated or archaic English, I'm OK with that too.
Sat, 29 Jul 2006 19:07:22

Crimson Wizard

[quote="tmc2i@mtsu.edu":rru6zwmh]How do I pronounce Heresiarch Uh-oh. The fact is that I myself do not know. I thought it might be more clear for native english-speakers. Anyway, if we suggest that Heresiarch = Heresy + Arch ("greater one") and take transcriptions (I am looking into the dictionary) here what we'll get: [her[color=darkblue:rru6zwmh]e[/color:rru6zwmh]si] + [a:t[color=darkblue:rru6zwmh]ch[/color:rru6zwmh]] where[color=darkblue:rru6zwmh] e[/color:rru6zwmh] - is a sign looking like "e" mirrored both vertically&horizontally like in second syllable in "miracle". and [color=darkblue:rru6zwmh]ch[/color:rru6zwmh] - is a special sigh looking like S stretched vertically, that sounds as clear "ch" like in "watch".
Sat, 29 Jul 2006 19:44:38

tmc2i@mtsu.edu

awesome. I should get those done tonight after work hopefully. Would do them now, but my roommate stole my good condenser for some vocals some guy's doing right now.
Sat, 29 Jul 2006 21:33:56

The 4th Class

You're thinking too hard, CW. A quick look to www.dictionary.com suggests two pronunciations: 1) Her-REE-zee-ark 2) HAIR-ri-see-ark (or Heresy + Arc) Interestingly, this word originates from Latin, which doesn't have a CH sound that English does. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 29 Jul 2006 22:47:15

RambOrc

LOL how about my dictionary?
heresiarch |həˈrēzēˌ?rk; ˈherəsē-| noun the founder of a heresy or the leader of a heretical sect. ORIGIN mid 16th cent.: via ecclesiastical Latin from ecclesiastical Greek hairesiarkhēs ?leader of a sect,? from hairesis ?heretical sect, heresy? + arkhēs ?ruler.?
Sun, 30 Jul 2006 01:12:35

tmc2i@mtsu.edu

It's like harassment arch (I probably misspelled hearismeunt cause I have downsyndrome)
Sun, 30 Jul 2006 01:48:29

tmc2i@mtsu.edu

Finished uploading the announcer shit. some of them are short and some long, 3 to 4 for each, pick n' choose whatever. Hopefully you will like them, if not, it only took 10 minutes, I can do it again if need be.
Sun, 30 Jul 2006 09:36:19

RambOrc

Hey it's really good. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I like the court announcer type most (the style that's #1 in the first couple, then sometimes #3 and other numbers). It should be put into the game to see whether it fits in there, but in itself it sounds cool. OK here are the announcements for football/soccer: Let the match begin! Goal! Teams are tied! Red team is winning! (has the lead) Blue team is winning! (has the lead) Red team has won the match! Blue team has won the match! Not sure whether there should be more, like time-related ones or penalty shots?
Sun, 30 Jul 2006 13:05:48

Crimson Wizard

Yes, they are trully good! Well, actually I liked the not-so-pompous voice type as in "gm_an_defeat2.wav", "gm_an_isdown2.wav" and "gm_an_reborn2.wav" most of all, but that's my personal feeling. And "gm_an_here1.wav" is great <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Can you also make "Heresiarch has been defeated!", please? I am trying to guess what sounds better - H. IS or HAS BEEN defeated. (I hope I am not making a grammar mistake again, uh?) And why did you make "Awaiting Heresiarch" instead "Awaiting FOR Heresiarch"? Maybe my variant was wrong? Please, tell. BTW, please, do not forget to put "KTH" mark in the file name to know that it is for Kill The Heresiarch mode. (And maybe it is better to add this mark on uploaded files) [quote="The 4th Class":2ikano06]You're thinking too hard, CW As always, Lucas, as always <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I am inborn hard-investigator <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 30 Jul 2006 16:57:37

Firebrand

Very good! That's what I was expecting from the announcer <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, I'm please with it, if you want I can make you a list of the sounds I like (from the ones you actually made), so you can check which style keep doing the sounds in, here I go: [list:705hrg5p]gm_an_arrived2 gm_an_awaiting3 gm_an_defeat4 gm_an_here2 gm_an_down1 gm_an_reborn2[/list:u:705hrg5p] I think that's the style we need to keep IMO.
Sun, 30 Jul 2006 17:17:19

Crimson Wizard

I agree with Fierbrand, except for gm_an_defeat4, since, as I said, I think that gm_an_defeat2 match this style more.
Sun, 30 Jul 2006 21:20:08

tmc2i@mtsu.edu

No one in the us would ever say awaiting for heresiarch, that would be "waiting for heresiarch", like "I'm waitiing for heresiarch" singular. The plural which is what is need for an arena (meaning lots of people) is awaiting heresiarch, like "We are awaiting heresiarch". So you guys really need the soccer ones are were you fuckin with me?
Sun, 30 Jul 2006 21:21:16

tmc2i@mtsu.edu

Oh yeah, which ones were better the shorter or longer ones. Got confused over which type of arena (arcade or superdome)
Sun, 30 Jul 2006 21:31:09

The 4th Class

[quote="tmc2i@mtsu.edu":lrrlpk8d]No one in the us would ever say awaiting for heresiarch, that would be "waiting for heresiarch", like "I'm waitiing for heresiarch" singular. The plural which is what is need for an arena (meaning lots of people) is awaiting heresiarch, like "We are awaiting heresiarch". So you guys really need the soccer ones are were you fuckin with me? Lol, maybe more correctly it's "waiting for the heresiarch." <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> "Awaiting the heresiarch" actually is correct grammatically at last, though it does sound a bit strange. But it does make way more sense than "awaiting for heresiarch." Grammar grammar grammar. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 30 Jul 2006 22:15:06

RambOrc

Soccer was no joke, we do have the game mode. As for the whole "waiting for the Heresiarch", I'm not sure why do we need that specific announcement at all?
Mon, 31 Jul 2006 01:41:14

tmc2i@mtsu.edu

By the heresiarch do you mean that is a title for the champion or something or is "one" persons actual name.
Mon, 31 Jul 2006 01:59:39

tmc2i@mtsu.edu

From now on whenever you guys have a request for sounds just put them in the Arena sound fx post so I don't have to look through the forum or overlook anything. Only put the sound requests in there though, discussion in here.
Mon, 31 Jul 2006 05:11:59

Crimson Wizard

Ok, I belive native english speakers know how to talk in english better, so I'll stop suggesting my stupid variants <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. [quote="RambOrc":2orwvmcl]As for the whole "waiting for the Heresiarch", I'm not sure why do we need that specific announcement at all? I thought we may play it at the very beginning of the KTH game when players need to make first frag. Well, if you're against this idea, I won't do. [quote="tmc2i@mtsu.edu":2orwvmcl]By the heresiarch do you mean that is a title for the champion or something or is "one" persons actual name. In original Hexen game (incase you didn't know for some reason) Heresiarch was a sort of boss-monster (not the final one though). Here we are making "Kill The Heresiarch" game mode, in which one user plays for Heresiarch and other try to kill him. When Heresiarch is dead, player who played for him is respawned as common hero and Heresiarche's killer becomes Heresiarch himself.
Mon, 31 Jul 2006 05:49:06

tmc2i@mtsu.edu

I wouldn't worry about the phrases too much. They make sense to me and everyone I know so I don't thank anyone else would ever even think about it. I finished the soccer announcer stuff. There were a few experimental ones but there should be enough of the rest to compensate. They're in the same folder as the others.
Mon, 31 Jul 2006 17:53:53

Firebrand

The football announcer sounds are also good, the selection here is a bit more complicated, I like some of the variations here, maybe we could use various sounds and use them randomly for some of the announcements <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 31 Jul 2006 23:16:22

tmc2i@mtsu.edu

I gave a few phrases for each one you gave me so you would have more choices.
Tue, 01 Aug 2006 05:14:46

Crimson Wizard

Random sound selection is truly good idea, and SNDINFO allows using $random keyword to define selection range. But I wish to ask: why always use Red & Blue Teams? Then, in team deathmatch currently there can be any team selected from 8 colors. Is this ok, or should we change it? Then, if it is as it would be, why not make such announcements as "teams are tied" or "X team leads" be arranged from number of sounds: a team name and announcement itself: "Red" + "team leads", "Orange" + "and" + "Blue" + "teams are tied" etc. I am not sure, though, that it is easy to make sounds so they would fit. What do you think then?
Tue, 01 Aug 2006 06:07:03

tmc2i@mtsu.edu

That would be an easy task if you guys wanted to do that.
Tue, 01 Aug 2006 09:31:54

Moose

[quote="Crimson Wizard":37toz9h4]"Orange" + "and" + "Blue" + "teams are tied" A better way of putting this would be "Orange" + "and" + "Blue" + "teams are tied for the lead" assumeing that is, that more than 2 teams are playing.
Tue, 01 Aug 2006 10:34:30

Crimson Wizard

WEll, there's one thing that should be discussed IMO. It is "light green" team <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I don't think "light green team leads" sounds ok. Maybe name it somehow else or change colors?
Tue, 01 Aug 2006 18:58:28

RambOrc

Never thought about it, red and blue team is standard in games like Q3A and UT, games that provide the basics on which we build the specialties (new game modes, RPG elements etc). But it could be something else, though it might complicate things when playing (on some chars, very little is team colored).
Tue, 01 Aug 2006 19:29:42

Crimson Wizard

Currently there are 8 colors available for players. Do we need 8 teams then? I am simply asking. By the way, why always red&blue? What about Stone&metal, gold&silver etc?
Tue, 01 Aug 2006 19:39:12

Firebrand

I was thinking something like gold and silver teams for football, maybe we could use all 8 colors, I don't see any problems with it, since there will only be two active teams in each game <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 01 Aug 2006 23:30:20

tmc2i@mtsu.edu

Why not have 8 different choices of logo which includes colors. Like football teams but simpler. Just an emblem and a color. Or what would be really awesome is to have the 8 colors and a set of 20 or so silouets(mispelled) of emblems that are masks that can go over top of the colors. So they pick a symbol and a color. Everyone loves customization <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> .
Wed, 02 Aug 2006 02:41:23

Firebrand

Well, maybe we can add all that at a certain point after this is reworked more <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 02 Aug 2006 11:46:35

Crimson Wizard

Anyway we have to add extra piece in game menu to setup which teams are playing (since number of teams should be limited). Currently you may have up to 8 teams (if game is joined by 8 players with 8 different colors). And I cannot agree that team DM should have only 2 teams. There can be 3 or even 4 teams IMO. I remember that UT allowed to play Domination with 3 teams.
Wed, 02 Aug 2006 13:41:29

Firebrand

The only gameplay mode that IMO should be limited to two teams is football and CTF (if we implement it), Tead DM could be played by the eight teams, I never said anything about limiting it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 02 Aug 2006 14:22:28

Crimson Wizard

It seemed to me that someone did... nevermind. Then, we probably should add team selection for new players. And can anyone at last invent a subst for "light green" title, or it should stay as it is?
Wed, 02 Aug 2006 14:40:28

RambOrc

What about "green" or "lime"? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> Also, if there are more than 4 teams in team DM, they aren't teams any more (duh). OTOH in other game modes like Club The Pig and Summon Contest, one player or bot could already be regarded as a team since every player/bot has a bunch of minions.
Wed, 02 Aug 2006 14:55:45

Crimson Wizard

Nice one: "Lime team" <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> thanks it's not "Lame team" <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 03 Aug 2006 18:10:36

Crimson Wizard

Should we decrease those voice sounds' quality somehow? They all are 300-400 Kbytes, while common wavs in KA wad are about 10-20 kbytes.
Thu, 03 Aug 2006 22:01:20

dj_jl

First of all samples must be mono, that will cut down half of the size. Then you can convert them into FLAC format.
Fri, 04 Aug 2006 07:49:19

tmc2i@mtsu.edu

Depends on how good/bad you wnat the quality. I thought (just assuming) computers nowadays could access and run the wav in a wad file faster than before. Also space shouldn't be an issue, even if the wad's 500 megs.
Fri, 04 Aug 2006 08:16:04

Crimson Wizard

How you are going to make people download 500 megs? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Not everyone has high-speed connection.
Fri, 04 Aug 2006 08:40:21

tmc2i@mtsu.edu

Oh yeah. I'm retarded. Give me a max for the sounds' bytes.
Fri, 04 Aug 2006 08:51:55

RambOrc

We could always distribute CDs through something like cafeshops.com.
Fri, 04 Aug 2006 09:16:59

tmc2i@mtsu.edu

If you were going to distribute cds, what not have the tangible version have all high quality sound and music tracks on the cd. It would give people an extra reason to buy a copy(if you weree going to sell the hard copies). If not for better sound I'm sure people would want it so when it wasn't available anymore, they'd still be able to play it. i.e. I still own my old games.
Fri, 04 Aug 2006 10:38:01

RambOrc

We wouldn't be selling them per se, just using the company as distribution service. They charge something like 4-5 bucks for a CD, and $4 for international shipping which is reasonable. We won't make any money on it ourselves.
Fri, 04 Aug 2006 10:45:00

Crimson Wizard

Maybe make low-quality in WAD and high-quality in "sounds" subfolder.
Fri, 04 Aug 2006 14:36:28

Firebrand

I think making two copies of every sound and/or music it's too much of a problem, I must ask Janis if the normal game sounds can be in OGG format, this format has the advantage that it can be compressed and loses just a bit of quality, also sounds at least should be recorded at 22050Hz, it could make them smaller and sound better than 11025Hz. We have an advantage to make a single wad for all the announcer sounds, so we can make it optional, what I mean is that if the sounds wad goes beyond a certain size, we can cut the sounds to a single wad and make it an optional download, that way everyone will be playing with what they can download, sounds good for me <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 04 Aug 2006 17:32:48

dj_jl

For sound effects FLAC is the only compressed sound format supported. And it does a good-enough compression.

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