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SE monsters

Sun, 09 Sep 2007 14:20:11

Crimson Wizard

I believe I've seen some monster thread(s) long ago on this forum, but I cannot find them now (In fact I just got bored while searching for them). All I recall is a screenshot of some "Stone Centaur". Can someone tell, what monsters do we have planned for Korax RPG? I am very curious about this. I also wish to tell some of my ideas. May be it's early to mention them, since we do not even have a travel map yet, still, an urge to share those is too powerful to resist <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Here they are: 1. Advanced Ettins - an ettin with missile weapon, a crossbow or a sling may be; could be good in supporting melee ettins - an ettin "commander" - armored beast with a magic mace or hammer, which attacks similar to Hammer of Retribution. 2. Volcano monsters (we do have volcano on our travel map, do we? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ) - Magma Stalker. A modyfied stalker, red coloured, who shoots like Fire Gargoyle. Should be put in lava pools. - Lava Dweller (this one I got from M&M5) - an obsidian head, like the one from Easter Island, black with fiery streaks all around. It attacks by spitting fireballs from its mouth; it cannot move at all, but can hide underground (like stalker). 3. The Hag. An ugly witch, hasn't got any powerful attacks, and weak in health, however has several tricky spells to make your life worse like curse, confusion, poisoning etc. Can also summon some weaker monsters. Could be either support-caster for monster band or a leader of one. 4. Mists. There is fog entity in Hexen, just a decor; we may use its sprites to create a number of hostile mists. They are absolutely indestructible, but could be avoided easily (if player is attentive enouph). - Chilling mist, blue coloured, draws heat from every living creature nearby (ice damage). - Toxic mist, green one, poisones living ones. - Vampiric mist, most dangerous, since it moves faster and can pursue its target for some time, it also has an ability to spawn siblings after he manage to drink much energy. <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Sun, 09 Sep 2007 14:47:19

RambOrc

Sounds good, it's mostly a question of 2D art resources. We have a magma serpent from Ichor that's completely finished incl. special attacks, and an advanced concept from Mago for the swamp thing.
Mon, 10 Sep 2007 15:47:47

Firebrand

There are a lot of sprites variations for ettins and other monsters (I don't recall all of them, but they exist), there are armored ettins, ettins yielding swords, and others... There wasn't much advance on this area, we just made some sprites, but we never defined any attacks for them <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, so everyone is free to suggest what they think would be nice IMO <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. I really like these suggestions too.
Mon, 10 Sep 2007 18:05:02

RambOrc

As long as they fit the look & feel and the world of Hexen, feel free to add just about any monsters.
Mon, 24 Dec 2007 13:44:59

Crimson Wizard

[quote="RambOrc":3immz7it]As long as they fit the look & feel and the world of Hexen, feel free to add just about any monsters. Back to this question. What is this "look&feel of the world of Hexen"? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Also, some thoughts. If we analyse Hexen bestiary, we can separate creature types. 1. Natural ones. - Stalkers - Wendigoes - probably Fire Gargoyles, but that's under question 2. Transmuted ones, we may call them "Converted" or "Fallen" also. - Ettins (former legioneers) - Dark Bishops (former clerics/monks?) - Reivers (I don't remember - either they are "common" Undead, or spirits raised by Korax?) - Dark Wyvern (? same doubts) - All three Leaders 3. Chaos creatures (invaders from another world) - Fire gargoyles (if they are not natural ones) - Chaos serpents - Centaurs - Maulotaur - Heresiarch - Korax himself So, there are 3 groups for sure: Natural, Fallen and Chaos. Plus we may add Undead group and perhaps Magic group if we are going to have, I dunno, some golems and such things. Plus Afterlife monsters, who could be Chaos as well though. Another question is: which sorts of creatures Hexen lacks most of all? In my opinion it really need something fast-moving with melee attacks. In Doom there were Demons and LostSouls, in Heretic Mummies and Sabreclaws; In Hexen Ettins are way to slow, Centaurs are not very fast as well. Any ideas, what it could be?
Mon, 24 Dec 2007 15:11:42

Firebrand

How about some kind of natural beast with claws or something? Perhaps a small critter with claws, able to move fast attack the player, and then run back? That would make it interesting variation of melee enemies IMO <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 24 Dec 2007 15:16:00

Crimson Wizard

Just not very small creatures under feet, like spiders, headcrabs and such, I hate them <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Maybe some variation of sabreclaw in Hexenish style?
Mon, 24 Dec 2007 15:19:03

Firebrand

That could be another option, yeah... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I think small critters are annoying too, but they are also sometimes necessary on this kind of games if you thin on it. Also, it's our decision how much they get used, so we could turn them on "less annoying" enemies IMO.
Tue, 25 Dec 2007 01:28:14

RambOrc

No spiders or insects of any kind, there are enough games with that stuff - one of Heretic's and Hexen's strengths was always how the monsters were more reptiloid than insectoid. The 3 categories of CW are interesting, I never thought about this. As for having a fast moving melee monster, it doesn't have to be something all-new, we can just have certain types of ettins or centaurs that move faster, or chaos serpents that can't breathe fire/poison.
Tue, 25 Dec 2007 12:57:13

Crimson Wizard

[quote="RambOrc":3o6o000y]As for having a fast moving melee monster, it doesn't have to be something all-new, we can just have certain types of ettins or centaurs that move faster Actually I'd like to propose make ettins faster in general at least 1.5 times. It's a real pain to see how they move slowly, I think people nowadays are much more experienced to get used to faster monsters. By the way, was testing organisation of ettins + ettin archers + ettin commander (hammer thrower) - looks like nice enhancement; archers do not let you camp, while commander makes life very uneasy (he himself survives 2-3 quietus hits) <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It's just important to put them in right formation so that they wouldn't kill each other on their way to player. Then, having fun playing with colors on bishop sprite. Here's like a gallery: 1st is original, next one made by color replacement, 6 following ones were made applying same original sprite as a mask in one color (red,green or blue) channel using either "lighten" or "darken" operation (very easy and fast to do). [img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_original.png[/img:3o6o000y][img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_reddish.png[/img:3o6o000y][img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_apply_red_lighten.png[/img:3o6o000y][img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_apply_red_darken.png[/img:3o6o000y] [img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_apply_green_lighten.png[/img:3o6o000y][img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_apply_green_darken.png[/img:3o6o000y][img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_apply_blue_lighten.png[/img:3o6o000y][img:3o6o000y]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_apply_blue_darken.png[/img:3o6o000y] So, couple of more monster ideas: 1. Ettin ThunderCommander <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> - same commander but throws not 'common' hammer, but lightning one, that damages with electricity and spawns arc of death under target's feet. 2. The Cardinal. Red Bishop (see above). Teleports instead of doing 'blur' movement, shoots with red projectiles and has a chance to ressurect after death; plus maybe some auxilary spells. What do you think?
Tue, 25 Dec 2007 14:29:09

Crimson Wizard

Just wished to mention. I reviewed 'rolls' folder images - some look really crazy <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> but he is a nice artist I think, I wonder what is he doing now, maybe he could come back and help us with SE? He was December 2005 here last time, not too much time ago, I joined your forum even earlier; Anyway, here what we've got there: 1) Ettin Swordsman - completed, only need to be cut in sprites, plus a little of coding to make sword fly away as a separate object on death (like centaur's). 2) Ettin with 2 maces wearing plate armor - completed; btw if he wielded Hammer instead of 2x maces this would be 100% Ettin Commander like I see him. 3) Doedricus - funny looking lizardman with sword, seems to be completed. 4) Black Ettin - heh, an afroettin lol, obsidian I suppose - who burns when dies. Completed. 5) Hangman - ugly ape-like barbarian with grand ax and in light armor. Looks completed. 6) Invisible Warrior - ghost-like knight with only armor visible, armed with sword. Looks completed 7) Legionary. A Fighter sprite with some sort of transparent mask(?) on his face. Completed, but frankly I don't get an idea of him (and don't like this one) <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> Maulotaur - well its a Maulotaur with death and iced sprites added. 9) "Ciclop" - haha, that one is cute. But I doubt it "fit the look & feel" in world of Hexen. Too weird and childish. 10) Lich - lol, a "black monk" from Heretic with a big ugly green head. If it is ok to use these sprites, I'd personally prefer have it as "The Hag" (see my 1st post) 11) Imp - err... a modified Doom Imp in helm and armor- looks like he's wearing swimming costume <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Not sure this can be used, since it's quite obvious it is a modification of Id Software art. 12) "Fire Bat" - not sure why it is called "bat", looks more as "fire elemental". Though idea is interersting, implementation is a bit weird. 13) Desert Arachnid. Looks like "driders" from AD&D (spider-centaur). It is very good, but one may notice that Doom2 Arch-Vile's sprite was used for human parts. 14) Unnamed "Creature" - bizzare looking troll in brown pants with 4 horns. Incompleted. 15) Arcanum Monk - an interesting concept (reminds me something I cannot yet recall), looks completed, but IMO its attack states should be edited. 16) Eskeletor Ettin - really cool skeletal half-decayed ettin, with some incompleteness on diagonal facing sprites. 17) Leonorus - cool and unique beast - looks like combination of lizard and leopard (modified Centaur's lower part I suppose). By the way - this could be used for that fast natural critter Firebrand mentioned. The thing I don't like about him is that he attacks with his thin paw instead of jaws. Also there are slight incompleteness on separate sprites. But if enhanced a bit it could be good new creature. Also, offtopic - what are those midis in 'rolls' folder? Are they are composed by Rolls too? Some sound very nice. PS. RambOrc, can you say this once again - which graphics/musical etc resources are allowed in KRPG? For example, can I use Heretic missile sprite/sounds in SE?
Tue, 25 Dec 2007 17:21:21

Firebrand

Those colored bishops look quite cool! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> But AFAIK, these can be done with color translations in Vavoom, so using the same sprites is a feasible thing now, we would only have to create sprites for new attacks of bishop or any enemies variants, which is cool IMO <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. The only problem I can find with color translations in Vavoom is that they are tied to the game pallete, but I don't think that would be a problem.
Tue, 25 Dec 2007 18:44:13

Crimson Wizard

[quote="Firebrand":34gj5g2z]But AFAIK, these can be done with color translations in Vavoom, so using the same sprites is a feasible thing now Well, if anyone would explain me how to use these at last! Hey Firebrand, what are those monster sprites in your folder on kdev? Like jumpies (running asses with a tail and jaws) and horrible creature hanging from ceiling. EDIT: Well, I tried translations, but it seems they only change blue colour (or one "default" colour range) <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> so it would be possible to make only simpliest variations ever.
Tue, 25 Dec 2007 20:18:34

Firebrand

The monsters you mention are from shadowcaster, Camper made a extracting tool for the data sets a while ago, it's on a running form in KDev. The translations need to have special table, which is formed from a pallete PCX file, if you look closely to the one in the KA source, you should give yourself an idea of how it works, it needs to be generated with vlumpy, which commands are defined in the basepak.ls file, you can define any number of translations AFAIK, Janis never answered the mail I sent him regarding this, and since the forums are down I can't check if this is true or not.
Tue, 25 Dec 2007 21:01:47

RambOrc

CW feel free to play around with any of that stuff and use non-obvious stuff from Heretic (if you see a golem or undead warrior you will know it's from Heretic but if you see a blue magic missile you might never notice). The more working and acceptable monsters and monster types we get for KRPG, the better. Lots of fun and interesting monsters can offset not so great maps by a lot.
Wed, 26 Dec 2007 15:03:37

Crimson Wizard

Firebrand, when you have time, can you help and split all those 'Rolls' ettins into separate sprites?
Wed, 26 Dec 2007 18:44:01

Firebrand

Sure! No problem, I'll get to it ASAP <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 28 Dec 2007 13:38:37

Crimson Wizard

By they way, back to these weird monsters. I have an idea, what if me make this one a new chaotic monster for SE? It could be recoloured to something like chaos serpents to look more hexenish. [img:7389am9d]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/jmpya1.jpg[/img:7389am9d][img:7389am9d]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/jmpya3.jpg[/img:7389am9d] [img:7389am9d]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/sjmpa1.jpg[/img:7389am9d][img:7389am9d]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/sjmpa3.jpg[/img:7389am9d]
Fri, 28 Dec 2007 13:42:50

RambOrc

This one looks like (and maybe is) one of the monsters from Shadowcaster, the "ancestor" of Heretic and Hexen.
Fri, 28 Dec 2007 13:45:52

Crimson Wizard

[quote="RambOrc":1w284f0i]This one looks like (and maybe is) one of the monsters from Shadowcaster, the "ancestor" of Heretic and Hexen. Yes, Firebrand mentioned it IS Shadowcaster. (I myself never played, but have vague memories seeing some screenshots from that game)
Fri, 28 Dec 2007 14:20:05

RambOrc

<!-- m --><a class="postlink" href="http://www.ravengames.com/shadowcaster/">http://www.ravengames.com/shadowcaster/</a><!-- m -->
Fri, 28 Dec 2007 14:51:41

Crimson Wizard

It was also Ravengames? Never thought about this. Heh, well, that's what I got: [img:1e01cs7p]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/jmpya1_se.jpg[/img:1e01cs7p][img:1e01cs7p]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/jmpya3_se.jpg[/img:1e01cs7p] [img:1e01cs7p]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/sjmpa1_se.jpg[/img:1e01cs7p][img:1e01cs7p]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/sjmpa3_se.jpg[/img:1e01cs7p]
Fri, 28 Dec 2007 15:36:59

RambOrc

This monster looked stupid even back in Shadowcaster so let's not try to get it into KRPG. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Fri, 28 Dec 2007 15:54:48

Crimson Wizard

I think it's cute <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> only needs modifications in attack animations, like it should attack by jaws instead of leg attack. Maybe it could be called Chaos Hound. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Heh, RambOrc, don't worry, I am just experimenting, if this is going to be stupid, we'll remove this one afterwards.
Fri, 28 Dec 2007 16:31:54

RambOrc

Well it can always be an Easter egg. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> BTW one 5+ years old idea for an Easter egg is with falling snow, in a winter forest with snow you have to protect Santa's sled from the monsters. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 28 Dec 2007 16:35:19

Crimson Wizard

You do not know about our KA Xmas "easter-egg" yet that I put secretly (only FB knows) <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> (I really hope he will finish with KA maps soon and this be revealed at last)
Mon, 31 Dec 2007 23:24:29

Crimson Wizard

Made Ghost monster based on Holy Spirit sprites. Not very tough, but fast, flying and can pass thru walls... looks eerie <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 10 Jan 2008 13:54:52

Crimson Wizard

More creature sprites found, now in koraxdev_old. 1-3. Colored Wendigos: Green(?), Red (infernal) and Grey (stone?). All completed. 4. Dark grey coloured Sabreclaw (from Heretic); single sprite (en face). 5. Red-coloured Hexen gargoyle, looks nice; single sprite (en face). 6. Similar red-coloured Hexen gargoyle but without flames around it. 1 sprite. 7. Heretic ghost knight wearing golden armor. 1 sprite 8. Bloody-coloured Ghost. 1 sprite. Well, since I already made Ghost monster I may use similar coloring style to make enhanced creature. 9. Heretic Black Wizard with robe colored red. 1 sprite. 10. City Mage, without attack and death animations. 11. Cleric without helm. Completed. 12. "Conan" - warrior without helm. No attack&death animations. Also some townfolk sprites, mostly 1 sprite per character, but "woman" has 3 frames.
Thu, 10 Jan 2008 16:44:54

RambOrc

Since you can't fight in town, town NPCs don't need those frames. Also, some NPCs might be fine with just a single frame (like vendor standing behind a counter).
Wed, 16 Jan 2008 11:45:14

Crimson Wizard

[img:1ymloc0p]http://downloads.orcishweb.com/koraxdev/koraxrpg/shots/advisor.jpg[/img:1ymloc0p] I invented new kind of monster that perhaps could be even more deadly than Hereisarch in some situations. It is called Dark Advisor (he's a black&gold colored Bishop). [img:1ymloc0p]http://downloads.orcishweb.com/koraxdev/crimson/se/sprites/BISHA1_apply_red_darken.png[/img:1ymloc0p] Specifics: - has 1000 HP (for information: Bishop has 130 and Heresiarch has 5000); - moves faster; - becomes invisible and non-shootable during evasive action (looks like he's teleporting on short distances), thus player cannot predict where he is moving; - has 2 types of common attacks: first shoots a white swirling projectiles in bishop style, but these do more damage and have increased homing abilities, second launches several consequent arcs of golden projectiles (see first screenshot above); single missile does little damage but there are 3-4 dozens of them fired at once. - ressurects after death with less health and decreasing chance to ressurect next time after each ressurection (first time is 100%, next is 50%, next is 33% etc). His initial health is divided by number of previous deaths (so first time he revives with full health, second with half, next with one third part etc). So battling him requires not only skills but luck also, since he may be finally destroyed after second death or after 10th (that's in theory, in my practice he never ressurected more than 4 times). - Casts 4 spells (conjuration state lasts a bit less time than Heresiarch'es): - Kinetic Shield - this spell make Dark Advisor reflect vs most missiles except for blaster ones (those that fly very fast) and ripping ones (those that pass thru monsters); currently only 2 missile weapons can hit him while he's protected: Mages' Saphire Wand and Cleric's Firestorm. He can be still hit by melee weapons and explosions. - Mirror Image - spawns up to 3 illusionary clones of himself. These clones can use only common attacks, they cannot cast spells and do not ressurect; and they are killed by single hit (no matter how many damage is dealt). They also die if original Advisor was killed. - Summon Bishops - spawns up to 3 bishops of two kinds - Dark Bishops or Dark Cardinals (last ones is an advanced version of Bishops I created earlier, they have a bit more powerful attack, evade invisibly and ressurect) - Golden Storm - spawns a hazardous rain of golden drops that follows target for some time (its looks similar to Heretic firerain). I shall polish this creature for some time, then perhaps shall make a short fraps movie.
Thu, 17 Jan 2008 13:19:45

Crimson Wizard

<!-- m --><a class="postlink" href="http://youtube.com/watch?v=WnLfgwgzTzk">http://youtube.com/watch?v=WnLfgwgzTzk</a><!-- m -->
Thu, 17 Jan 2008 13:34:44

Firebrand

Cool! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> But it indeed would work as a boss monster for some part(s) of the game IMO <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 18 Jan 2008 14:21:05

Firebrand

I'll begin working on the sprites ASAP <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 20 Feb 2008 11:14:17

NeoWorm

My ideas: Variations for Heretic Death knights: -Sword and shield variant, similar to what eriance made but without cloak, with more pieces of armor, different helmet and mainly different shield (maybe the one Hell Warrior uses) [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/DeathKnight.png[/img:3opfa9e7] -Bow Variant similar to Hexen II Death knight. This one will replace old Heretic Death knight in matter of behaviour. I never liked how Death Knight were able to throw axe across whole level, I know they were magical axes but... -Axe variant - only diferent behaviour, it will be more close combat oriented, little faster and able to throw axe not so far away (axes will be influenced by gravity). Variations for Hexen Ettins (I read about them somewhere around, dont remember where) -Two Axe Ettin without shoulder pads but with helmet - faster, deadly when close (fast attack), same HP or less than normal ettin. -Armored Ettin with two maces/other weapon. I found sprite sheet on file server but I really dont like its armor. I will make a new one with chainmail and maybe with helmet (but it would be better for leader) -Ettin Leader. Idea from your forums. Armored, with hammer and helmets (different on each head) -Ettin Serpent Rider. Classical ettin riding on Chaos Serpent. The monster will be almost the same as classical Chaos Serpent but it will have more HP, when hurt enough it will become faster (Just like DSparills serpent) and it will drop Ettin when killed. Maybe the rider could use some other type of attack, like tossing Flechettes for example. I can also try to make some variations to KDiZD Satyr. Something similar to Diablo 1 Goat Clans (with bow or with maul). [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/Satyr.png[/img:3opfa9e7] KDiZD Shadow would fit into HeXen univers too. [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/Shadow.png[/img:3opfa9e7] I can also try to make some new Shadow creatures, someone on ZDooM org proposed a Shadow Giant idea. [img:3opfa9e7]http://img517.imageshack.us/img517/5387/shadowkingmu1.png[/img:3opfa9e7] Another almost complete monster is this barbarian. [img:3opfa9e7]http://img404.imageshack.us/img404/6558/barbargl9.png[/img:3opfa9e7] Its from Cyclones game from Raven games. And it only needs rotations for attack (which will be like new 20 sprites = hell). Some weapon variations also possible. Last think I could do at the moment is to revamp Gargoyle from Ichors Carnage Galore (Hexen II gargoyle) to make less obvious that its a model rip. His wings are terrible. Also some Eriance monsters can be used. Many of them feel more HeXenish than DooMish: [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/Fallen.png[/img:3opfa9e7] [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/Helemental.png[/img:3opfa9e7] [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/Sentinel.png[/img:3opfa9e7] [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/Vulgar.png[/img:3opfa9e7] [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/Watcher.png[/img:3opfa9e7] Double Maul Minotaur is cool too, but curent version is converted into DooM palette, which will lead to color lose compared to the original when converted back into Heretic/Hexen palette. I can send a mail to Eriance if he doesnt have version in original colors. [img:3opfa9e7]http://www.realm667.com/images/stories/doom/beastiary/HellApprentice.png[/img:3opfa9e7]
Wed, 20 Feb 2008 13:58:11

Firebrand

Nice ideas there <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, Crimson Wizard is already doing some new enemies for the RPG, so I guess he can check these out and see which can be implemented in the current development version <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 20 Feb 2008 14:21:02

RambOrc

Serpents should be ridden by wizards only, not by dumb monsters.
Wed, 20 Feb 2008 14:40:19

Crimson Wizard

If you wish to know, currently I have coded following monsters that could need sprites: 1. Ettin Slinger. Basicly is a ettin that can shoot arrows (arrows were in original Hexen already). I am still in doubts should it still have mace with him for melee attacks or not. If yes, than perhaps he could have a small mechanical bow tied to his left arm; otherwise he should carry average sized crossbow. 2. Ettin Commander. The one with throwing magical fiery hammer. Should have armour! Also, if you will make this one, an even more powerful version could be made called Ettin Thundercommander (sounds a bit like gruppenfurer, heh <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ) - that one should wield a lightning hammer. 3. Magma Stalker. Should be reddish Stalker, maybe with some other changes to its look. 4. Lava Dweller. This one is completely new to Hexen world. Due my concept, it should be a big head like an Easter Island statue, obsidian with fiery scars all around, which spits fireballs. Also - these have sprites but maybe some enhancements could be made to their look 5. Dark Cardinal. Red Dark Bishop. 6. Dark Advisor. Black Dark Bishop (see movie and screenshot posted above in this thread) I also like your idea about fletchette-throwers. Maybe make foot ones instead of serpent riders? They could throw grenades along high arc.
Thu, 21 Feb 2008 12:56:03

Ichor

If ettins are going to be riding something, it should be more of a salamander/alligator type of creature. Heh, yeah, those gargoyle wings weren't all that great, but they were the best I could come up with at the time. Maybe sometime in the future I might make some improvements, but that won't be for quite a while. For some odd reason, that barbarian looks to me like it's a little bit stretched out horizontally.
Thu, 21 Feb 2008 14:41:12

Crimson Wizard

By the way - [quote="NeoWorm":3ohb8360]Double Maul Minotaur is cool too, but curent version is converted into DooM palette, which will lead to color lose compared to the original when converted back into Heretic/Hexen palette. I can send a mail to Eriance if he doesnt have version in original colors. You can use XWE (<!-- m --><a class="postlink" href="http://www.doomworld.com/xwe/">http://www.doomworld.com/xwe/</a><!-- m -->) which have an ability to save converted bitmaps from WAD as hi-color.
Fri, 07 Mar 2008 08:00:43

doomjedi

I can do any of the recoloring needed. Also there are games that have nice monsters we can use.....those include DaggerFall, In Purcuit of Greed and others. All can be easily recolored by me. Just send me the sprites and which color you want them.
Tue, 14 Oct 2008 13:29:50

Crimson Wizard

Found in my archives, 3 pics of combined monsters, not that we can use them as-is, but might be someone like these and make something of similar concept. GargBull: [img:1e5129k6]http://downloads.orcishweb.com/koraxdev/crimson/temp/gargbull.jpg[/img:1e5129k6] DemonTaur: [img:1e5129k6]http://downloads.orcishweb.com/koraxdev/crimson/temp/demontaur.jpg[/img:1e5129k6] [img:1e5129k6]http://downloads.orcishweb.com/koraxdev/crimson/temp/demontaur2.jpg[/img:1e5129k6]
Tue, 14 Oct 2008 13:48:52

Firebrand

Hehehe! I've already made my own version of the demontaur, heh! <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> I'll upload the sprites I've got for it once I'm done with other things for KA <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Mon, 03 Nov 2008 14:37:20

Crimson Wizard

<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/temp/ettinhell.zip">http://downloads.orcishweb.com/koraxdev ... inhell.zip</a><!-- m --> A video in archive (~6 MB); I put it temporarily there, it's demonstrating first version of Ettin Grenadiers in action <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 03 Nov 2008 15:00:19

RambOrc

Fun! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 03 Nov 2008 15:07:26

Firebrand

That's cool! I remember I had some ideas for something similar a long time ago, before even DECORATE was around.

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