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SE Bestiary Discussion

Thu, 05 Feb 2009 14:08:08

Stryker

I figure if a new topic is started it will be easier to find information/whatever, rather than cluttering up the previous SE Monsters topic. So we can use this one for the discussion. <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> Good job on implementing those monsters, you guys. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 05 Feb 2009 14:11:11

Crimson Wizard

Yeah, but still waiting for corresponding sprites, 'cause different ettin types use same ettin sprites at the moment.
Thu, 05 Feb 2009 14:12:20

Stryker

Yeah, but still, if they do different things then its good. <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> Sprites are easy to change.
Thu, 05 Feb 2009 15:25:21

Firebrand

May I suggest you (CW <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->) to make a list of the new spells so that we can convert them to be 'generic' for both players and monsters? I've done this with some of the existing spells from KMOD, and I think it's going to be good for the RPG to allow monsters to have a certain charge of spells/inventory items <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->. As for sprites, I think as Stryker here <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->, we can have sprites for the smaller variations of monsters later on development, I'm totally busy now with coding the weapons and HUD <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. Once I finish those, I might get to work on some sprites for new monsters and variations <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Thu, 05 Feb 2009 17:05:46

Crimson Wizard

[quote="Firebrand":2nboo7cw]May I suggest you (CW <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->) to make a list of the new spells so that we can convert them to be 'generic' for both players and monsters? I've done this with some of the existing spells from KMOD, and I think it's going to be good for the RPG to allow monsters to have a certain charge of spells/inventory items <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->. I am not sure I know what "new" spells you mean, and how they should be "converted". All spells I added so far are generic.
Thu, 05 Feb 2009 17:36:55

Firebrand

I meant the spells for the dark advisor, but if they are already generic (not only methods for that class), then there's no need to worry about it <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->, they don't need anymore work.
Thu, 05 Feb 2009 18:33:41

Crimson Wizard

Oh, I see. Advisor's standard attacks are methods. Kinetic Ward is ActorCondition (generic) Mirror Image is in class method (spawns X extra bishops and sets bMirrorImage flag for them) Summoning is in class method (simple spawning) Golden Storm is SpellInstance (generic), but customized in class method (i.e. some parameters are set in method).
Thu, 05 Feb 2009 19:24:59

Firebrand

Good! Thanks a lot! <!-- sorc^^ --><img src="{SMILIES_PATH}/orc^^.gif" alt="orc^^" title="orc^^" /><!-- sorc^^ -->
Thu, 26 Feb 2009 21:26:06

NeoWorm

Hello - Long time no see. I am working on Magma Stalker, should be finished soon. I will have also few more HeXen thingies done soon.
Thu, 26 Feb 2009 21:40:28

Crimson Wizard

[quote="NeoWorm":70hgwake]Hello - Long time no see. I am working on Magma Stalker, should be finished soon. I will have also few more HeXen thingies done soon. Yeah, long time, but it is very nice to see you again. I was wondering when we will have new art for SE <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 26 Feb 2009 22:18:31

NeoWorm

Here is preview - Red flames will be changed into clasical HeXen style flames and I will also change lava splashes to have right shade. [img:6916ha95]http://xs536.xs.to/xs536/09094/magmastalker844.png[/img:6916ha95] And for new art - try to rape HeXen&Heretic resource thread on ZDooM.org. Lot of new useful stuff.
Thu, 26 Feb 2009 22:32:13

Crimson Wizard

Looks very nice! BTW I found this in your thread on zdoom forums: <!-- m --><a class="postlink" href="http://forum.zdoom.org/viewtopic.php?p=390314#p390314">http://forum.zdoom.org/viewtopic.php?p=390314#p390314</a><!-- m --> A magical flying sword, frankly I was thinking about such monster long ago. Maybe we may use it in SE, or make something similar? There are also lots of cool weapons there <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 26 Feb 2009 22:37:13

NeoWorm

We can make complete set of various magical flying weapons - Ettins mace can be next...
Thu, 26 Feb 2009 22:38:49

Crimson Wizard

[quote="NeoWorm":iysdmz3w]We can make complete set of various magical flying weapons - Ettins mace can be next... Heh. We actually planned a Shield of Blades spell that makes magical weapons fly around mage, attacking close enemies.
Thu, 26 Feb 2009 23:45:46

Sahadia

Hey!, very nice work, I really like the magma stalker sprites, I´ve also checked the other thread at ZDoom forum, and I really think that something like that for the Shield of Blades spell would be very nice. I also liked the chainmail ettin, that’s how I’ve always thought the ettin should be. Keep up the good work!!
Fri, 27 Feb 2009 14:28:48

Firebrand

That's a cool sprite! I would like to see the complete set <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->, keep up the great work.
Fri, 27 Feb 2009 19:37:01

NeoWorm

This is final look. Right now 1/3 of sprite sheet is complete. [img:23jaosvz]http://xs536.xs.to/xs536/09095/magmastalker373.png[/img:23jaosvz]
Sun, 01 Mar 2009 15:51:28

Crimson Wizard

NeoWorm, I wonder, can you draw a "burrowing" stalker variant, like the one who travels undeground? Maybe of some "earth" brown colour. Perhaps it should only have melee attacks. Also I have a weird thought about "undead" stalker, pale-coloured, with torned membranes (the flesh between his arms and body you can see on original "swimming" sprites) or something, similar to how death wyvern looks.
Sun, 01 Mar 2009 19:15:48

NeoWorm

Earth variant is definitely good idea, I will try to make it. Only its a piti that you didnt said it sooner, I will need to make another recolor and then remove the cape again. If I knew it sooner I would remove the cape on the original colored sprites and then recolored it. Nevermind About the undead one I doubt about its usefulness. I cant imagine any useful and different behaviour for it. It can end up as a only different "skin" for classical stalker. Maybe focusing on more useful monsters could be better. Hence sprite should be quite simple.
Sun, 01 Mar 2009 19:59:32

Crimson Wizard

Oh, okay. Well, we still got 3 ettins that already are coded, but does not have appropriate sprites: Ettin Slinger (I still don't know how it should look like, but it shoots arrows; btw thus he should be probably renamed to bowman), Fletchetter/Grenadier, and Commander (ettin with hammer); and also maybe Ettin Thundercommander, which I was thinking in past but haven't yet put him to game, he should look more armored than Commander and wield Lightning Hammer. IIRC we have 3 ettins drawn by Rolls, but none of them precisely fit any of those concepts.
Sun, 01 Mar 2009 23:10:40

NeoWorm

Chainmail ettin will come soon (I hope) after that I can try to make a Grenadier. What about sword in one hand flechette in other, shoulder pads without spikes and some more flechettes on belt?
Mon, 02 Mar 2009 00:03:18

Crimson Wizard

[quote="NeoWorm":ypyk1ho6]... I can try to make a Grenadier. What about sword in one hand flechette in other, shoulder pads without spikes and some more flechettes on belt? In current implementation they do not have any melee attacks at all, but we may add this.
Mon, 02 Mar 2009 09:19:25

RambOrc

You mean if you fight a grenadier in melee range he will throw flechettes and damage himself too?
Mon, 02 Mar 2009 11:09:00

Crimson Wizard

[quote="RambOrc":1oklrm1b]You mean if you fight a grenadier in melee range he will throw flechettes and damage himself too? Approximately so, I made it set a time bomb and blow anyone come close... and usually himself. But that's silly, I know, so making melee attack for him would be useful. <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 04 Mar 2009 12:18:09

Ichor

There's a mod for ZDoom I've been helping with for a while now. While it has tons of monsters, the Might & Magic ones could be particularly useful. For instance, this.
Wed, 04 Mar 2009 12:35:38

Crimson Wizard

[quote="Ichor":jmd7dw2j]There's a mod for ZDoom I've been helping with for a while now. While it has tons of monsters, the Might & Magic ones could be particularly useful. For instance, this. Hahaha, it looks like they put all possible kinds of monsters and weapons in it. Weird, but should be funny <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> I can barely see a boss monster on that video because of low quality, but it reminds me Lich from HoMM 3.
Wed, 04 Mar 2009 14:00:04

Ichor

Yeah, that's where that sprite is from (not sure which number though).
Wed, 04 Mar 2009 14:07:16

Crimson Wizard

I know a webpage here: <!-- m --><a class="postlink" href="http://www.realm667.com/index.php?option=com_content&task=blogcategory&id=38&Itemid=105">http://www.realm667.com/index.php?optio ... Itemid=105</a><!-- m --> they have store a lot of monsters done with DECORATE by different people, and some of them look fantasy-style enough to be put in our project, if needed, or used as a base for sprite editing. They already have all sprites and decorate code there.
Wed, 04 Mar 2009 16:37:23

Firebrand

Or even create/modify DECORATE if we wish <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Thu, 05 Mar 2009 22:10:04

Crimson Wizard

I just got another idea for future perhaps. If you look at some of the fire gargoyle sprites (e.g FDMNA3) it looks a bit like demon is walking on four legs. So the idea is, maybe make a larger gargoyle that can both fly and walk on ground and have ground attacks as well. Idea is still raw, but I think it would be cool, for example, if this "advanced" fire demon had archvile-style ground attack (we can use firestorm spell for that) (see FDMNK1 and imagine he is standing on ground).
Fri, 06 Mar 2009 20:25:57

Firebrand

It's a nice idea <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->, it would be cool to make this monster to decide to fly or walk <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Mon, 09 Mar 2009 22:46:04

Sahadia

It could fire in the ground, something like the Maulotaur.
Tue, 17 Mar 2009 19:36:05

NeoWorm

Finaly! [img:z84xofzv]http://xs537.xs.to/xs537/09122/magmastalker_126.png[/img:z84xofzv]
Tue, 17 Mar 2009 21:57:36

Crimson Wizard

Great! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> Now.. if someone would cut those into pieces...
Wed, 18 Mar 2009 00:52:20

Firebrand

Even better... implement them in game... <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 18 Mar 2009 12:04:11

Crimson Wizard

[quote="Firebrand":2q8qdzph]Even better... implement them in game... <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) --> monster is already in game, just put new sprite names to decorate script.
Sat, 04 Jul 2009 18:50:27

Crimson Wizard

In one of the older threads here on forum (circa 2002-2003) I discovered a link to some Heretic 3 fan project concept. It mentioned such ideas as magic turrets and monster generators (destroyable?). I wonder if we may use these for SE.

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