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Wed, 19 Nov 2008 01:54:44

Valherran

What would the Flechette do if Corvus, Witch Haven, and the Doom Marine used it on KA? There happy? <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 19 Nov 2008 09:17:59

RambOrc

Same as the other 3 classes, every player class in KA can switch between the three different flechette modes. <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 19 Nov 2008 11:01:21

Crimson Wizard

Marine should possibly drink them and spit out alcogol vapors to confuse enemies... j/k <!-- sorclaught1 --><img src="{SMILIES_PATH}/orclaught1.gif" alt="orclaught1" title="orclaught1" /><!-- sorclaught1 -->
Wed, 19 Nov 2008 11:06:53

RambOrc

Also, for completeness of answer, in earlier versions of KA when classes couldn't switch between flechette modes the three non-Hexen classes were each paired with a Hexen class for flechette functionality: marine with warrior, heretic with mage (replicating original Heretic functionality of the time bombs), hero with cleric.
Thu, 20 Nov 2008 00:17:16

Valherran

That seems a lil boring, couldnt we just make up a new function for them?
Thu, 20 Nov 2008 00:22:12

RambOrc

With any of the 6 classes you play, you get 8 unique primary and 6 non-unique secondary weapons. That's a total of 54 weapons. How boring is that?
Thu, 20 Nov 2008 11:41:31

Crimson Wizard

[quote="Valherran":3oahxw1b]That seems a lil boring, couldnt we just make up a new function for them? You know, seriously, in the heat of the deathmatch it is probably the least thought that may come to a mind of a player - that the fact that everyone can use flechettes in all 3 modes at will is boring <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 22 Nov 2008 00:48:02

Valherran

[quote="RambOrc":20qlvwx9]With any of the 6 classes you play, you get 8 unique primary and 6 non-unique secondary weapons. That's a total of 54 weapons. How boring is that? The reason why i say it is that, any person with basic knowlegde of Hexen would expect the flechette to do something different for all classes. <!-- s8) --><img src="{SMILIES_PATH}/orccool.gif" alt="8)" title="Cool" /><!-- s8) -->
Sat, 22 Nov 2008 12:17:16

Firebrand

Believe me when I say this <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->, wait for the next beta, you'll see that it's not important at all, heh! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 22 Nov 2008 15:13:03

Crimson Wizard

[quote="Valherran":14je0cx5]The reason why i say it is that, any person with basic knowlegde of Hexen would expect the flechette to do something different for all classes. <!-- s8) --><img src="{SMILIES_PATH}/orccool.gif" alt="8)" title="Cool" /><!-- s8) --> Yeah maybe, but we ended with giving player more tactical abilities, that is - ability to use all three flechette mode according the situation.
Wed, 04 Feb 2009 17:51:22

VikingBoyBilly

Maybe the other 2 modes from Hexen 2 could be added. The tripline and the heat-seeker. Not sure how it could work in Hexen... And I'm pretty sure the Paladin got a MUCH BIGGER explosion than the fighter's fletchette, with more power than the mage and a more controllable throw than the fighter. What gives with that non-balance? <!-- sorcstupid --><img src="{SMILIES_PATH}/orcstupid.gif" alt="orcstupid" title="orcstupid" /><!-- sorcstupid -->
Wed, 04 Feb 2009 19:21:48

RambOrc

Before you further disgrace yourself, let me inform you that Hexen II is held in a pretty low esteem by quite a few people here. <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> It had awesome architecture for its time but in pretty much every other way it was inferior to Hexen.

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