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RambOrc
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RambOrc
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The character development - what there is of it. During the course of the game you acquire six alternative bodies with various capabilities (seven counting the human one you start with). The problem here is that each time you acquire one, the next level is so obviously tailored to require what that body can do, and after that the body is almost never used again. The only exception is levels 24 and 25, which were added to the CD-ROM edition of the game and require at least five of the seven forms to successfully negotiate. The endgame - only need one form for that. It's over pretty quickly and fairly simply, considering the time spent leading up to it.Ok. But don't you think it's a very interesting class idea ? There is enough conceptual difference between Fighter and Mage/Cleric. But not so much between Mage and Cleric. Both use mystic powers to attack from afar. "More melee than mage" doesn't count, because Mace of Contrition is not a viable weapon. Meanwhile a shapeshifter is much better defined, and fundamentally different in gameplay. If I were to design a mod - I don't see much point in clinging to a poorly defined concept like Cleric. I'd go for shapeshifter instead.
RambOrc
borsuk
RambOrc
borsuk
Already in KMOD 2, if you scale the Strength attribute to the maximum possible, the mace becomes a pretty powerful weapon. If there would have been no limit on the points you can put into strength for cleric, you could have beaten up everything but the bosses by the last hub.This is in my opinion not necessarily a bad thing. I think enemies and battlefields should be such that player would want to gain ranged weapons. Think about Dark Bishop.
Also, the cleric's spellcasting system will work differently than that of the mage, and the type of spells will be different as well.I look forward to trying that for sure. ----------------- Talking to myself a bit more. Telling other people what to do is essential part of any religion. Commandments, various sets of do and don'ts. Religion affects one's playstyle in physical world. Religion is an essential part of Cleric ==> Arbitrary rules and restrictions should be a part of playing Cleric. Then if player follows this rules he gets access to extra powers. No game over screen if you sin, however.
RambOrc
Already in KMOD 2, if you scale the Strength attribute to the maximum possible, the mace becomes a pretty powerful weapon. If there would have been no limit on the points you can put into strength for cleric, you could have beaten up everything but the bosses by the last hub.This is in my opinion not necessarily a bad thing. I think enemies and battlefields should be such that player would want to gain ranged weapons. Think about Dark Bishop. It was meant as a good thing in KMOD, not a bad one.
Valherran
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NeoWorm
RambOrc
NeoWorm
RambOrc