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question about Death Kings

Sat, 07 Mar 2009 21:28:11

jgf

This is probably not the place for gameplay information, but I've found nothing in walkthroughs and all other Hexen sites have long since departed. In the Death Kings level with the Constable's Gate, at the end of the Locus Requiescat you acquire the axe key. Back at the Constable's Gate, this opens a panel with a switch behind it. What does this switch activate? This is so near the end of the level there's nothing left to explore; and I've actually finished the level without actuating this switch.
Sat, 07 Mar 2009 21:57:55

Crimson Wizard

If you have a map editor, use it to open the map and check yourself <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> No, seriously. (I haven't played DK so far) EDIT: I couldn't stand it and tried myself <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> Since I didn't know the map, firstly I searched for Axe Key Door texture (D_AXE). The line just before has "Script Locked Execute" action, it executes script 15 if player "uses" it while having proper key (axe key perhaps).
script 15 (void)  
{
    if(mapvar10 == 0)
    {
        Ceiling_RaiseByValue(const:27, 16, 32);
        mapvar10 = 1;
        tagwait(27);
        setlinetexture(18, SIDE_FRONT, TEXTURE_MIDDLE, "SW52_ON");
        if(++mapvar12 == 2)
        {
            Door_Open(const:29, 16);
        }
    }
}
Obviously, it raises a panel to show a switch, sets a switch "ON" texture and under some condition opens door with tag 29... Same condition is mentioned in script 16 that is very similar to 15. It is run by similar switch that is positioned right opposite to the one beyond locked panel. So, basically, if both switches are pushed, door 29 will open. Heh, and door 29 is a secret wall just around the corner, in the same room actually. And there is a teleport to map 52 ("Ordeal") <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 11 Mar 2009 19:55:55

jgf

Interesting. The switch opposite the one activated by the axe key can be activated as soon as you enter that area. I've forgotten which area is "Ordeal", but there is a teleport behind a sliding wall panel adjacent to these switches which isn't dependent on either switch being triggered (maybe there's a glitch in my install, but I've never had to use either switch to access this teleport). The only other teleport in this area is opened once you place the heart on the pedestal in front of it, this is the one that takes you to the next level. FWIW, you don't have to kill the Heresiarch in this room (it's unusual to run into one at the start of a level, but there he is). Keep opening the front doors (can only be done from outside) til he wanders out, then run inside. The doors will close trapping him outside. You can run up either of the short stairs inside by the doors and take potshots at him (I've damaged him/them enough to eventually have ten Heresiarchs in that area at one time); since you are on a landing above his head, he doesn't get a good shot at you. (Other than experience points, in Kmod, there's no need to kill him as there's apparently nothing activated by his demise.)
Wed, 11 Mar 2009 21:06:32

Crimson Wizard

[quote="jgf":wq934ewk]Interesting. The switch opposite the one activated by the axe key can be activated as soon as you enter that area. I've forgotten which area is "Ordeal", but there is a teleport behind a sliding wall panel adjacent to these switches which isn't dependent on either switch being triggered (maybe there's a glitch in my install, but I've never had to use either switch to access this teleport). You know, that's funny, but I just checked, and it looks like that secret door can be opened simply by "using" it, so actually there's no need to push the switches. A mapper mistake, perhaps.
Sat, 14 Mar 2009 03:50:33

Ichor

Or you could just pick up the steel key, which is in Market Place (on the raised platform just outside the first building).

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