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jgf
Crimson Wizard
script 15 (void) { if(mapvar10 == 0) { Ceiling_RaiseByValue(const:27, 16, 32); mapvar10 = 1; tagwait(27); setlinetexture(18, SIDE_FRONT, TEXTURE_MIDDLE, "SW52_ON"); if(++mapvar12 == 2) { Door_Open(const:29, 16); } } }Obviously, it raises a panel to show a switch, sets a switch "ON" texture and under some condition opens door with tag 29... Same condition is mentioned in script 16 that is very similar to 15. It is run by similar switch that is positioned right opposite to the one beyond locked panel. So, basically, if both switches are pushed, door 29 will open. Heh, and door 29 is a secret wall just around the corner, in the same room actually. And there is a teleport to map 52 ("Ordeal") <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
jgf
Crimson Wizard
Ichor