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New Work Uploaded

Fri, 07 Nov 2003 16:35:56

Nightwolf

Ok, here is the work i made the last two days. I made a directory called nightwolf, and i put there a few zips. Please, tell me how are. This night i will show some pics that helps to make new weapons using actual cleric/knight hands. I uploaded to <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/">http://www.koraxdev.korax-heritage.com/nightwolf/</a><!-- m --> Thanks Moose for your help! Enjoy <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 07 Nov 2003 16:45:40

Firebrand

Hey!! This is cool stuff!! it looks very good Nightwolf, your ideas are nice!
Fri, 07 Nov 2003 17:16:48

Nightwolf

Thanks. The hand of wizard was my girld friend work and idea BTW. But i think first i need to know how will be the weapons. I mean, like daggerfall, when every weapon can be changed into another colour to make different material? I think this could be cool. Another idea, a attack system like daggerfall (again) So, if you press the attack button, dont attack, instead, you must move the mouse, and then, make the attack. "up attack" "down attack" "left attack" "Right attack" i think this could be GREAT for spells where you must "paint" the spell with the mouse.
Fri, 07 Nov 2003 17:47:08

RambOrc

I'm against this - I prefer Heretic and Hexen over a dozen more or less similar titles exactly because of the simplicity of controls.
Fri, 07 Nov 2003 17:52:27

Nightwolf

I said that because i think i can make the anims. Ok then. And what about the different colour of the wepons to make different effects or materials? I mean, a green Mace will be a magic venom mace or an Orcish Mace? Or an Orcish Mace with Aura will be magic? Then again, we need to make every aura with every colour of the wepon, or can be matched by programming? EDIT: More things - And what about adding charging hit? So if you press attack button long enough, you can deal more damage. Usefull for knights. Or no change will be made with this, you press, you attack.?
Sat, 08 Nov 2003 04:35:00

Nightwolf

More thing uploaded. Only tests, but... anyway, <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/mage_hands.zip">http://www.koraxdev.korax-heritage.com/ ... _hands.zip</a><!-- m --> and <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/Mage_Two_Hands.zip">http://www.koraxdev.korax-heritage.com/ ... _Hands.zip</a><!-- m --> Good night! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 08 Nov 2003 04:59:22

Ichor

Those files in that second zip file are all .map files, and I can't see them.
Sat, 08 Nov 2003 13:43:34

Moose

Different colour aura on weapons is all good, in SE and TSP we plan on having mages that can enchant your weapons for you. I think. And the mage reload animation could also be useful later on when we have the mage's staff for SE sorted.
Sat, 08 Nov 2003 16:04:05

Nightwolf

[quote="Ichor":2lncdvcr]Those files in that second zip file are all .map files, and I can't see them. Upss... sorry. File again uploaded. But for mage reload anim will be two different graph (one the staff, another the hand) or need to be the same graph? EDIT: <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/Knight_Cleric_Hands.zip">http://www.koraxdev.korax-heritage.com/ ... _Hands.zip</a><!-- m --> The cleric and knight hands ready to use with more weapons. Its possible to change the hand to make different angle (like i did with the witchhaven sword)
Sat, 08 Nov 2003 17:18:22

Moose

[quote="Nightwolf":68q03dls]But for mage reload anim will be two different graph (one the staff, another the hand) or need to be the same graph? Not sure, Janis may be able to answer. Personally I would guess it would have to be all one sprite.
Sat, 08 Nov 2003 17:33:15

Nightwolf

The mage staff will be the same in Hexen, or will be different? Any sketches from it?
Sat, 08 Nov 2003 19:18:46

RambOrc

I think the color of the weapon would make it's made of a different material, i.e. a green mace could be called a "Jade Mace". Effect might be signalized by small symbols on the weapon, but it might not be necessary at all. Charging up weapons: once again a no go since that would complicate the fighting engine, I want all Korax mods to have a fight engine as simple as the one that made DOOM most popular computer game of all times. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> As for the Mage's staff, I'll leave that to you artists - it can look like the Sapphire Wand or like the Bloodscourge, or completely different. Indeed that might be the best, as it's one single staff that can cast a bunch of spells, meaning only the aura surrounding it (and maybe the runes glowing on it) would change when switching weapon slots.
Sat, 08 Nov 2003 19:26:58

Nightwolf

When switching the spell i'm thinking a nice anim. I think can be made with the wizard's hands. Could be great. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Ok then, i will made EVERY weapon with every colour i can made. And handed by cleric and knight. But please, anyone can help with adding "colour" to WitchHaven weapons? Are so... "photograpic" that are hard to edit... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sat, 08 Nov 2003 19:32:31

RambOrc

I'm not sure whether you know but there is one weapon in Witchaven I'd very much love to have in Korax mods, the Morning Star. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sat, 08 Nov 2003 19:44:08

Nightwolf

yes... I think is the best weapon made in that game. Also i like the dagger, and the idea of getting out from the... "mage clothes" (i dont know the english word of "manga")
Sun, 09 Nov 2003 01:53:53

Firebrand

Ok then, i will made EVERY weapon with every colour i can made. And handed by cleric and knight. But please, anyone can help with adding "colour" to WitchHaven weapons? Are so... "photograpic" that are hard to edit...
Do you have the weapons in any of the stuff you just uploaded?? Tell me what do you have in mind and I will give a look at the weapon and help you with it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> . By the way, I might upload the armored ettin I have been working on, I have to "check" it inside the game, because some colors may screw up and look awfull with the Hexen pallete (I worked it on a different palette than the one in Hexen), anyway you can give it a check and tell me what you think, OK??
Sun, 09 Nov 2003 02:53:28

Nightwolf

Ok, knight and cleric with axe with every colour. <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/knight_full_axe.zip">http://www.koraxdev.korax-heritage.com/ ... ll_axe.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/cleric_Full_Axe.zip">http://www.koraxdev.korax-heritage.com/ ... ll_Axe.zip</a><!-- m --> Yep, the last two things i uploaded was the shield with cleric arm and the witchhaven sword with the fighter arm. And of course, upload it, i will check it! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> EDIT: Added cleric axe too and added gold axe to knight. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 09 Nov 2003 10:28:27

RambOrc

Hey Nightwolf you're doing quite an amazing amount of work... I'm still stunned by your speed. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 09 Nov 2003 16:57:41

Nightwolf

Nah, when you get free time... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Now i'm looking Blood and Shadow Warriors... they got nice hands that can be usefull. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I like the first weapon in blood, can be usefull for making a lance.
Mon, 10 Nov 2003 01:42:38

Nightwolf

New Weapon. Bo from heretic. Knight and cleric hands. <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/Knight_Cleric_Bo.zip">http://www.koraxdev.korax-heritage.com/ ... ric_Bo.zip</a><!-- m --> BTW, new file with description: <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/file_description.txt">http://www.koraxdev.korax-heritage.com/ ... iption.txt</a><!-- m --> More to do! EDIT: Ok RambOrc, i hope this will make you happy... <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/knight_morningstar.zip">http://www.koraxdev.korax-heritage.com/ ... ngstar.zip</a><!-- m --> and <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/cleric_morningstar.zip">http://www.koraxdev.korax-heritage.com/ ... ngstar.zip</a><!-- m -->
Mon, 10 Nov 2003 11:45:44

RambOrc

Sure it does. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 10 Nov 2003 16:29:44

Nightwolf

Knight gloves finished. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/knight_full_punch.zip">http://www.koraxdev.korax-heritage.com/ ... _punch.zip</a><!-- m -->
Tue, 11 Nov 2003 03:17:24

Nightwolf

I was testing with the two hands axe from witchhaven... <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/knight_2hand_axe.zip">http://www.koraxdev.korax-heritage.com/ ... nd_axe.zip</a><!-- m --> and <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/cleric_2hand_axe.zip">http://www.koraxdev.korax-heritage.com/ ... nd_axe.zip</a><!-- m --> Need more work, but can be usefull for a beta... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 11 Nov 2003 11:16:07

RambOrc

Whoa <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Hey I always wanted a big selection of weapons to choose from in SE, it is now possible. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 11 Nov 2003 19:37:39

Moose

<!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <sniff> Wow you work quickly. OK well once KMod 2.7 and 3.0 are out I'll probabally be having a period of testing maybe learning is a better way of putting it. That will be the time when I don't have as many deadlines and workloads so I'll probabally implement a few of the new weapons for you to look at and see if they need fixing. Then after KMod is all done with I'll start on SE. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->
Tue, 11 Nov 2003 22:12:41

RambOrc

Moose in case it wasn't clear you shouldn't implement any of this stuff into Doomsday, or if yes only for testing, since SE will be on Vavoom.
Wed, 12 Nov 2003 07:48:08

Moose

Yes the idea was only for testing. So we could see how the morning star, 2-handed axe, etc look in-game.
Wed, 12 Nov 2003 17:53:48

Firebrand

OK Nightwolf, I have been wotrking a bit fast a "test" of the cleric hitting with the shield (a shield I made), I will upload it with the armored ettin (which need a bit of "fixing" because when I put it into the WAD file some of the frames missed colors or were changed to something strange like greens and blues <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> ), I will upload them for you all to check. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 13 Nov 2003 16:40:48

Nightwolf

Some of my free two days work: <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/Mage_Changin_Spell.zip">http://www.koraxdev.korax-heritage.com/ ... _Spell.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/Mage_New_Staff.zip">http://www.koraxdev.korax-heritage.com/ ... _Staff.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/lizard_and_lich_hands.zip">http://www.koraxdev.korax-heritage.com/ ... _hands.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/lizard_desinte_stone.zip">http://www.koraxdev.korax-heritage.com/ ... _stone.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/mage_dead_spell.zip">http://www.koraxdev.korax-heritage.com/ ... _spell.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/mage_great_spell_test.zip">http://www.koraxdev.korax-heritage.com/ ... l_test.zip</a><!-- m --> No time, im going at work. See ya!
Thu, 13 Nov 2003 17:15:33

RambOrc

Hey very cool... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> The lizard hands reminded me of something I wanted to ask you already earlier on, would you want to try to create the in-screen "weapons" for all possessed monsters? Those lizard hands could be what you get when you possess a Stalker, you could make Ettin hands with a spiked club, etc. It'd be a real great feature for both KMOD 3 and SE.
Thu, 13 Nov 2003 17:42:34

Ichor

I always thought that you couldn't possess a Stalker. Then again, I never actually tried.
Thu, 13 Nov 2003 18:41:34

Moose

Well according to the source code stalkers can be possessed, point Ramborc.
Thu, 13 Nov 2003 18:59:29

Ichor

Well, if they can be possessed, it doesn't seem very practical, since you can't leave the water, slime, or lava it happens to be in when it's possessed, and they have about as much health as an Afrit. The Stalker shooters are only slightly more useful.
Thu, 13 Nov 2003 19:22:41

Nightwolf

so not all stalkers can shoot? I didnt know that. A controlled stalker MUST shoot!! Anyway, we now have the arms. So a nice anim can be done <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 13 Nov 2003 19:39:25

Ichor

No. There are two types of Stalkers (two distint ID numbers). The first type is first seen in map 6 (Bright Crucible). These only have a melee attack. Because of that, they only appear right before they swat at you. The second type is first seen in map 8 (Darkmere). These are the ones with the projectile attack (Is that instead of or along with a melee attack? I'm not sure about this.). The odd thing is that they will shoot at you even if you aren't in their field of view. In fact, you could be on the other side of the map, and they'd still shoot at you. This goes for the Dark Bishops, Death Wyverns, and Korax as well.
Thu, 13 Nov 2003 19:52:40

Nightwolf

and making all that noise....
Thu, 13 Nov 2003 21:42:31

RambOrc

While not in KMOD 3, in SE swimmable water is available, meaning there would be a whole range of new possibilities what to do with a possessed Stalker, especially if it can be underwater for way longer than a human. Not to mention I want a second possession spell in SE where you actually aren't recognized by other monsters as possessed and so you can walk among them to do things you couldn't else.
Thu, 13 Nov 2003 22:38:47

Nightwolf

[quote="RambOrc":13cxu65d] I want a second possession spell in SE where you actually aren't recognized by other monsters as possessed and so you can walk among them to do things you couldn't else. <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> Whoa, like metal gear, but in old times. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->But this maybe can slow the action.
Fri, 14 Nov 2003 02:19:37

Ichor

I just discovered a bug. Suppose you fire more than one Possession spell at a time at a group of monsters. When the first one hits, the spell works like normal. However, if a shot hits a different monster while you are outside your body, the game crashes. I suspected that this would happen, but I never did get around to testing it until now.
Fri, 14 Nov 2003 15:15:01

Nightwolf

Firebrand, the shield would rock!! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> But the armour eitting... er... i dont see any differences!!! May im blink? EDIT: Well, what do you think guys about dead spell? And the others thing? C'ome on, they are VERY quiet here. I fell very lonely. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> I need ideas, discuss how to make things, and so. Can be the desintegrate spell added? I mean the anim i did to stalker (well, lizard named by me in zip files) NEW EDIT: More work done. Check the new trident and new mace. I want this mace belong to eitting, but anyway.... <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/knight_and_cleric_mace_and_trident.zip">http://www.koraxdev.korax-heritage.com/ ... rident.zip</a><!-- m --> I must to organice all those files... any ideas?
Sat, 15 Nov 2003 21:57:50

Moose

First a word of advice don't just tag new bits onto old posts I wont notice it. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Petrification can be coded and I assume will probabaly be wanted, and it looks good, I think the idea for SE is to have as many spells as we can have for the Mage, as many weapons for the Fighter and a combination of spells and weapons for the Cleric. I'll look at those new weapons and get back with my views. New idea - How about when you use a torch the light increases as normal maybe it'll flicker a little but as well as that your weapon is replaced by a torch which can also be used as a melee weapon. Attacking with it carrys a chance of it going out though.
Sat, 15 Nov 2003 22:29:56

Nightwolf

Great. One hand the weapon, and the other the torch, or hitting with the torch. But, i HOPE that torch and weapon can be different process. I think will be hard if we need to make every weapon with torch... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> And how about the shield? Please, tellme that shield and weapons are different graphics and process!! And again, every arm can have different weapon and stuff (a lockpick for thief, and so)
Sun, 16 Nov 2003 20:49:15

Moose

Currently I think you can only have one weapon on screen at a time unless you do both weapons in one sprite. And I was thinking of attacking with the torch you wont be able to use your normal weapons.
Mon, 17 Nov 2003 09:38:32

RambOrc

How am I supposed to fight in dark???
Mon, 17 Nov 2003 16:10:03

Moose

It wont be dark, you'll have a torch <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> And some burning Ettins giving off light.
Mon, 17 Nov 2003 16:36:45

RambOrc

What I meant is that I don't want to "hold" the torch and thus not be able to wield my weaponry - the Korax project is not about realism but about gameplay. I think it's already enough worry that I'll need to have enough torches to light my way during a long underground hike, I don't want to worry about having to decide whether to see my way or to cut down my foes with the battle axe (who needs all those other fancy weapons anyway? LOL).
Mon, 17 Nov 2003 16:44:30

Moose

Good point only an idea. And we have very similar fighting styles.
Tue, 18 Nov 2003 22:46:57

Firebrand

Firebrand, the shield would rock!! But the armour eitting... er... i dont see any differences!!! May im blink?
Hey! thank you Nightwolf, I'm glad that you like it <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> (you can use it as a base for more shields if you want), I think that you can work on the monster weapon frames if you want (as I think that you are doing an excellent work with the weapons <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> ). About the armored ettin, I think it's good, but you may not notice the changes into any editors, you need to check it into the game. I'm actually working a bit with some NPC's sketches that Mago sent some time ago (I'm actually doing the leader of the fighter's order, or at least that's what I think he is <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> ), anyway, I might upload it soon! I think it's one of the best work I have made so far...
Wed, 19 Nov 2003 15:48:52

Nightwolf

<!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/burning_foes.zip">http://www.koraxdev.korax-heritage.com/ ... g_foes.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/eittin_hands.zip">http://www.koraxdev.korax-heritage.com/ ... _hands.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/test_knight_torch.zip">http://www.koraxdev.korax-heritage.com/ ... _torch.zip</a><!-- m --> <!-- m --><a class="postlink" href="http://www.koraxdev.korax-heritage.com/nightwolf/funny_eittin.zip">http://www.koraxdev.korax-heritage.com/ ... eittin.zip</a><!-- m --> That's it. New stuff. I dont like the torch... but the burning foes looks like great as the eittin hands. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> See ya!! Firebrand, i hope you can upload more stuff, and please moose... a internal alpha pleeease!!! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 19 Nov 2003 16:47:55

Moose

I'm working on getting the Alpha out even though it isn't 100% you can give your feed back on how the new attribute system works out, while I fix a few smaller bugs. But I'm having a few problems with the wad file, but I'll fix it and if I can't, send it to Ramborc to do.

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