Ah, I got very excited reading this last post! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
[quote="RambOrc":1t4hb1ka]In the meantime, I've worked more on the map. Basically it'll be a pretty big medieval city with dozens of streets and hundreds of buildings, with following notable features:
- a river going from north to south
- on the east side, the docks for small ships and then the city
- on the west side, the citadel (HQ fighters)
- in the city proper, a town hall, shops, inn etc
- a huge cathedral in the middle of the city (HQ clerics)
- outside of the town, a little farther away: the tower of the magi (alternatively, it could be another huge building in the city proper) (HQ mages)
My plan is for the three HQs to be separate maps than the city map itself.
Right.
[quote="RambOrc":1t4hb1ka]You can only enter one if you are of the right class (or alternatively, you can always enter but can't use some services and can't purchase some stuff).
Personally I prefer alternative version - you can view the place as a tourist, except maybe in certain times of the day, where the buildings are reserved for lectures and worship, etc.
[quote="RambOrc":1t4hb1ka]I want the fighter HQ to be the original citadel map from Heretic (e1m5) with modifications to the architecture to make it more 3D and adding a bunch of NPCs and ornaments. Similarly, most of the cathedral (e1m6) map from Heretic could be used as the cleric HQ - or alternatively, a slightly revamped version of the Heresiarch's seminary could be used for this purpose (the story behind the whole trilogy would easily accomodate it, since the Heresiarchs were church leaders in the past, and the seminary would be one of the lost cathedrals). And another slightly upgraded map from either game would be the mage's school/tower (e.g. e3m5, the ophidian lair from Heretic could be a kind of school).
Meh, I can see a lot of shortcomings to this. Let's not forget that these maps would have to "fit" inside the general overworld of the greater city. Slapping the citadel, cathedral, and ophedion lair all into one map would make zero sense, but with some major texture editing, and architectural revision, it could work.
[quote="RambOrc":1t4hb1ka]The two alternatives are to either build the 3 HQs from scratch or to have all 3 be just regular city buildings in the main city map.
Hmm, I think it really depends on how large the HQs themselves are going to be.