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New Map

Tue, 30 Dec 2008 23:42:37

Stryker

Over the past week or so I've been working on a couple maps... I "finished" one of them. Its map02.wad (another fine example of my creativity) in my kdev folder, its a CTF map for KA... Just load it up into KA and it should work. Its kinda small... So small that i'd ask if this should be either edited to become a DM map, or built onto more. Or just kept the same way. I also want to point out that it does have the same bug Ratchet had, I've been unable to fix it. Wadauthor gives me a fit and I don't know how to edit scripts with doombuilder. So do take a look at it... And hopefully its pretty good.
Wed, 31 Dec 2008 09:22:15

Crimson Wizard

[quote="Stryker":2elymge0] I also want to point out that it does have the same bug Ratchet had, I've been unable to fix it. Wadauthor gives me a fit and I don't know how to edit scripts with doombuilder. To edit scripts in DB select Scripts -> Edit BEHAVIOR Lump in menu. If there's no script yet, you should also press "Make Script" button in the opened window. As for flag colourization, you can simply copy the sample script from the Wiki: <!-- m --><a class="postlink" href="http://korax.wiki.sourceforge.net/KA+Team+Colour+Translations">http://korax.wiki.sourceforge.net/KA+Te ... anslations</a><!-- m --> Also you will probably need DB config file and acs include file, so I made a small package for map editors: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/arena/ka_edit.zip">http://downloads.orcishweb.com/koraxdev ... a_edit.zip</a><!-- m --> EDIT: I tried the map, I have no problems with it. Can it be you forgot to compile the script? I recompiled it just in case and everything worked fine. I think it can be a tutorial map for CTF <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->, I do not think it can fit more than 2-4 players anyway.
Wed, 31 Dec 2008 12:15:20

Stryker

[quote="Crimson Wizard":1z1cmj47]To edit scripts in DB select Scripts -> Edit BEHAVIOR Lump in menu. If there's no script yet, you should also press "Make Script" button in the opened window. Yeah, I tried to do that but doombuilder crashes on me. It appeared to be a missing file so I'll try reinstalling it again later. [quote="Crimson Wizard":1z1cmj47]EDIT: I tried the map, I have no problems with it. Can it be you forgot to compile the script? I recompiled it just in case and everything worked fine. I think it can be a tutorial map for CTF <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->, I do not think it can fit more than 2-4 players anyway. At least it can be used for something. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> Its one of my first CTF maps, so I'm glad it turned out pretty good.
Wed, 31 Dec 2008 15:31:34

Firebrand

[quote="Stryker":325zbu3x][quote="Crimson Wizard":325zbu3x]To edit scripts in DB select Scripts -> Edit BEHAVIOR Lump in menu. If there's no script yet, you should also press "Make Script" button in the opened window. Yeah, I tried to do that but doombuilder crashes on me. It appeared to be a missing file so I'll try reinstalling it again later. What error do you get? Maybe we can help you solve it out by uploading the missing stuff to KDev, or something <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Wed, 31 Dec 2008 15:33:46

Stryker

I fixed it by reinstalling DB. I had forgot to reinstall it after the system crash I had recently. So, it works now but I still can't get the CTF flags working <!-- s:? --><img src="{SMILIES_PATH}/orchmm.gif" alt=":?" title="Confused" /><!-- s:? --> What am I doing wrong?
Wed, 31 Dec 2008 15:42:36

Firebrand

Are you actually compiling the script after you modify it? It doesn't gets compiled automatically, there's a button in the script editor to compile it, just press it and make sure that no errors are reported <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 31 Dec 2008 15:44:17

Stryker

[quote="Firebrand":abau0efp]Are you actually compiling the script after you modify it? It doesn't gets compiled automatically, there's a button in the script editor to compile it, just press it and make sure that no errors are reported <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. Yeah... I swear I've compiled that script a thousand times already... EDIT: I've looked at the scripts again. It appears that the script on the wiki is the same as the one in the "outdated" ratchet. Is it possible that its the script thats the problem? Or was it not the script that messed up Ratchet?
Wed, 31 Dec 2008 17:08:47

Crimson Wizard

[quote="Stryker":3tnvw2w9] I've looked at the scripts again. It appears that the script on the wiki is the same as the one in the "outdated" ratchet. There was a very slight difference but it made a difference <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> code in Ratchet:
	if (game == gametype_ctf)
	{
		// Register notifier scripts
		AGame_SetACSNotifier(ctf_event_colortranslation, 200);  <-------------
	}
code in Wiki:
    if (game == gametype_ctf || game == gametype_football)
    {
        // Register notifier script
        AGame_SetACSNotifier(agame_event_colourtranslation, 200);   <-------------
    }
Wed, 31 Dec 2008 17:12:39

Stryker

Well... Thats why I'm not a programmer. I looked over it "pretty good"... but I guess not good enough.
Wed, 31 Dec 2008 17:25:47

Crimson Wizard

About your map; it is sre that the wad that lies on kdev now has wrong BEHAVIOR lump (only 6 bytes in size), most possible because script wasn't compiled. Script itself does not have any errors. But since you compiled it, there's something else. I just have no smart ideas. Maybe you forgot ro Save your map? <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> or maybe forgot to put new version into the maps.pk3 ? Also, why do you put that text from MAPINFO into CF_06 marker? I do not know if this matters, but usually we leave them as is without any contents.
Wed, 31 Dec 2008 18:08:01

Stryker

[quote="Crimson Wizard":ia8jq7wj]Maybe you forgot ro Save your map? <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> or maybe forgot to put new version into the maps.pk3 ? Also, why do you put that text from MAPINFO into CF_06 marker? I do not know if this matters, but usually we leave them as is without any contents. Put the map in maps.pk3? <!-- s:o --><img src="{SMILIES_PATH}/orc5.gif" alt=":o" title="Surprised" /><!-- s:o --> What are you talking about? I just load up map02.wad in KA. I put the MAPINFO in there to make it work like that...
Wed, 31 Dec 2008 20:08:19

Crimson Wizard

Well, that should be ok. Don't know what can be a problem then.
Wed, 31 Dec 2008 20:30:27

Stryker

I'll take another look at the script, either later today or tomorrow. I'll try to make sure it is compiling properly and I'll make sure I have everything tagged correctly.
Wed, 31 Dec 2008 21:06:16

Crimson Wizard

[quote="Stryker":1z74bkrz]I'll take another look at the script, either later today or tomorrow. I'll try to make sure it is compiling properly and I'll make sure I have everything tagged correctly. But I tell you, I took your map and just compiled the script and it worked, I didn't change anything!
Wed, 31 Dec 2008 21:11:55

Stryker

[quote="Crimson Wizard":3hmuqcg9][quote="Stryker":3hmuqcg9]I'll take another look at the script, either later today or tomorrow. I'll try to make sure it is compiling properly and I'll make sure I have everything tagged correctly. But I tell you, I took your map and just compiled the script and it worked, I didn't change anything! <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s --> Then why doesn't it work when I compile the scripts?
Wed, 31 Dec 2008 21:28:36

Crimson Wizard

[quote="Stryker":es5t344w][quote="Crimson Wizard":es5t344w][quote="Stryker":es5t344w]I'll take another look at the script, either later today or tomorrow. I'll try to make sure it is compiling properly and I'll make sure I have everything tagged correctly. But I tell you, I took your map and just compiled the script and it worked, I didn't change anything! <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s --> Then why doesn't it work when I compile the scripts? Well, this is the question <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> That's why I asked did you saved the map after you compiled the script. Also if you have any WAD editor/viewer like XWE, you can check size of the BEHAVIOR lump. It should be about 800+ bytes. Also, check aren't there any more older copies of your wad in some other subfolders inside your KA folder.
Wed, 31 Dec 2008 21:37:58

Crimson Wizard

LOL, I just contacted Stryker in MSN and like a strike, I realized it's all the wrong ACS compiler <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> BTW did we mention it in Wiki? And can users download it somehow?
Wed, 31 Dec 2008 22:54:17

Stryker

Okay, I've uploaded a fixed version of the map,. This one has scripts properly compiled, so this could be ready to add to the next patch. On another note (while I'm posting already), I've added a fixed mapping package to SF. This one has the new acc.exe added to it.
Thu, 01 Jan 2009 13:58:31

Crimson Wizard

[quote="Stryker":zg9ghwkl]Okay, I've uploaded a fixed version of the map,. This one has scripts properly compiled, so this could be ready to add to the next patch. IMO new maps shouldn't be included to patches. They rather be included either to extra map packages or next full release we make.
Thu, 01 Jan 2009 15:32:03

Stryker

[quote="Crimson Wizard":m19dic33]IMO new maps shouldn't be included to patches. They rather be included either to extra map packages or next full release we make. I wasn't even sure if it would. The last I heard was that they would be included with patches, or something along those lines. It doesn't really matter to me how they are released.
Thu, 01 Jan 2009 18:16:32

Firebrand

I think they SHOULD be included, it's new material, so it should be there IMO.
Thu, 01 Jan 2009 18:26:15

Crimson Wizard

[quote="Firebrand":1rleks6s]I think they SHOULD be included, it's new material, so it should be there IMO. I think patch is for fixing stuff that was already in last full version. It is why it is called "patch". In least case it is for some minor additions or features that enhance gameplay but do not add anything really new.
Thu, 01 Jan 2009 18:32:30

Firebrand

Then how about making 1.0.2 a full release instead of a patch? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 01 Jan 2009 18:33:24

Crimson Wizard

[quote="Firebrand":3c7ij294]Then how about making 1.0.2 a full release instead of a patch? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) --> I agree with RambOrc who said that we should wait a little just in case some other bad bugs found.
Thu, 01 Jan 2009 18:35:57

Firebrand

I agree with that too, let's then release this one as a patch and wait <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 01 Jan 2009 18:53:19

Stryker

Just to add my two cents to the discussion... IMO it wouldn't hurt anything to add the maps to patches. That will certainly make sure that everyone has the maps, as the patches will be required. The only problem I see coming up is the size of the patches if maps are including. This could pose a problem for dialup users and the such.
Thu, 01 Jan 2009 21:58:56

RambOrc

Maps are very small as in file size, so adding even several to a small bugfixing patch won't noticeably increase the download size. As far as patches go, a patch is simply something that takes a lower version and makes it a higher one, there is no clear cut distinction between update and patch. It largely depends on the developer what they consider to be what. Here is how I see what should go into what kind of patch, just listing a bunch of examples for all three categories, the list not being complete, just trying to give a feeling of what goes where: 1) Small bugfixing patch (1.0.1, 1.0.2, 1.1.2, 1.2.2 etc.) - fixing minor bugs - adding a new map or two - replacing one of the weapons for a class - replacing a few music pieces for maps, or adding an MP3 version of a song previously available as MIDI only 2) Minor version update (1.1, 1.2, 1.3 etc.) - fixing major bugs - updating the underlying engine - adding a new class - adding a new gameplay mode (incl. new maps designed/upgraded for it) - adding a large number of nr. 1 (bugfixing) type of changes all at once 3) Major version release (2.0, 3.0 etc.) - basic rewrite of the engine or change of engine - revamping all main game mechanics - introducing a large number of nr. 2 (minor version) type of changes all at once after a longe time without nr. 2 type changes A further important distinction on what has to go onto a higher category: - it must be nr. 3 if a change of any size influences every single thing in the game and requires thorough testing of everything already in the game and everything newly added - it must be a nr. 2 if a change of any size, no matter how minor, would influence global things and thus many game components would have to be methodically checked in testing (i.e. a change that afflicts only a single map doesn't fall into this category, a change that affects all maps would fall into this category)
Thu, 01 Jan 2009 22:16:31

Stryker

[quote="RambOrc":nsbazejf]Maps are very small as in file size, so adding even several to a small bugfixing patch won't noticeably increase the download size. Okay, I haven't really taken the time to look at the size of the maps... So I guess that isn't a problem then. But I agree with everything you just said about patching it.
Fri, 02 Jan 2009 13:41:43

Crimson Wizard

I must notice following: if we are making a fixed version of one or few maps and adding one or few map to a patch or update, whatever, AND we are eager to save users with dial-ups from sufferings, we shouldn't include full maps.pk3 to update package, because it's too large. I believe Vavoom reads all pk3s inside game folder regardless of name, and AFAIK name is merely for dev/user convenience; so we may introduce something like maps2.pk3. Since its name stands after maps.pk3 it will, hopefully, be read after maps.pk3 and any fixed maps will substitute original ones, from 1.0. Also, regarding new maps, remember maps need intro screen (high priority) and description (low priority). Intro screen is a screenshot lowered to 640x480 resolution. To make a nice screenshot toggle 'NOHUD' mode by typing "NOHUD 1" in console. Also disable crosshair and fps counter (if you have it displayed). Hmm, also, I noticed your map is called CF_06, but we have only CF_01 now, so it should perhaps be named CF_02.
Fri, 02 Jan 2009 14:56:57

Stryker

[quote="Crimson Wizard":ivss773k]I must notice following: if we are making a fixed version of one or few maps and adding one or few map to a patch or update, whatever, AND we are eager to save users with dial-ups from sufferings, we shouldn't include full maps.pk3 to update package, because it's too large. I believe Vavoom reads all pk3s inside game folder regardless of name, and AFAIK name is merely for dev/user convenience; so we may introduce something like maps2.pk3. Since its name stands after maps.pk3 it will, hopefully, be read after maps.pk3 and any fixed maps will substitute original ones, from 1.0. I totally agree with this, we should try that out to make sure it works that way. [quote="Crimson Wizard":ivss773k]Also, regarding new maps, remember maps need intro screen (high priority) and description (low priority). I'll get to that soon. <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> [quote="Crimson Wizard":ivss773k]Hmm, also, I noticed your map is called CF_06, but we have only CF_01 now, so it should perhaps be named CF_02. That was a random number I picked, since when I first saved the map I didn't know how many CTF maps we had... So yeah, that can be easily changed. (I'll get to that as well.)
Thu, 08 Jan 2009 23:43:33

Stryker

And, as promised, FB, I uploaded a version with DM starts added (Map02DMFix.wad). I'm pretty sure I used the fixed map (with flags working right), I don't really have the chance to test right now. Thanks for getting the intro image and description, FB. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> I've been rather forgetful lately, and haven't gotten to it, sorry about that. Edit: I've also been far too sidetracked by my love for writing and manga/anime (drawing and watching). <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> FB and CW: If there is ever something I'm supposed to do and I just plain don't do it, then don't hesitate to pester me on MSN or Yahoo. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 09 Jan 2009 01:07:02

Firebrand

I'll download the new version of the map <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->. As for forgetting doing something... it still happens to me sometimes too, heh! <!-- s#-o --><img src="{SMILIES_PATH}/eusa_doh.gif" alt="#-o" title="d'oh!" /><!-- s#-o --> .
Fri, 09 Jan 2009 01:19:53

Stryker

Yeah, but its been happening a lot more to me than I'd like. <!-- s:( --><img src="{SMILIES_PATH}/orc10.gif" alt=":(" title="Sad" /><!-- s:( --> You can also blame my story writing. I've been wanting to finish this since like '04, I just recently got back into so I haven't been doing much any modding (This nor TR). Its like my own personal masterpiece <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->, so I'm excited to actually get it done.

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