You see what is imagination.... I was thinking that the whole Hades series would be some huge, extremely dangerous places, fulled with big cliffs, rivers of lava, red rocky walls, with little volcanos like in Heretic, fulled with dead monsters, rocks falling from the ceiling, earthquakes, etc... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Anyway, since it's so small, maybe we can get time to actually build at least one worth the name. I'll draw now some sketches of a map, and I'll also send another map I made for the city, that show ways of making it more interesting in the ground area ( shouldn't be too difficult to make, even in wadauthor, because it's only about raising parts of the ground, but you'll see it better then). I worked a bit more on those wendigos and I should be able to send them tomorrow.
I also worked a bit more on the Human Sketches, and I'm finishing the sketches for the npcs. The hard part will come after. Oh yes, I still think we could use the Knight from Heretic in Hades maps. It is one of my favourites, and even though we shouldn't mix the two games too much, I guess they would fit in the environment (it's Hell, after all, and they are dead).
Thanks for the info. As for TSP, well, I'm also excited about it, but it is also strange, because I'll only be able to work on it as a conceptual artist, maybe making some skins, because it will use 3d models and I won't participate in the actual making of the characters. Well, I gotta go.