No u.s. guys yet? Yeh, I can probably get alot of people to do whatever voices. Might take some effort to get them to be serious about it but it should work out. Bit rate and formats not a problem. As far as ambient noises, you tell me. For example, if there is a part in a level where you are walking through a small populated village, there would be conversation noise, musicians in the background, doors opening and closing, peoples footsteps, etc. Or if you're in thew woods, birds, bugs, small animals, or in the swamps, locusts, frogs, water movement, whatever. It depends on the environment of the level. I still need an idea of fx though like swords hitting stuff like rock, dirt, a person, a tree, another sword, arrows flying, arrows hitting, fire, ice, magic spells, footsteps, horsefootsteps, someone falling over, opening a gate, door, breathing sound while running, monster growls. I guess just tell me an object and describe it. For example, one of the weapons is a large sword and you need all the possible sounds for it. Just put it in a list like such:
weapons
-------------------------------
demon sword: sharp, large, light metal
guard sword: dull, short, wide, heavy metal
iron arrow:
it would be perfect if you already have all the equipment and sprites figured out so I can make sounds that correspond to each object. Like each sword would have a specific sound for each type of shield hit, each type of wall/door/floor/material hit. Fore example
d_sword_wood
d_sword_dragon
d_sword_metal
d_sword_ice
It might just be easier to figure out all the different materials used in the game. Whatever you guys want to do.