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Need any sound design or MUSIC

Fri, 28 Jul 2006 09:51:36

tmc2i@mtsu.edu

If you guys need any extra sound fx or especially music I would be exstatic if I could help out. I have a full home studio and can do just about anything you would need including danny elfam (beetleguise, edward scissor hands, spiderman) type orchestra compositions with advanced vst instruments as well as real instruments. I also have about 3 other studios at my disposal. I have some horrible unfinished mp3s (crappy quality because of conversion) on myspace:: <!-- m --><a class="postlink" href="http://www.myspace.com/toddclarkisanidiot">http://www.myspace.com/toddclarkisanidiot</a><!-- m --> :: with one of my orchestra songs on there if you want to check it out.
Fri, 28 Jul 2006 11:05:06

RambOrc

Hey that sounds real good, we ARE looking for a sound designer. While we have a musician on the team, you're welcome to submit music pieces as well. But the main interest for us is in the Sound FX area, where we have zero as of now. Currently we are looking among others for an announcer voice for Korax Arena, for things like "double kill" and the like. Could you make a couple of recordings we can check out?
Fri, 28 Jul 2006 13:33:00

tmc2i@mtsu.edu

If you could make a list of sounds, songs you don't have yet, noises (don't forget ambient loops) you guys would want (maybe just a basic idea or something) and email it to me I could come up with some stuff for you guys to hear and see if you liked my work. Also tell me what format (bit-rate, etc...) and how to send it to you. I usually prefer waves and I have an apache server on my computer that you could pull a file off of (best options because they take up so much space), but whatever works for you. I have about 30 college kid's and older guys (31 yrs = my roommates) that would probably be willing to do and voices you can't get (or grunts and yells and stuff).
Fri, 28 Jul 2006 13:54:07

RambOrc

You mean 30+ people who would be willing to do voiceovers for our RPG, all native English speakers? That sounds too good to be true! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> What kind of ambient loops can you do?
Fri, 28 Jul 2006 15:45:50

Firebrand

As for the sound format, we would be using 44100Hz OGG vorbis for the digital music format, the sounds are OK with 22050Hz WAV format should be enough <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. This all sounds very good.
Fri, 28 Jul 2006 16:03:11

tmc2i@mtsu.edu

No u.s. guys yet? Yeh, I can probably get alot of people to do whatever voices. Might take some effort to get them to be serious about it but it should work out. Bit rate and formats not a problem. As far as ambient noises, you tell me. For example, if there is a part in a level where you are walking through a small populated village, there would be conversation noise, musicians in the background, doors opening and closing, peoples footsteps, etc. Or if you're in thew woods, birds, bugs, small animals, or in the swamps, locusts, frogs, water movement, whatever. It depends on the environment of the level. I still need an idea of fx though like swords hitting stuff like rock, dirt, a person, a tree, another sword, arrows flying, arrows hitting, fire, ice, magic spells, footsteps, horsefootsteps, someone falling over, opening a gate, door, breathing sound while running, monster growls. I guess just tell me an object and describe it. For example, one of the weapons is a large sword and you need all the possible sounds for it. Just put it in a list like such: weapons ------------------------------- demon sword: sharp, large, light metal guard sword: dull, short, wide, heavy metal iron arrow: it would be perfect if you already have all the equipment and sprites figured out so I can make sounds that correspond to each object. Like each sword would have a specific sound for each type of shield hit, each type of wall/door/floor/material hit. Fore example d_sword_wood d_sword_dragon d_sword_metal d_sword_ice It might just be easier to figure out all the different materials used in the game. Whatever you guys want to do.
Fri, 28 Jul 2006 17:50:11

The 4th Class

[quote="RambOrc":14mlq3ie]But the main interest for us is in the Sound FX area, where we have zero as of now. You know, I would provide some sfx if you actually told me what you needed. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Regardless, it would be great to have you on the team, tmc2i. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Finally a companion I can work with here! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 28 Jul 2006 18:02:07

tmc2i@mtsu.edu

Not sure what you mean. I'm asking you guys for what you need so I can make the sfx unless you are already going to do them in which case what would be the point of sending sfx to me. As for music, I can always help out if you have to much to do and need some extra stuff.
Fri, 28 Jul 2006 18:29:36

Firebrand

We still need to discuss which SFX are most needed now, I guess the most needed stuff is the KA announcer, I don't know if Ramborc already gave you access to the KDev forums, if you have access to them, please make a new post there, so we can discuss further details on it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 28 Jul 2006 19:11:48

RambOrc

tmc you now have access to the devforum, let's carry on the discussion in there and let the non-contributing fans salivate even more about details they don't know. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sat, 29 Jul 2006 05:31:30

leilei

Did you say announcer? I could bug fuzztooth over (ST and OA announcer) but he may be too man for the project's setting
Sat, 29 Jul 2006 09:24:11

RambOrc

Too man?
Sun, 30 Jul 2006 08:20:33

leilei

Think ut2k3.

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