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More KMOD2 feature suggestions

Tue, 19 Mar 2002 13:13:00

RambOrc

Janis, could you - create the mini-wad with the fix for the script of the Gibbet (where the absence of certain monsters is checked only every 6 seconds, it should be half a sec or so)? We could also release this mini-wad for all Hexen versions. Pa3PyX has been planning to do it for months now but still didn't get around doing it. - rename korax.wad to kmod2.wad (I mean in the code, the file itself I think I'll manage myself. [img]images/smiles/icon_smile.gif[/img] )? p.s. I still have it on my to-do-list to make the HexenDK MIDI assignments, I'm positive it'll be finished by the time KMOD 2.2 comes out (this mini-wad will also be released as separate add-on for all Hexen versions).
Wed, 20 Mar 2002 07:06:00

dj_jl

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
- create the mini-wad with the fix for the script of the Gibbet (where the absence of certain monsters is checked only every 6 seconds, it should be half a sec or so)? We could also release this mini-wad for all Hexen versions. Pa3PyX has been planning to do it for months now but still didn't get around doing it.
OK, I will do that. Since scripts are part of the map this mini-wad will contain entire map. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
- rename korax.wad to kmod2.wad (I mean in the code, the file itself I think I'll manage myself. [img]images/smiles/icon_smile.gif[/img] )?
No problems.
Wed, 20 Mar 2002 20:11:00

dj_jl

New binaries is up. Map will follow later.
Fri, 22 Mar 2002 07:24:00

dj_jl

OK, here's also the map. I changed scripts so that doors to bishops are opened 6 seconds after spawning demons. Old script that constantly checked for demons was removed.
Mon, 08 Apr 2002 18:23:00

mago

As you will be changing graphics, textures and all that (in the shop), I really think you should add the merchant sprite into the shop too, while you merge the two versions, and as a last feature.I know, it isn't that important, but the details are what makes the games good. There would be only the front, standing position, and when you "use" next to him, you would get the prices menu. So you wouldn't have to deal with the complicated stuff (just put the man in there somewhere, and add this effect upon him). Of course, I don't know if it'd difficult too, but if it isn't that hard, I really think we should make it. What do you think???? [img]images/smiles/icon_biggrin.gif[/img]

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