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Map number range

Mon, 14 Jun 2010 10:16:25

RambOrc

What's the maximum number of maps we can add? 99 (01-99) or is it possible to add more than that?
Mon, 14 Jun 2010 13:14:08

Firebrand

There's no limit AFAIK, since maps don't need to follow the MAPXX convention, if we get to MAP99, we can begin calling maps with different names like CASTLE or whatever comes to mind <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 21 Jun 2010 12:47:44

RambOrc

But do editors allow defining an arbitrary string as argument for a map exit? If the editors only accept a two digit integer, then we are bound to map01-map99 or?
Wed, 23 Jun 2010 17:25:49

Firebrand

Well, I think that would be the case... AFAIK there's no editor that supports more than 2 digits for map exits.
Thu, 24 Jun 2010 12:12:38

RambOrc

In that case, I'll just assign maps to numbers 01-99, using 01-50 for dungeons and 61-99 for non combat maps.
Thu, 02 Dec 2010 15:29:26

RambOrc

Do maps that are directly accessed from the travel map and not from other maps need a number or can they have a name? This way most town maps could be named as town01 etc, thus saving the 01-99 range for dungeon maps.
Sat, 04 Dec 2010 16:42:19

Firebrand

I don't quite remember, I think you can specify them by name, I'll have to check that out later <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sun, 05 Dec 2010 21:39:22

RambOrc

Once I can be sure what works, I'll have the final map list added to the concept document.
Mon, 13 Dec 2010 18:59:00

Firebrand

Haven't really had much free time, I'll try to post this info tonight <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 17 Feb 2011 17:57:56

Crimson Wizard

[quote="Firebrand":29c43v62]Haven't really had much free time, I'll try to post this info tonight <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. lol You are lucky I was passing by and decided to read some threads <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> If you still need this info - maps are accessed by name, which, in turn, is being taken from MAPINFO script using given map index.
Fri, 18 Feb 2011 10:13:16

RambOrc

Sounds good. So basically I could use a custom name (up to 8 characters I guess?) for any map that has no entry points from other 3D maps, only from the travel map, right? That way the 01-99 range could be reserved exclusively for hubs.
Fri, 18 Feb 2011 15:20:29

Crimson Wizard

I reread the thread more carefully, and I think there's another quite simple way to solve this problem: change the way how exit action works by adding more arguments if one is not enough. And also, map number is not limited to 99 in the editor, it is limited to 255, I guess.
Fri, 18 Feb 2011 17:10:25

RambOrc

At least the editors I tried didn't allow more than two digits.
Fri, 18 Feb 2011 17:37:08

Crimson Wizard

Doombuilder 2 allows up to 255. And, as I said, if needed this action may be edited to allow 2 byte map indices (there are at least 2 possible free arguments for this action).
Fri, 18 Feb 2011 20:53:35

RambOrc

Interesting, I thought I had the two-digit problem in DB2 as well. Maybe there is a newer version or something, will have to check.
Tue, 22 Feb 2011 20:14:03

Firebrand

[quote="Crimson Wizard":2knd0g5w][quote="Firebrand":2knd0g5w]Haven't really had much free time, I'll try to post this info tonight <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. lol Has it been that long? <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> Thanks for posting the info CW <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.

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