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Map load times / pre-rendering lights

Tue, 16 Dec 2008 16:12:30

RambOrc

We were talking about the possibility of pre-rendering at least certain types of light sources on a map (the way vis data can be pre-rendered) so that load times in-game can be significantly shortened. This is not really a concern for KA where it's fine to wait for a minute before entering a new map since you only enter one at a time, play it for an extended amount of time and then quit and enter another map. However, for KRGP with its map hopping load times should be as low as possible otherwise in some situations the player will just sit there staring at the load screen 3/4 of the time (e.g. traveling between villages, trying to find an NPC). What are our current options in this direction? I am reluctant to add lights to my maps before this is cleared.
Tue, 16 Dec 2008 19:28:08

Firebrand

Yes, I also suggest compiling progs and adding the compiled files to PK3 instead of making the engine compile them when starting the game, this should also make things a bit faster <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 16 Dec 2008 21:38:05

RambOrc

If possible, load times between 3D maps (e.g. within a hub) should not be more than 5 seconds on a typical computer.
Wed, 17 Dec 2008 11:39:22

Crimson Wizard

[quote="Firebrand":1cojqqqw]Yes, I also suggest compiling progs and adding the compiled files to PK3 instead of making the engine compile them when starting the game, this should also make things a bit faster <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. I suggest doing this for KA public release already.

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