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KRPG Graphics: playing with graphics editor

Wed, 05 Dec 2007 12:38:59

Crimson Wizard

I found it rather amusing trying to make new textures. This one I occasionally created playing with texturizing and custom filters. I call it "black gold": [img:10bcigpu]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/blgold.png[/img:10bcigpu] [img:10bcigpu]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/tex_blgold.gif[/img:10bcigpu] Good thing Vavoom allows to add those easily as a separate pngs right inro pak archive (no need dealing with WAD and palette convertion). Thus developers may add their own textures easliy, only thing they need to consult others with is texture name (that is - filename) - to avoid conflicts.
Wed, 05 Dec 2007 18:14:16

Crimson Wizard

Heh, couple of banners: [img:9v6hbxrr]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/banfist1.png[/img:9v6hbxrr][img:9v6hbxrr]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/banfist2.png[/img:9v6hbxrr] [img:9v6hbxrr]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/tex_banfist2.gif[/img:9v6hbxrr]
Thu, 06 Dec 2007 16:00:43

Crimson Wizard

More experiments <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> now "color-burning" original Hexen textures: bloody splashes.. ewww <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> [img:1icvwp8w]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/W_137_128_bloody.png[/img:1icvwp8w][img:1icvwp8w]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/W_137_128_bloody2.png[/img:1icvwp8w] burnt holes, simple and with mysterious glow beyond - [img:1icvwp8w]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/W_137_128_burnthole.png[/img:1icvwp8w][img:1icvwp8w]http://downloads.orcishweb.com/koraxdev/crimson/krpg/textures/W_137_128_burnthole4.png[/img:1icvwp8w]
Thu, 06 Dec 2007 18:41:40

The 4th Class

Love the idea about the holes in the wall! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> You should do that, and perhaps the blood-splatter, for some other of the original wall textures. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 06 Dec 2007 20:22:43

RambOrc

Not bad.
Mon, 10 Dec 2007 13:34:50

Firebrand

With PNG transparencies things can be much, much better for textures, since we aren't limited anymore to using just the Hexen pallete <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, so it'll make things more colorful.
Mon, 10 Dec 2007 17:52:29

RambOrc

Which in turn should make things look better in maps where few textures are used. The trick they used in the original Unreal is very good.

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