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Korax Arena patches

Tue, 23 Dec 2008 19:52:38

Crimson Wizard

Patch 1.0.1 <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/arena/ka_patch_1_0_1.zip">http://downloads.orcishweb.com/koraxdev ... _1_0_1.zip</a><!-- m --> Please, test and tell if the crash is fixed.
Tue, 23 Dec 2008 23:38:14

Stryker

I tested it out a bit, the marine crashes appeared to have been gone, as well as the CTF crash. But I haven't tried football yet. The only other error I found as of yet is that when a bot/player with a flag is removed the game crashes. I have not even tried networking yet, but if it is possible for a player to disconnect due to lag or a crash of his own (or maybe just leaves, I dunno) this could cause problems for the remaining players. Perhaps just make the flag reset if the player is removed/disconnected? I'll report any other errors I find, if any.
Wed, 24 Dec 2008 11:39:23

Crimson Wizard

[quote="Stryker":13fjkv9l]The only other error I found as of yet is that when a bot/player with a flag is removed the game crashes. Heh, wow, this is something I never thought about <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> thanks for pointing out, I will fix this and then ... what should I do then? How should I upload this to our release list on SF? Does anyone here know?
Wed, 24 Dec 2008 13:20:28

Stryker

Glad I could help <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> But I'm afraid I don't know what to do about SF, I've never really used it. <!-- s:? --><img src="{SMILIES_PATH}/orchmm.gif" alt=":?" title="Confused" /><!-- s:? --> Should ask Firebrand how to do it when he gets back.
Wed, 24 Dec 2008 18:40:59

Crimson Wizard

I uploaded final (hopefuly) version of the 1.0.1 patch to kdev. Unless I figure how to upload this to SF myself, we should wait for Firebrand's return to do that .
Wed, 24 Dec 2008 20:49:04

Stryker

[quote="Crimson Wizard":8gpw9dl7]Unless I figure how to upload this to SF myself, we should wait for Firebrand's return to do that . Looks like you figured it out. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> Yeah, I tried out the patch and everything worked out good. So good job, CW. Another quick suggestion for perhaps a future patch, would be to make a timer on how long the flag stays on the ground (If this is not already implemented, I did not wait long enough to find out). If I recall UT had that as well.
Thu, 25 Dec 2008 22:42:26

Firebrand

Good work with that patch CW <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 01 Jan 2009 18:25:03

Crimson Wizard

Patch 1.0.2 is on kdev: <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/arena/ka_patch_1_0_2.zip">http://downloads.orcishweb.com/koraxdev ... _1_0_2.zip</a><!-- m --> Please test. Firebrand should put fixed Ratchet map there, I suppose. If you do, please also add corresponding commentary into text file (inside package). If everything is ready, patch can be uploaded to SF.
Thu, 01 Jan 2009 18:30:26

Firebrand

I'll test it out later today and put the fixed version of Ratchet map <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 03 Jan 2009 15:56:56

Crimson Wizard

So?
Sun, 04 Jan 2009 19:21:15

Firebrand

Done, I've been looking for a way to make an installer for our projects, so I found NSIS, an easy to use scriptable installer system, I've uploaded this patch in installer form, let me know what you think of it <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->, you can find it here: [url:2tedk1rm]http://downloads.orcishweb.com/koraxdev/arena/ka_patch_1_0_2.exe I think it looks fine, but maybe we can make some graphics for the installer at some point too <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 06 Jan 2009 13:27:55

Crimson Wizard

Say, is there a point of having ALL the maps put in this patch? Also, you did not make a notice in readme text that Ratchet map was fixed.
Tue, 06 Jan 2009 14:17:26

Firebrand

I did compress sidedefs on the maps to make them load faster, so that's why all the maps are there, I forgot to update the TXT file there, which is OK since I made changes to the armor pickups to increase the armor points given to them, so that picking 1 of each class will give you 200 armor points, I'll reupload it to KDev, if everything is fine, then I'll properly make the release too <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. I'm packing also a 1.0.3, which is going to be internal only, it has the latest Vavoom revision and runs very good compared to 1.0.2, but I want to test it further to avoid serious bugs or anything else.
Tue, 06 Jan 2009 16:10:25

Crimson Wizard

[quote="Firebrand":1brw409f]I made changes to the armor pickups to increase the armor points given to them, so that picking 1 of each class will give you 200 armor points, What for?? Are you sure it's okay to do that change? I think it will make things boring a bit.
Tue, 06 Jan 2009 16:16:48

Firebrand

I felt like armor was a little bit useless the way it worked before, I think it's a bit more useful now, it's just the way I felt it would work better, let's test it out like this and see how you all feel with the change <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. EDIT: Oh! you can find the latest patch here: [url:18zmtme3]http://downloads.orcishweb.com/koraxdev/arena/KArena102_patch.exe
Tue, 06 Jan 2009 16:42:04

Crimson Wizard

I mean, it completely defeats the purpose of such PowerUp as Dragonskin Bracers. Wouldn't it be better to increase their amounts, but still make them be different? Say, Bracers = 200 Mesh Armor = 100 Shield = 75 Amulet = 50 Helmet = 25 Also, cannot this change and corresponding test wait for the 3rd patch? In fact, I hoped to release second patch ASAP because it fixed serious bugs like crash in Xmas Havoc mode. Another thing, can you please change description of new map added. I doubt it should be mentioned as filename ('CF_02'), but map name instead ('Stryker), because most users should not care of internal map name. Ah yes, and this map still needs intro screenshot.
Tue, 06 Jan 2009 16:49:47

Firebrand

I don't think so, most maps just have 1 or 2 armor item pickups, so that's not a problem at all IMO, if you want we can make this wait for the next patch <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->, I don't see a problem with it, I'll add the intro screen and some text (if I can come up with anything).
Tue, 06 Jan 2009 16:52:50

Crimson Wizard

[quote="Firebrand":308d3cub]I don't think so, most maps just have 1 or 2 armor item pickups, so that's not a problem at all IMO, if you want we can make this wait for the next patch Hmm, well, to me this will mean rather that armor items should be revised on all the maps and more of them added if needed, or their class changed to more powerful. Because as I said it would be boring to have all of them be the same.
Tue, 06 Jan 2009 16:57:30

Stryker

[quote="Crimson Wizard":1a46mnc4]Another thing, can you please change description of new map added. I doubt it should be mentioned as filename ('CF_02'), but map name instead ('Stryker), because most users should not care of internal map name. Ah yes, and this map still needs intro screenshot. Oh right... thats what I was going to do... Sorry, i've been busy with other things lately. <!-- s:? --><img src="{SMILIES_PATH}/orchmm.gif" alt=":?" title="Confused" /><!-- s:? --> I've been trying to do this. Although, I will be unable to name the map (another fine example of my lack of creativity <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> ) so... If its needed i'll get the intro screen later today, most likely.
Tue, 06 Jan 2009 20:06:39

Firebrand

[quote="Crimson Wizard":1814yx5u][quote="Firebrand":1814yx5u]I don't think so, most maps just have 1 or 2 armor item pickups, so that's not a problem at all IMO, if you want we can make this wait for the next patch Hmm, well, to me this will mean rather that armor items should be revised on all the maps and more of them added if needed, or their class changed to more powerful. Because as I said it would be boring to have all of them be the same. Who said it's going to be the same? Maybe you misunderstood, I changed them like this: Armor: 80 A.P. Falcon Shield: 60 A.P. Helmet: 40 A.P. Amulet: 20 A.P. If you pick up 1 of each of them they'll give you 200 A.P. (pretty much like original Hexen, where picking one of each would give you the max armor class for your player class) <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. BTW, I've uploaded a new patch that adds descriptions for maps and screens for Stryker's map too <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 08 Jan 2009 15:22:20

Crimson Wizard

[quote="Firebrand":236b6sxe] Who said it's going to be the same? Maybe you misunderstood, I changed them like this: Armor: 80 A.P. Falcon Shield: 60 A.P. Helmet: 40 A.P. Amulet: 20 A.P. If you pick up 1 of each of them they'll give you 200 A.P. Oh! But this explains... Sorry, I actually misunderstood what you did. I am ok with that then. You can release it in the patch if you like (and other things are ready <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> ) EDIT: Firebrand, it looks like you forgot to add "Styker" screens to this patch.
Thu, 08 Jan 2009 18:45:16

Stryker

[quote="Crimson Wizard":2wh1ajms]EDIT: Firebrand, it looks like you forgot to add "Styker" screens to this patch. Is anyone gonna rename that? <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s -->
Thu, 08 Jan 2009 18:48:55

Firebrand

[quote="Crimson Wizard":w6lm70ic]EDIT: Firebrand, it looks like you forgot to add "Styker" screens to this patch. It works fine for me <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s -->, could you please check inside the graphics.pk3? maybe I misnamed it or something... As for the armor change, I'll add it too <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. Also, Stryker, could you please add normal deathmatch starts to your map? When I tried playing it on DM, it says there are no start spots <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. [quote="Stryker":w6lm70ic] Is anyone gonna rename that? <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s --> Nope, do you have another name for the map? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
Thu, 08 Jan 2009 18:52:50

Stryker

[quote="Firebrand":3dbg6ilb][quote="Crimson Wizard":3dbg6ilb]EDIT: Firebrand, it looks like you forgot to add "Styker" screens to this patch. It works fine for me <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s -->, could you please check inside the graphics.pk3? maybe I misnamed it or something...I had the same problem when I tried it out, there was no image. [quote="Firebrand":3dbg6ilb]Also, Stryker, could you please add normal deathmatch starts to your map? Will do, FB. Should have it uploaded later today or tomorrow... Pester me on msn or yahoo if I forget. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> [quote="Firebrand":3dbg6ilb][quote="Stryker":3dbg6ilb] Is anyone gonna rename that? <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s --> Nope, do you have another name for the map? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->I kind of left it as "Stryker" just to name it... I cannot name things, I have no creativity in that sense. But if nobody else has an idea then I guess... Oh well. <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P -->
Fri, 09 Jan 2009 14:38:47

Crimson Wizard

[quote="Firebrand":2eu96qtr][quote="Crimson Wizard":2eu96qtr]EDIT: Firebrand, it looks like you forgot to add "Styker" screens to this patch. It works fine for me <!-- s:-s --><img src="{SMILIES_PATH}/eusa_eh.gif" alt=":-s" title="Eh?" /><!-- s:-s -->, could you please check inside the graphics.pk3? maybe I misnamed it or something... There is no graphics.pk3 in your patch, that is.
Fri, 09 Jan 2009 16:20:24

Firebrand

OK... I'll upload the correct patch file this afternoon, after i get home from work, I'll also include the fixed version of Stryker's map too.
Sat, 10 Jan 2009 17:38:37

Firebrand

Sorry for the double post, I've uploaded the corrected patch to the same location the first one was, please test it out and let me know if there's anything else missing (which there shouldn't) <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Mon, 12 Jan 2009 00:34:30

Stryker

I don't understand... When trying usout my map, there is an error saying that CF_02 isn't a valid map. I looked in the MAPINFO, and it appears that it should work fine. I looked in the maps.pk3, and its there... I even loaded it up in DoomBuilder. I'm not sure what causes this problem, I tried it as both a DM and CTF game. .... Stupid map. I officially am not proud of this one.
Mon, 12 Jan 2009 00:38:21

Firebrand

Darn it! Seems like the GLVis data or GLBsp got screwed up <!-- s](*,) --><img src="{SMILIES_PATH}/eusa_wall.gif" alt="](*,)" title="Brick wall" /><!-- s](*,) --> , I'll upload a fixed package tomorrow <!-- s:( --><img src="{SMILIES_PATH}/orc10.gif" alt=":(" title="Sad" /><!-- s:( -->, I'll stop doing it as an executable file, let's just use ZIPs for internal releases, then we can manage to make the final public files as distributable installers <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 12 Jan 2009 11:57:28

Crimson Wizard

[quote="Stryker":3i550xov] When trying usout my map, there is an error saying that CF_02 isn't a valid map. When game sais some map is not valid, in most cases that means that GL data (vis/bsp) does not correspond to actual map. This could happen if the map was edited after building GL data and the last was not updated. Usualkly you can simply open the wad in wad editor and delete all lumps which names start with GL. (but better have updated GL data ofcourse).
Tue, 13 Jan 2009 17:14:27

Firebrand

OK, I've double checked the download, it seems to be working fine, please test it out again (with a clean install preferably), if it works fine, I'll upload it and post news of the new release <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. You can download it from: [url:2osl2ol1]http://downloads.orcishweb.com/koraxdev/arena/KArena102_patch.exe
Tue, 13 Jan 2009 17:33:14

Stryker

My map still doesn't work... I haven't tried anything else out yet, I'll get to that in a couple minutes.
Tue, 13 Jan 2009 23:30:10

Stryker

I tried deleting all the lumps that start with GL from my map. It still won't load even without them (and without them would be what I tested it with). So it must be something else preventing it from running properly. I double checked all the map info, and unless i'm really missing something it looks like it should be working. (Guess who is really beginning to hate this map) EDIT: Wow, Silly me. Its fixed. The problem was we still had the old MAPINFO, that I added, in it (in order to properly test it in KA), I deleted that from the latest file. Apparently it was conflicting and ultimately it confused vavoom, I guess. FB: I uploaded the new version to kdev. All you have to do is add the GL nodes and it should run just fine (Hopefully). <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/Stryker/cf_02.wad">http://downloads.orcishweb.com/koraxdev ... /cf_02.wad</a><!-- m -->
Wed, 14 Jan 2009 16:16:13

Firebrand

OK, I'll add it to the patch and upload it to SF.net, then I'll post news about it on the website, thanks for testing it out! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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