I think that what you say here is really important, I really like the state of the game and the feel, I think that we have done a good amount of work on it, and we have a really good thing here, I think that the netcode is all buggy and there are some things here and there that aren't complete, but I think the big advance that the Vavoom engine has had in this time has been really, really big in amount of what it can do, extending the engine to support Boom was a reallly big step in the development of every project we are going to develop using it as a base engine, we have fixed and added a big number of cool stuff to it and I think our advance has been really good comparing the short time (even when the people who downloaded it say was a lot), it used to develop, I say that we release this thing as a 3rd beta, then keep our work improving the engine and maybe starting the development of SE, which is nearly nothing, just some base sprites for damage skins, the base RPG concepts, etc. but the change of engine has made us have to start working on the engine again, and I think that KA is coming to a good state, talking gameplay wise, the only missing part from it is the net one, which once completed will make the game almost complete for a "final" release (e.g. not beta), that will connect between computers, etc. So, my thinking is that we could stop the development of it to advance the SE development and to keep making the base engine better in features and bug fixes, which I think will be worth for everyone, also, we could try to think which parts from KA code could be used as a base to modify or add the missing stuff to create the base RPG stuff for the engine, also we should make a list of the main aspects the base engine should cover to start building the things that will shape the SE world and the basic stuff that will shape up the story, I think it might sound a bit rush from me, but doing that will really shorten the first code modifications and make the development time shorten a bit, I think.