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Firebrand
1. The Hero death sprite should have higher origin.What's the origin? Do you mean that the sprite somehow clips on the floor or something like that? The following:
1. Fighter's Fire Hammer misses state and/or sprite. 2. Domination Sigil is being sunk in the raising floor (again!) 5. Cleric's Poison Breath makes "poisoning" sound when allied player is in damage range (no real poisoning though). 8. There's no falling damage for players.need to be checked to see if they are fixed or not, because I think I worked some of these, please mark the ones you don't spot anymore as fixed <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->, thanks!
Crimson Wizard
1. The Hero death sprite should have higher origin.What's the origin? Do you mean that the sprite somehow clips on the floor or something like that? As opposed, it is drawn too high IMO, looks non-realistic. 1. Fighter's Fire Hammer misses state and/or sprite. There's still some blinking after missile is thown. 8. There's no falling damage for players. I fixed this.
Firebrand
Crimson Wizard
RambOrc
Firebrand
Crimson Wizard
Firebrand
RambOrc
Firebrand
Crimson Wizard
Firebrand
RambOrc
Crimson Wizard
Crimson Wizard
Firebrand
if (bRespawnAsSpectator || !bIsBot && MainGameInfo(Level.Game).GameType >= HexenDefs::NUMGAMESNOTEAM && !Team)I don't know why, but I get the feeling that the bIsBot condition can't be evaluated at this point on the player spawning "process"... and that bots are entering to the next method, in which they are given the SpectatorFlight powerup. If that's not the case, something is making the game to give this powerup to bots. I've determined that the crash seems to happen when one of the bots with this powerup dies.
Crimson Wizard
if (bRespawnAsSpectator || !bIsBot && MainGameInfo(Level.Game).GameType >= HexenDefs::NUMGAMESNOTEAM && !Team)I don't know why, but I get the feeling that the bIsBot condition can't be evaluated at this point on the player spawning "process"... and that bots are entering to the next method, in which they are given the SpectatorFlight powerup. There's a way to test feelings, it is called "dprint" <!-- s:wink: --><img src="{SMILIES_PATH}/orc9.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Just tested this using DEBUG_PLAYER_SPAWN define, everyone is spawned as normal player, not spectator. BTW, I added couple of safety fix to the PowerSpectatorFlight class, maybe that'll help a little.
Firebrand
Firebrand
Firebrand