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KMod2.x done forever, woo.

Sun, 11 Apr 2004 21:06:29

Moose

Ramborc I've just sent the KMod2.8 binary and wad file to your korax heritage account. My hour was a little longer than expected, the Heresiarch takes quite a while to kill with the mage when only using the 4th wand. Anyway now this is done I'll get on with KMod3, could you make a design guide for KMod3 if you have the time, it'll save me looking back over old topics and picking out what we wanted.
Mon, 12 Apr 2004 15:12:02

Moose

Did you get it?
Mon, 12 Apr 2004 20:53:15

RambOrc

Yep, I'm just under full pressure, preparations for the scout camp (starting Saturday) take a lot more time than I anticipated. I'll make the official KMOD 2.8 release before I go away, but can't say which day yet.
Tue, 13 Apr 2004 10:26:34

Moose

Ok, just as long as I know I haven't screwed anything up and that you've got the files. Which you have so I have no worries. The Design Guide can wait untill you're back as I can continue with what I know is needed, i.e. attribute system, spell book. I was playing about with vavoom progs yesterday and I managed to compile <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> but I have one question, I've set up my mod how it says in one of the .txt files and it works with devmode on but how do I get it to work out of devmode?
Tue, 13 Apr 2004 20:19:10

Camper

try it with the -progs option instead of -devgame. it doesn't require you to put the svprogs and clprogs into a wad file.
Wed, 14 Apr 2004 06:38:48

dj_jl

-devgame is the best way to use them during development. In the end put them in wad file.
Wed, 14 Apr 2004 17:32:06

Moose

Oh so thats how you do it, I'll just stick them in a wad and see if it works, then I'm all ready for when KMod3 is done.
Thu, 15 Apr 2004 10:09:01

RambOrc

If we can get all the planned features into 3.0, there might not even be a further release (don't get your hopes too high though, knowing ourselves). <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->

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