Back to the Korax Forum Archives


Forum

KMOD Port?

Sat, 03 Jan 2004 23:26:23

Stryker

Does Korax Mod 2 require JHeretic? I'm wondering because I don't have OpenGL and I can't get Direct3D working on it.
Sun, 04 Jan 2004 00:04:39

RambOrc

Yep, it's one of the drawbacks of the Doomsday engine and one of the reasons we're dropping it in the near future. Our next projects will use Vavoom, a port that supports software rendering for non-compatible graphics cards.
Sun, 04 Jan 2004 23:35:02

Stryker

Thank goodness I got Vavoom to work. This SE Town thing, Does that require JHexen? And in my last post, Sorry for saying 'JHERETIC' I mean't Hexen...
Sun, 04 Jan 2004 23:42:03

RambOrc

If you mean the latest screenshots on the news page, they are done on Vavoom, so no jHexen is needed. Same goes for another project to be announced in the near future.
Mon, 05 Jan 2004 23:09:23

Stryker

And Korax Arena.. What does that require?
Mon, 05 Jan 2004 23:30:49

RambOrc

That's the project that's going to be announced later on... you aren't supposed to know about it. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 06 Jan 2004 10:45:46

Col.J.P.

Yes you're not supposed to know about it... Not you, not anybody else... At least till 2025 <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 06 Jan 2004 13:08:54

RambOrc

Moose why did you invite him back? Wasn't that other moron enough to throw around such unfunny remarks? <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> (LOL j/k)
Tue, 06 Jan 2004 14:19:32

Col.J.P.

Leave the kid alone, he's not to blame... Well...maybe a little <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Moose has a dirty mind of his own! But I receive several other requests, specially from my mate Mago <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 06 Jan 2004 15:56:10

RambOrc

I see it's time for a little cleanup in this team... <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 06 Jan 2004 16:46:11

Moose

Wait, if you get rid of me then there's be basicly no programming to see and none of my um.... witty charm.
Tue, 06 Jan 2004 17:18:47

Col.J.P.

He's right boss... Where would you guys be without Moose? And of course that irresistible charm... <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 13 Jan 2004 23:21:06

Stryker

How exactly do you make Hexen Mods?
Thu, 15 Jan 2004 21:03:58

mago

Well, there's no secret really. You just gather a group of guys of have basic to decent knowledge in different areas of game designing (art, coding, planning, etc.), writte an idea and go for it. If you mean the way how the moddifications are actually done, step by step, than the best thing is to e-mail the team member whose respective area of interest is the one you are looking for and try to clear your doubts. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 18 Jan 2004 23:08:25

Stryker

I mean, do you have to edit the Hexen source code?
Mon, 19 Jan 2004 21:56:53

Firebrand

Well, it mainly depends on what do you want to change, if you want to add, for example, new enemies or weapons you will need to modify the source code, but if you just want to make new graphics and levels or sounds or anything else, you can do it with any of the many existing editors out there.
Wed, 21 Jan 2004 01:24:47

Stryker

What was Hexen made using? And where can you get the Source Code?
Wed, 21 Jan 2004 16:50:11

Moose

Hexen is (I think) written in C++ might be C though. You should be able to find the Source Code by searching for in on Google or somthing. If you can't find it tell me and I'll e-mail you the version I downloaded. Or you could get the Source Code for a Hexen source port and use that instead, I personallyrecommend Vavoom because of Janis' great support.
Wed, 21 Jan 2004 17:46:11

Col.J.P.

Here: <!-- m --><a class="postlink" href="http://www.fileplanet.com/section.aspx?s=92413">http://www.fileplanet.com/section.aspx?s=92413</a><!-- m --> We got it in Raven Files in File Front too, but I can't seem to make the link work... <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> Sorry
Thu, 22 Jan 2004 23:28:26

Stryker

Do you think you could make it so Kmod can be run off a different port, Vavoom maybe?
Fri, 23 Jan 2004 18:49:04

Moose

Not easily, we would have to basicly rewrite the whole thing on the Vavoom codebase.
Fri, 23 Jan 2004 21:16:48

Stryker

So you won't?

Back to the Korax Forum Archives