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KMOD 4 Focus Testing: Entire 4th Episode

Sat, 03 Sep 2011 14:35:23

RambOrc

The entire 4th episode including 6 maps (Castle of Grief, Gibbet, Dungeons, Effluvium, Forsaken Outpust and secret level) is now available for testing. New monsters have been hand placed in all maps, including a previously not available monster (magma stalker), making the total 9 different types of new monsters throughout the episode. [img:vong6axg]http://www.korax-heritage.com/board/download/file.php?id=12[/img:vong6axg] There are also some architectural upgrades in most maps, as well as a sizeable addition to the end fight room of the hub (note: later on, the Heresiarch will be replaced by a gang of Dark Advisors, currently they bug out in rooms with 3D floors). [img:vong6axg]http://www.korax-heritage.com/board/download/file.php?id=11[/img:vong6axg] How to play: download the ZIP below, extract it into the main KMOD 4 folder and add "-file tcsmaps.wad" to the startup options (or type "load tcsmaps.wad" in the console once the game is running). [attachment=2:vong6axg]<!-- ia2 -->tcsmaps.zip<!-- ia2 -->[/attachment:vong6axg] (If you are reading this on the front page, you need to click on "comments" for the full display in the forum post.)
Sat, 03 Sep 2011 15:16:00

RambOrc

Tips for quick and easy testing 1) start up the game, configure your character the way you like it 2) pull down the console and type following: [list:a9693trm][*:a9693trm]map map22[/*:m:a9693trm][*:a9693trm]gimme weapons[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][*:a9693trm]gimme exp[/*:m:a9693trm][/list:u:a9693trm] 3) press J to open the journal, go to the stats section and distribute all the available skill points the way you want 4) save the game Now you have a savegame of a level 10 character at the start of the 4th episode, roughly as powerful as you would be if you played through the previous episodes. Make sure not to overwrite this savegame when saving throughout the hub and you can start several new tests from this same point.
Wed, 07 Sep 2011 08:40:54

Col.J.P.

got it, thanx <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 07 Sep 2011 12:30:44

Firebrand

I'll give it a test ASAP.
Thu, 08 Sep 2011 21:07:11

Sir Billiam IV

Some issues I notice straight away: When I use the serpent staff to sap health from enemies, it always stops giving me health when I reached 100, even if I have over 100 max health. Worse, if I have more than 100 health at the moment, it puts my health down to 100 when I use it. The engine crashes frequently, and these are the two messages I get when this happens: "Segmentation violation [Insert jargon about monster animations here]" "Reference not set to an instance of an object [Insert jargon about wraithverge ghosts here" I noticed this almost always happens right after I fire a wraithverge shot, which is really weird. Does this happen to anybody else using the cleric? I'm not sure if it's a problem with the engine or a problem with my PC's specs being misaligned with vavoom's demands, I noticed the Red mana and the fact that the 3rd and 4th weapons are now in slots 5 and 6, respectively. So you're planning more weapons? That's cool. I hope you make sure they're useful, and not pointless like the new weapons in Serpent Resurrection. Can someone give me a primer on what Intelligence, Wisdom, and Charisma do?
Thu, 08 Sep 2011 21:44:02

RambOrc

See third post at <!-- l --><a class="postlink-local" href="http://www.korax-heritage.com/board/viewtopic.php?f=20&t=2167">viewtopic.php?f=20&t=2167</a><!-- l --> for the attributes. Regarding the crashes, I did all my testing with the fighter and it was less problematic (maybe 3 crashes in 50+ startups).
Sat, 10 Sep 2011 18:40:42

Necromancer

Where's the second screenshot from? Is it a new area that you guys created?
Tue, 13 Sep 2011 07:09:55

RambOrc

Yes.
Fri, 16 Sep 2011 03:45:25

ZedSlayer

Well I keep trying to play on Map22 with level 10 and full weapons like you say, but I keep crashing on OpenGL and D3D modes with no error message, just the usual Win 7 "program stopped working" This is what shows up in my debug file each time [spoiler:r2xtnh1x]Init: Adding ./basev/common/basepak.pk3 Init: adding ./hexen.wad Init: Adding ./basev/hexen/basepak.pk3 Init: Adding ./koraxrpg/basepak.pk3 Init: Adding ./koraxrpg/data.pk3 Init: Adding ./koraxrpg/graphics.pk3 Init: Adding ./koraxrpg/models.pk3 Init: Adding ./koraxrpg/skyboxes.pk3 Init: Adding ./koraxrpg/sounds.pk3 Init: Adding ./koraxrpg/sprites.pk3 Init: adding kmod4maps.wad Init: adding tcsmaps.wad Init: Winsock TCP/IP Initialised DevNet: TCP/IP address INADDR_ANY Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Parsing DECORATE definition files Init: Processing DECORATE scripts Log: Unsupported flag oldradiusdmg in BossBrain Log: Unsupported flag fixmapthingpos in KlaxonWarningLight Init: Post-procesing Log: No such class KRPGPigPlayer Init: Selected DirectSound sound device Init: ====================================== Init: Initialising DirectSound driver. Init: Selected Windows multimedia system midi device Init: Selected Windows CD audio device Dev: CDAudio: drive not ready Init: CDAudio_Init: No CD in player. Init: CD Audio Initialised Init: No HW channels available Init: Using 8 sound buffers Init: Selected Direct3D rasteriser device Init: Parsing effect defs Init: No such sprite alco Init: No such sprite alco Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Log: 640x480x32. Log: 640x480x32. Log: 1280x1024x32. Log: VTextureManager::AddPatch: Pic BigFont not found Log: No such font BigFont Dev: Spawning server map01 Dev: KRPGWorldInfo::RegisterQuests : QSTINFO lump not found Dev: ConParser::Initialise : CONINFO lump not found Log: GB: Map goes from (-3648,-2336) to (472,2880) Log: GB: Creating Segs... Log: Log: ============= Node Graph Info ============= Log: Total Nodes found: 0 Log: Total Bidirect Links built: 0 Log: Total Linked Nodes: 0 Log: Total Unlinked Nodes: 0 Log: Average Links per Node: 0 Log: Maximal Link Length: 0.000000 Log: Minimal Link Length: -1.000000 Log: =========================================== Log: Dev: Server spawned Log: --------------------------------------- Log: WINNOWING HALL Log: Dev: 159 subdivides Dev: 662 seg subdivides Dev: 69k light mem Dev: Client level loaded Log: >gimme weapons Dev: Weapon given: MWeapBloodscourge Dev: Weapon given: WeaponMageBloodscourge Dev: Weapon given: WeaponMageFrostCone Dev: Weapon given: WeaponMageArcOfLightning Dev: Weapon given: WeaponMageFireshot Dev: Weapon given: WeaponMageTripleFireshot Dev: Weapon given: WeaponMageFireball Dev: Weapon given: WeaponMageRapidFireball Dev: Weapon given: WeaponMageChaosblast Dev: Weapon given: WeaponMageToaster Dev: Weapon given: WeaponMageChaosblast2 Dev: Weapon given: WeaponMageToaster2 Dev: Weapon given: WeaponMageChillingTouch Dev: Weapon given: WeaponMageAbsoluteZero Log: ALL WEAPONS Dev: INVENTORY DUMP START --------------------- Dev: FourthWeaponHolder Dev: ElectricBolts Dev: PoisonBolts Dev: EnergyPod Dev: MiniMissiles Dev: PhosphorusGrenadeRounds Dev: HEGrenadeRounds Dev: BlasterAmmo Dev: SkullRodAmmo Dev: CrossbowAmmo Dev: GoldWandAmmo Dev: RocketAmmo Dev: ClipOfBullets Dev: MaceAmmo Dev: PhoenixRodAmmo Dev: Cell Dev: Shell Dev: Clip Dev: RedMana Dev: WeaponMageAbsoluteZero Dev: WeaponMageChillingTouch Dev: WeaponMageToaster2 Dev: WeaponMageChaosblast2 Dev: WeaponMageToaster Dev: WeaponMageChaosblast Dev: WeaponMageRapidFireball Dev: WeaponMageFireball Dev: WeaponMageTripleFireshot Dev: WeaponMageFireshot Dev: WeaponMageArcOfLightning Dev: WeaponMageFrostCone Dev: WeaponMageBloodscourge Dev: MWeapBloodscourge Dev: Mana2 Dev: Mana1 Dev: WeaponMageWandBlue Dev: SpellItemRepulsion Dev: BasicArmor Dev: HexenArmor Dev: INVENTORY DUMP END ----------------------- Log: >gimme exp Log: YOU REACHED LEVEL 2 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 3 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 4 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 5 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 6 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 7 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 8 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 9 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 10 Log: LOTS OF EXP Log: >map map22 Log: Zed left the game Dev: Spawning server map22 Dev: KRPGWorldInfo::RegisterQuests : QSTINFO lump not found Dev: ConParser::Initialise : CONINFO lump not found Log: GB: Map goes from (-4432,-2496) to (1216,3792) Log: GB: Creating Segs... Log: Invalid extra floor, tag 16 Log: Invalid extra floor, tag 16 Log: Invalid extra floor, tag 16 Log: Invalid extra floor, tag 17 Log: Invalid extra floor, tag 17 Log: Invalid extra floor, tag 17 Log: Invalid extra floor, tag 17 Log: Invalid extra floor, tag 23 Log: Invalid extra floor, tag 23 Log: Invalid extra floor, tag 23 Log: Invalid extra floor, tag 23 Log: Invalid extra floor, tag 23 Log: Invalid extra floor, tag 23 Log: Log: ============= Node Graph Info ============= Log: Total Nodes found: 0 Log: Total Bidirect Links built: 0 Log: Total Linked Nodes: 0 Log: Total Unlinked Nodes: 0 Log: Average Links per Node: 0 Log: Maximal Link Length: 0.000000 Log: Minimal Link Length: -1.000000 Log: =========================================== Log: Dev: Server spawned Log: --------------------------------------- Log: CASTLE OF GRIEF Log: Dev: 445 subdivides Dev: 1330 seg subdivides Dev: 138k light mem Dev: Client level loaded Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Log: >gimme weapons Dev: Weapon given: MWeapBloodscourge Dev: Weapon given: WeaponMageBloodscourge Dev: Weapon given: WeaponMageFrostCone Dev: Weapon given: WeaponMageArcOfLightning Dev: Weapon given: WeaponMageFireshot Dev: Weapon given: WeaponMageTripleFireshot Dev: Weapon given: WeaponMageFireball Dev: Weapon given: WeaponMageRapidFireball Dev: Weapon given: WeaponMageChaosblast Dev: Weapon given: WeaponMageToaster Dev: Weapon given: WeaponMageChaosblast2 Dev: Weapon given: WeaponMageToaster2 Dev: Weapon given: WeaponMageChillingTouch Dev: Weapon given: WeaponMageAbsoluteZero Log: ALL WEAPONS Dev: INVENTORY DUMP START --------------------- Dev: FourthWeaponHolder Dev: ElectricBolts Dev: PoisonBolts Dev: EnergyPod Dev: MiniMissiles Dev: PhosphorusGrenadeRounds Dev: HEGrenadeRounds Dev: BlasterAmmo Dev: SkullRodAmmo Dev: CrossbowAmmo Dev: GoldWandAmmo Dev: RocketAmmo Dev: ClipOfBullets Dev: MaceAmmo Dev: PhoenixRodAmmo Dev: Cell Dev: Shell Dev: Clip Dev: RedMana Dev: WeaponMageAbsoluteZero Dev: WeaponMageChillingTouch Dev: WeaponMageToaster2 Dev: WeaponMageChaosblast2 Dev: WeaponMageToaster Dev: WeaponMageChaosblast Dev: WeaponMageRapidFireball Dev: WeaponMageFireball Dev: WeaponMageTripleFireshot Dev: WeaponMageFireshot Dev: WeaponMageArcOfLightning Dev: WeaponMageFrostCone Dev: WeaponMageBloodscourge Dev: MWeapBloodscourge Dev: Mana2 Dev: Mana1 Dev: WeaponMageWandBlue Dev: SpellItemRepulsion Dev: BasicArmor Dev: HexenArmor Dev: INVENTORY DUMP END ----------------------- Log: >gimme emp Log: >gimme exp Log: YOU REACHED LEVEL 2 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 3 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 4 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 5 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 6 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 7 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 8 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 9 Log: LOTS OF EXP Log: >gimme exp Log: YOU REACHED LEVEL 10 Log: LOTS OF EXP Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Dev: IA::DoRoute : IN Log: <--------------------------------> Log: YOU HAVE PLAYED THIS GAME TOO LONG, MORTAL... 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IA::DoRoute : IN Dev: IA::DoRoute : IN "insert hundreds of this one line untill crash"[/spoiler:r2xtnh1x] As you can see, Dev: IA::DoRoute : IN seems to repeat infinitly and I think it is what's causing the crash. also with what Billiam said about "Segmentation violation [Insert jargon about monster animations here]" "Reference not set to an instance of an object [Insert jargon about wraithverge ghosts here" Is also a common problem I have with vavoom in general regardless of mods or vanilla, I dunno if it's my radeon 4670 or what, but those kinds of errors are why I generally don't use Vavoom often.
Fri, 16 Sep 2011 08:28:04

RambOrc

What happens if you use the Fighter instead of the Mage and Cleric? In hindsight I should have tested with more than one class, but Fighter testing was pretty stable.
Fri, 16 Sep 2011 12:15:54

Sir Billiam IV

That's surprising, Ramborc. I had you pegged as a Mage <!-- sorcblackeye --><img src="{SMILIES_PATH}/orcblackeye.gif" alt="orcblackeye" title="orcblackeye" /><!-- sorcblackeye -->
Fri, 16 Sep 2011 16:32:17

RambOrc

big, dumb and rough = mage? since when?
Sat, 17 Sep 2011 00:01:18

ZedSlayer

Naw, same problem with the Fighter as well.
Sat, 17 Sep 2011 09:13:28

RambOrc

D3D or OpenGL?
Sun, 18 Sep 2011 07:30:43

ZedSlayer

OpenGL
Mon, 19 Sep 2011 08:43:43

RambOrc

That's weird, I've had no such problems with the Fighter using OpenGL. I am running it on Windows XP.
Tue, 20 Sep 2011 18:18:31

Sir Billiam IV

I'm running windows 7, 64 bit.
Wed, 21 Sep 2011 00:40:22

ZedSlayer

Im running Win7 64bit
Wed, 21 Sep 2011 10:28:33

RambOrc

Can you test a fresh vanilla Vavoom installation with Hexen.wad on your system?

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