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KMOD 4 Focus Testing: Castle of Grief

Sun, 05 Jun 2011 17:32:51

RambOrc

Designed to run on the currently available KMOD 4.0 Beta 2, this partial rework of the Castle of Grief is now available for public testing and feedback. [img:rouf0vwt]http://www.korax-heritage.com/board/download/file.php?id=7[/img:rouf0vwt] Monster changes: a number of monsters have been "upgraded" to tougher versions (3 additional versions of ettins, 1 additional version of centaurs, bishops and afrits each). Architectural changes: the lift towers at the front and rear gates have been remodeled. Also, the corner tower visible on the right side of the screenshot has been reworked, however I'm somewhat unsure about the look & feel and welcome some feedback on it. Bug (?): Afrit martyrs don't seem to show up. How to play: download the ZIP below, extract it into the main KMOD 4 folder and add "-file tcsmaps.wad" to the startup options (or type "load tcsmaps.wad" in the console once the game is running). [attachment=1:rouf0vwt]<!-- ia1 -->grief.zip<!-- ia1 -->[/attachment:rouf0vwt] (If you are reading this on the front page, you need to click on "comments" for the full display in the forum post.)
Wed, 15 Jun 2011 00:32:17

Sir Billiam IV

What? Changes to the game other than the source code? My goodness! <!-- s:shock: --><img src="{SMILIES_PATH}/orcchoked.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> I downloaded it. Please don't tell me korax's minions will be unreasonably hard if I just warp to the map with a level 1 character.
Wed, 15 Jun 2011 09:39:02

Crimson Wizard

[quote="Sir Billiam IV":1eaw12mx]Please don't tell me korax's minions will be unreasonably hard if I just warp to the map with a level 1 character. You can use "gimme exp" cheat to increase your level.
Wed, 15 Jun 2011 11:34:59

RambOrc

If you have a save game from KMOD4 Beta 2 from the second or third hub, applying this download won't break it.
Wed, 15 Jun 2011 11:36:58

RambOrc

BTW CW I'm still waiting on your feedback whether you are happy with the monster placements now so I can continue with the rest of the hub.
Fri, 17 Jun 2011 05:39:35

Crimson Wizard

I have little free time to test this <!-- s:( --><img src="{SMILIES_PATH}/orc10.gif" alt=":(" title="Sad" /><!-- s:( --> Well, I'll try on weekends.
Fri, 17 Jun 2011 08:46:55

RambOrc

Cool, I'd also like your ideas on what kind of upgrade to do to the final room in the Gibbet.
Mon, 27 Jun 2011 16:24:18

RambOrc

Any comments on the monster placement/variety/difficulty?
Fri, 08 Jul 2011 14:11:46

Sir Billiam IV

The vavoom engine keeps throwing errors at me and crashing the game whenever I try to do the warp cheat or even at random times when I'm just playing the game =( Maybe it's my 64-bit system (was it made for 32-bit?) or I need to find appropriate drivers/libraries for it or what, Idunno.
Fri, 08 Jul 2011 16:10:03

RambOrc

I am running it on 32bit XP in a virtual machine, so can't say how it works on any other system. You using Vista Vanilla or Vista Second Edition?
Sun, 10 Jul 2011 14:07:06

Sir Billiam IV

I'm on Windows 7. I have another 32-bit computer with Vista, I can see how it works there. edit: I can't tell what the architectual differences are (if any), but WOAH, it's chocked full of recolored bishops with hellstaffs, ettins chucking fletchettes, centaurs shooting maulotaur fire, and kamikaze dive-bombing afrits! Is this a preview of what we're getting in scattered evil? This is a madhouse!
Sat, 16 Jul 2011 16:53:52

Crimson Wizard

[quote="Sir Billiam IV":qrjd36m5]The vavoom engine keeps throwing errors at me and crashing the game whenever I try to do the warp cheat or even at random times when I'm just playing the game =( Maybe it's my 64-bit system (was it made for 32-bit?) or I need to find appropriate drivers/libraries for it or what, Idunno. I have Windows 7 x64 and I don't remember having much problems with Vavoom... If you still have those errors, here are some guidelines to how find more specific info about them: <!-- m --><a class="postlink" href="http://vavoom-engine.com/forums/viewtopic.php?f=1&t=1281">http://vavoom-engine.com/forums/viewtop ... f=1&t=1281</a><!-- m --> It will be very nice if you could provide that information. [quote="Sir Billiam IV":qrjd36m5]but WOAH, it's chocked full of recolored bishops with hellstaffs, ettins chucking fletchettes, centaurs shooting maulotaur fire, and kamikaze dive-bombing afrits! Is this a preview of what we're getting in scattered evil? This is a madhouse! Is that positive or negative opinion? <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 25 Jul 2011 13:36:09

Sir Billiam IV

[quote="Crimson Wizard":1vxa1wtq] [quote="Sir Billiam IV":1vxa1wtq]but WOAH, it's chocked full of recolored bishops with hellstaffs, ettins chucking fletchettes, centaurs shooting maulotaur fire, and kamikaze dive-bombing afrits! Is this a preview of what we're getting in scattered evil? This is a madhouse! Is that positive or negative opinion? <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->A little of both, I guess.
Mon, 25 Jul 2011 17:25:06

RambOrc

Making clear what things you liked and what it was that you disliked would be helpful.
Mon, 25 Jul 2011 17:33:43

RambOrc

[quote="Sir Billiam IV":2jch5fer]edit: I can't tell what the architectual differences are (if any) [quote="RambOrc":2jch5fer]Architectural changes: the lift towers at the front and rear gates have been remodeled. Also, the corner tower visible on the right side of the screenshot has been reworked, however I'm somewhat unsure about the look & feel and welcome some feedback on it.
Thu, 28 Jul 2011 09:28:29

Valherran

Hey, some progress! Nice to see you all pushing through! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 28 Jul 2011 20:39:48

RambOrc

I'm currently upgrading the next map (Gibbet) and the more feedback I get on monster placement/difficulty the better the next map would be.
Thu, 01 Sep 2011 12:26:42

RambOrc

Just a heads up, Gibbet is long done and I've been working on the rest of the 4th hub in the meantime. Might have it available as soon as this weekend.

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