- with advanced renderer on, demon statues (seven portals) and coniferous trees (Winnowing Hall) flicker. Their brightness changes between very dark and very bright depending on my location and view angle.
- The 3d torch models, like ones placed next to fireball traps in Winnowing Hall, look buggy. With advanced renderer the fire part casts moving shadow.
- I haven't finished Seven Portals, but my Frost Shards still use around 20 mana and don't seem to kill an ettin in 2 shots. I think I won't use it ever, especially that Sapphire Wand can kill a serpent with 2 shots. And I don't think I'll ever use flechettes as mage.
- damage skins are nice, but I've seen those before.
- The bull/minotaur statue has silver color and I don't think it fits into Guardian of Steel very well. The demon statues however would look okay if it wasn't for their flickering mentioned above.
- the totem/standard models would look better if the iron part wasn't so bright and shiny.
- icicle models have bluish color, they don't fit the rest of ice especially well. They look kind of like they were glued to the rest.
- about models in general: they seem to always face the same side. For models where it hardly matters (Icicles), randomize facing direction on spawn, or use a hash function to get constant result but variety among icicles. For more sophisticated models like statues, their facing direction can be immersion breaking. While the first demon statues at the start of Seven Portals look kind of nice (they turn their backs to you, as if curled up in corners, a bit creepy), the others no so much. I have an idea how it can be fixed - on spawn, fire a tracer (like LineAttack or a projectile) on spawn, in various directions, to determine the direction with the most free space. Face that direction. (Or at least do not face walls; reductionism).
- weapon switching is weird, I spent a couple of minutes trying to figure out where did my Frost Shards go. No results in controls. Finally I found it in journal, but it still looks complicated and I don't know what these slots mean. Also, I already have Steel Key and Fire Key. Am I not supposed to get some extra wands ?
- I didn't remember how to allocate stats. Players may not even know there are stats to assign. Idea: when player reaches level2 (and only level 2) print a message "Press j to increase stats".
- I got used to my ettins and especially firedemons, these in this mod don't scare me :-).