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KMOD 2.5 (I know...)

Fri, 30 May 2003 14:29:50

RambOrc

I just realized with a shock this week that the last release of our team was nearly a year ago, KMOD 2.2 on June 14, 2002. No wonder fans desert us... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Well to liven up things a bit, I think a KMOD 2.5 should be released in 2 weeks for the 2nd birthday of KMOD. In the context described above, I think a new KMOD version with damage skins for some monsters is better than waiting maybe another year for a KMOD with damage skins for all monsters. We can make a KMOD 2.6 once the next bunch of damage skins is finished, there might also be new bugs to fix. KMOD 2.5 would already introduce this great graphical and gameplay concept and provide damage skins for most common and some boss monsters. The actual differences between KMOD 2.2 and 2.5 fall into two categories: a couple of minor changes in help screens and the shop map (done by me) and the implementation of the damage skins. This latter should be done either by Moose or Janis, whoever has more time ATM. But I think it's really important that this 2.5 will be out on time or people might simply put us into the "dead" category. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> p.s. it seems thread display probs start only after 10-12 replies so as long as for new things always a new topic is started, there might be less probs.
Fri, 30 May 2003 17:07:43

dj_jl

At the moment I can't do any programming for KMOD, so I guess Moose will have to implement those things.
Fri, 30 May 2003 18:29:19

Moose

AFAIR I've added all the damage skins I've had so far so it should just be a case of disableing the SE stuff, or I could easily add the damage skins to the KMod 2.2 code. Janis you probabaly know whats best? But yer 2 weeks should be enough time for me.
Fri, 30 May 2003 19:12:26

RambOrc

SE code is a major rehaul and is untested (compared to KMOD code which has been thoroughly tested as it's been public for years). So I'd say add the damage skin code to KMOD 2.2. source. You can just take the one that's on SourceForge in the download section and add the required lines to it - there is no need for CVS in this case. Regarding the wadfile, can you add all damage skin graphics to the existing kmod.wad? If yes, I'll also send you the additional stuff (help screens, shop maps etc.) that needs to be replaced. Oh and to be prepared for all cases, try to organize your work so that it'll be all finished by June 9, 2003. That leaves some breathing space for emergencies. I'll also need a day or two to compile the distro, upload it and announce it everywhere.
Fri, 30 May 2003 20:07:01

Moose

Yup easy target to meet and I can add it all to kmod.wad.
Sun, 01 Jun 2003 10:11:40

RambOrc

OK Moose I just mailed you the new help screens. There is one credit screen with you and Firebrand added to the list (there was noone else new doing work on the new KMOD 2.5 stuff right?) - don't forget to add it to both kmod2.wad and also to dkshops.wad. The other 4 screens are actually 2, one for kmod2.wad and dkshops.wad each (I hope you can distinguish between Hexen and Deathkings hubnames, LOL). I included for both an anti-aliased and a non-AA version, feel free to choose the one you think looks better/can better be read.
Sun, 01 Jun 2003 15:48:38

Moose

I've found a problem, when I try to add the help screens I get this error. Error [B1087] found by lbWinTex. Bad parameter. Anyone know how to fix this problem, I'm doing it the same (almost the same) way as I do for adding enemys to a Wad file. And no I don't think you missed anyone off the Credits. Yes I can distinguish between the HUBs of Hexen and DeathKings, even without you naming the files so for me.
Sun, 01 Jun 2003 16:01:48

RambOrc

This is especially strange as the screens already have entries in the wadfile... could it be a file format prob? Or something else? Janis, Ichor?
Sun, 01 Jun 2003 17:14:11

Ichor

I get bad parameter errors all the time when I'm adding sprites. It doesn't seem to do anything, so I just ignore them.
Sun, 01 Jun 2003 20:06:10

Moose

Still can't get the new screens into the Wad file, Ichor could you do it? Ettin now has a working damage skin, only problem I've found with it in testing is that somtimes (probabally about ? the time) an Ettin doesn't show its damage skin, but I'll work on it. But the rest of the enemys shouldn't take to long.
Sun, 01 Jun 2003 20:06:51

Moose

Still can't get the new screens into the Wad file, Ichor could you do it? Ettin now has a working damage skin, only problem I've found with it in testing is that somtimes (probabally about ? the time) an Ettin doesn't show its damage skin, but I'll work on it. But the rest of the enemys shouldn't take to long.

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