I just realized with a shock this week that the last release of our team was nearly a year ago, KMOD 2.2 on June 14, 2002. No wonder fans desert us... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Well to liven up things a bit, I think a KMOD 2.5 should be released in 2 weeks for the 2nd birthday of KMOD. In the context described above, I think a new KMOD version with damage skins for some monsters is better than waiting maybe another year for a KMOD with damage skins for all monsters. We can make a KMOD 2.6 once the next bunch of damage skins is finished, there might also be new bugs to fix. KMOD 2.5 would already introduce this great graphical and gameplay concept and provide damage skins for most common and some boss monsters.
The actual differences between KMOD 2.2 and 2.5 fall into two categories: a couple of minor changes in help screens and the shop map (done by me) and the implementation of the damage skins. This latter should be done either by Moose or Janis, whoever has more time ATM. But I think it's really important that this 2.5 will be out on time or people might simply put us into the "dead" category. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->
p.s. it seems thread display probs start only after 10-12 replies so as long as for new things always a new topic is started, there might be less probs.