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KA futher update

Thu, 08 Apr 2010 16:50:06

Crimson Wizard

Firebrand, I made an update to KA today. Main reason was I've coded new features a while ago but did not upload them to SVN until now, because there was not much sense in this; lately, however, it became tiresome to ignore those when merging new SVN code with my local copy, so I decided to get them to SVN as well. Features include Objectives system and TeamProperty class as a base class for any object that may be owned by the team (currently it becomes parent class for Flag and Domination sigil). Both were supposed to be useful in some of the game modes from KA concept that were not yet implemented. So I guess this is just in case they will be useful in future. I may upload my new incompleted bot AI as well, later.
Fri, 09 Apr 2010 07:49:26

RambOrc

How far is monster AI and bot AI identical? Is it a completely different branch of the code or does work done on one benefit the other?
Fri, 09 Apr 2010 10:58:38

Crimson Wizard

They are quite close in navigation (pathfinding) part, for I used almost identical code. When I was starting new bot AI, I used navigation from KRPG. Then, I copied the code other direction for there were some updates and enhancements. Currently they should be practically equal.
Fri, 09 Apr 2010 12:30:06

RambOrc

Sounds good.
Fri, 09 Apr 2010 13:11:07

Firebrand

I'll check it ASAP... I don't have any monitor for my computer to work with KH or Vavoom stuff ATM. I've already took it for repairs and yesterday I've got news from the tech support guys... but unfortunately the money they are charging for the repairs is more than what I've available... so it'll take a while for me to be able to get it back <!-- s:( --><img src="{SMILIES_PATH}/orc10.gif" alt=":(" title="Sad" /><!-- s:( -->. I'll try to work something out to at least test this new code <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Sun, 27 Mar 2011 23:13:37

Crimson Wizard

I was roaming around our new SF.net page and found out the KA is being still downloaded quite often. according to downloads chart <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> And I don't remember if we fixed all the bugs there. Does this actually trouble anyone? BTW I still have mine new bots AI I started to write back then but never finished. Looks pretty interesting... if only I could recall how it works <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 29 Mar 2011 15:14:39

Firebrand

LOL, I was thinking that we could make a new maintenance release, since Vavoom has fixed and added many new features, I've tested KA and it works fine as it is, it wouldn't be too difficult to pack a new release, I've also fixed small things in the code, it's been a while, so I don't recall what they were, but I'll check the log to make a small "changes list".
Tue, 29 Mar 2011 18:55:50

RambOrc

Bugfixing releases are always good, as long as they fix more bugs than the number of new ones they introduce. <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 29 Mar 2011 19:15:03

Firebrand

LOL, well, maybe an internal test is in order before the actual update, right? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->

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