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AndiNo
Dev: GameSurvival::HandleEvent : 153 Dev: GameSurvival::NotifyACS : Event = 153 Dev: GameSurvival::HandleEvent : 153 Dev: GameSurvival::NotifyACS : Event = 153 Log: RED MANA Dev: GameSurvival::HandleEvent : 153 Dev: GameSurvival::NotifyACS : Event = 153 - VHardwareDrawer::FlushOldCaches - VHardwareDrawer::AllocBlock - VHardwareDrawer::CacheSurface - VDirect3DDrawer::DrawPolygon - World surfaces - VRenderLevel::RenderWorld - VRenderLevel::RenderScene - VRenderLevel::RenderPlayerView - R_RenderPlayerView - SCR_Update - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: andino left the game Log: Urania leads! Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: No more free blocks Z_Free after Z_Shutdown[/spoiler:16m518is] Crash #2 Survival on "hunting place" with 7 bots. Runtime Error. [spoiler:16m518is]
Dev: GameSurvival::NotifyACS : Event = 153 Dev: GameSurvival::HandleEvent : 153 Dev: GameSurvival::NotifyACS : Event = 153 - (game.Player.MovePsprites) - VObject::ExecuteFunction - (game.Player.PlayerTick) - SV_RunClients - SV_Ticker - ServerFrame - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: andino left the game Log: Parias leads! Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Reference not set to an instance of an object[/spoiler:16m518is] Crash #3 Funny <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> While making a screenshot for the mana-in-table-bug the game crashed. Probably because the game was paused at that time. Update: It doesn't have to do with pause. It crashed when I took the green-mana-in-ground-bug-pic <!-- s:-P --><img src="{SMILIES_PATH}/orc4.gif" alt=":-P" title="Razz" /><!-- s:-P --> for bug #1, too. [spoiler:16m518is]
Dev: GameSurvival::HandleEvent : 153 Dev: GameSurvival::NotifyACS : Event = 153 - VDirect3DDrawer::ReadScreen - COMMAND ScreenShot - VCommand::ExecuteString - VCmdBuf::Exec - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: andino left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: ReadScreen: Failed to lock screen[/spoiler:16m518is] Crash #4 Maybe the screenshot helps, seems to have to do with graphics. [spoiler:16m518is][img:16m518is]http://img18.imageshack.us/img18/4146/overflows.th.jpg[/img:16m518is]
Dev: GameSurvival::HandleEvent : 153 Dev: GameSurvival::NotifyACS : Event = 153 Dev: GameSurvival::HandleEvent : 153 Dev: GameSurvival::NotifyACS : Event = 153 - VHardwareDrawer::AllocBlock - VHardwareDrawer::CacheSurface - VDirect3DDrawer::DrawPolygon - World surfaces - VRenderLevel::RenderWorld - VRenderLevel::RenderScene - VRenderLevel::RenderPlayerView - R_RenderPlayerView - SCR_Update - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: andino left the game Log: Metuon leads! Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: overflow[/spoiler:16m518is]
AndiNo