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Internal FTP download server

Mon, 09 Jul 2001 06:03:00

RambOrc

OK, I put up the first files at http://www.orcweb.ch/koraxdev/ , the mines and the Alpha town maps. It's an internal download location only, please don't give the URL to anyone outside the team. If anyone from the team wants to upload files for sharing, just mail me and I'll give you an FTP upload possibility to this server.
Mon, 09 Jul 2001 07:44:00

kendrome

Great idea! I think if anytime somebody uploaded something to there, and it was avaliable to everyone else, that way we all know whats going and can make suggestions on what we see. For example, I'd like to take a look at taking control of creaters and stuff like that. I'm having a little difficulty in getting the maps to work. I put them in with the Korax Mod, and I get errors after just a little bit of moving around on them map. I'm think I might be missing a wad file? I remeber before having more wad files. Not sure though, maybe I'm just doing something wrong. [ July 09, 2001: Message edited by: Kendrome ]
Mon, 09 Jul 2001 16:54:00

RambOrc

If the errors you get are visplane errors or zmalloc crashes, it's because your batch file doesn't include the option " -maxzone 64m". Insert this (w/o the "") at the end of your command line in the batch file you use. Oh yes, and there are indeed some other wad files, I'll upload them shortly as well... I'm also working on sorting through the 3D models, I'll separate them into those we can use in the game the way they are now and into those that can be used as idea starters or samples by you. I'll put those into a 2nd ZIP file for download.
Mon, 09 Jul 2001 20:07:00

RambOrc

I uploaded some more files into the download area, now organized in different folders. For everyone who didn't yet get everything to work, here is what you need: <UL TYPE=SQUARE><LI>Hexen wad 1.1 (that's up to you to get) <LI>Korax Mod runtime files (you can download it from the Korax homepage) <LI>The supplementaries from the download area, called korax_basic_stuff.zip <LI>the town map from the map area <LI>the 3D models (this one is not yet uploaded) </UL>
Tue, 10 Jul 2001 08:16:00

Tzar Sectus

Hey, RambOrc, perhaps ye should grant me magical ftp powers? So I could upload a binary of my code changes so the others in the team can come with suggestions. By the way, I got the exact problem as Kendrome when trying out the town map, some error message saying it's too little cachelumpsize or something. (I also tried out adding -maxzone 64m, didn't fix the problem) -Remi [ July 10, 2001: Message edited by: Tzar Sectus ]
Wed, 11 Jul 2001 04:31:00

RambOrc

for uploading stuff, try following: <UL TYPE=SQUARE><LI>get an FTP client<LI>server: www.orcweb.ch<LI>remote directory: /incoming<LI>login type: anonymous</UL> You should be able to upload files to the server into the incoming dir... send me a mail when you do it, because I'll have to get it from there and put it up manually in the koraxdev dir. No wisecracking, yeah? I'm furiously thinking about a more intelligent solution... [img]images/smiles/icon_wink.gif[/img]
Wed, 11 Jul 2001 07:21:00

RambOrc

OK just moved the whole download area to the Korax site (www.korax-heritage.com/koraxdev)... am in the process of adding file access rights to all members, by the time you read this it should work. You can establish connection to the koraxdev dir by providing your e-mail address on this domain as user name and your password as password. You have read/write access to the koraxdev folder and its subfolders, but you can't create new folders (if you need one, just tell me and I'll create it). Also, uploaded another file into the basic_stuff dir, it's a whopping 4 megs and I'm not sure what you really need from it but that's practically all files from my Alpha dir that aren't in the other ZIPs so with these the goddamn town should work at last... [img]images/smiles/icon_wink.gif[/img] [ July 11, 2001: Message edited by: RambOrc ]
Sat, 21 Jul 2001 09:18:00

Tzar Sectus

Hey, Rambo, I'm trying to get onto the server so I can upload my latest binary but I can't! When logged in and just before I'm to get directory listing I get a "550: Access denied by ACL"... whatever that means. -Remi
Sat, 21 Jul 2001 09:48:00

RambOrc

That server error means that your FTP prog tried to connect to a dir on the server that's not accessible with your user ID. Dunno what prog you use, but make sure you give in following data: access type: FTP FTP host: www.korax-heritage.com host directory: web/koraxdev/ login name: tzarsectus%korax-heritage.com password: ******** With these settings, it should work, though you might have to wait for a minute or so before the server connection is established (dunno exactly what causes it, this lag doesn't exist when I log in as webmaster, but I get this big lag when logging in as simple user).
Sat, 21 Jul 2001 13:13:00

Tzar Sectus

Yay! It works, I was just in the wrong directory. Anyway, I've uploaded a few files to the basic_stuff directory. - r-wad.zip - The wad file with the sword varation graphics I made, you need to merge it with the iwad to make it work correctly. - r-binary.zip - The very much important file itself, with the latest binary I've built. Remember to start the game with "-game remi.dll" if you actually want to use it. - r-log.txt - My log, for those who's desperate enough to know every change I've done. Beware though, I haven't spellchecked or anything so the text is probably garbled beyond repair. I'm probably going to upload new versions now and then whenever I get a new stable version or a new feature programmed. Some notes about the possession feature: -To use it, activate the Mage's 6th spell (the "y" key, which I temporarily binded it to). It only uses 2 faith (for dev reasons), and the way it works is that it searches quickly for an enemy near you, so you don't have to aim or anything (I just made it that way since it was the quickest to program, I guess the spell would best be some projectile or something). And yeah, the game will crash if there's no enemy near you (not sure of the range), I'm just lazy when it comes to fixing bugs for temporary code. -All normal enemies except the Water Lurker (forgot his real name) are possessable. -You can press the use item key to freely depart from the monster. Well, that should be it. Everything else should be obivous, for anyone who tests it out, be sure to report any bugs if you find any. (I haven't had much time to playtest the feature myself) -Remi

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