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Ideas for 3rd part of the trilogy (The Serpent Power)

Fri, 28 Dec 2007 13:41:52

RambOrc

As planned this should be not an FPS game but a hybrid RPG with an engine and gameplay similar to Betrayal in Antara. If you have never played it, make sure to download the playable demo which gives you access to the first 3 villages (about a quarter or so of the first province). By the time you visit all three villages you'll have a pretty good idea about how the game works. This is all established, but here are a couple of ideas not yet defined: - from the 3 main characters of the party (one of each class), one should be a girl and all 3 chars should be young people - this will give the game a very different atmosphere. - combat should be tactical but thanks to the advanced 3D engine behind the game it should be a lot more visual than in Antara (advanced light effects, ability to zoom and tilt the board etc) Since the last time we talked about TSP half the team has changed, if you have any questions regarding this just post it in this thread. I know we have barely started with the 2nd part now, but I like to think ahead. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 28 Dec 2007 13:44:20

Crimson Wizard

Are you saying TSP should be a sort of tactical-combat RPG where world is viewed not from player's eyes but camera?
Fri, 28 Dec 2007 14:21:37

RambOrc

No, the combat is in a tactical screen but you move around in a first person 3D view. Best you go play the Betrayal in Antara demo to see the game in action, better than me trying to explain it.

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