Haven't heard from Wolverine for a long time... I mean, it's your brother so you can best know what's going on with him?
Inventory... sorry for the delay, I kinda forgot about it. Anyway, I just made a fake screenshot and it came out better than I thought, thanks to Janis having already optimized the game for 640x480 instead of the 320x200 jHexen has been designed for.
<!-- m --><a class="postlink" href="http://www.korax-heritage.com/koraxdev/koraxse_inventory.jpg">http://www.korax-heritage.com/koraxdev/ ... entory.jpg</a><!-- m -->
This means quite a large inventory can be put on the screen w/o blocking much of the player's view, which is very good since it's a real-time inventory. It's got 7 columns by default, so I'd leave it by that. The horizontal scrolling should be removed, instead of it 2 additional keys should make it possible to go up and down in the inventory fields (those below the brackets that make it go left-right).
As to the number of rows, there are 16 artifacts in Hexen, which is somewhat more than 2 rows. Add a number of puzzle items, say up to 4 rows. Add gold and silver bars and similar treasure (they'll work differently than in KMOD, here you'll have to take it all to a bank to get money for it with which you can buy stuff), another row or so. There will be an unknown amount of new artifacts in SE, but it still doesn't seem to take up that many rows. Since a good inventory can never hold even half the different things you can find in the game, a 7x7 inventory with no real limitations doesn't seem to be optimal.
Possibilities:
1) You can carry only a limited number of artifacts in a slot (like 10), but can put the same kind of artifact in different slots (unlike in Hexen).
2) The number of rows in your inventory depend on your strength (though that'd mean with the Mage you'd have to throw away everything all the time). On second thought, not necessarily... the number of rows could differ on relative strength, i.e. base strength for the Fighter would be e.g. 8, for the Cleric 4, for the Mage 1, and at this strength you'd get one row of inventory space. Once you reach the double of this value, you get another row and so on, i.e. a Mage with a strength of 3 would have 3 rows of inventory, a Cleric with a strength of 18 would have 4 rows, a Figher with a strength of 22 2 rows, etc. I mean here class base strength, i.e. already at generating the character the player would have a different value in most cases. Advancing to a certain strength value could be tied to a certain level, ensuring nobody gets a too big inventory too soon in the game.
3) (this could be implemented parallelly to the previous) There could be a limit to the number of artifacts per slot depending on the item, i.e. you could put for example only 5 skulls into an inventory slot, but 50 Discs of Repulsion.
The discussion is open... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->