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High res textures? (image heavy topic)

Fri, 03 Nov 2006 08:28:37

Romir

was just wondering that does your engine support higher resolution textures? I know they had done some sort of texture hack to duke nukem 3d which replaced the old lowres ones without having to modify map data. for if the highres ones work, I could do some remakes for you [img:3knv4re5]http://studiohorisen.net/users/randomencounter/media/textures/HexenRemakes/W_002.gif[/img:3knv4re5] [img:3knv4re5]http://studiohorisen.net/users/randomencounter/media/textures/HexenRemakes/W002-Diffuse-512x.png[/img:3knv4re5] [img:3knv4re5]http://studiohorisen.net/users/randomencounter/media/textures/HexenRemakes/W_003.gif[/img:3knv4re5] [img:3knv4re5]http://studiohorisen.net/users/randomencounter/media/textures/HexenRemakes/W003-Diffuse-512x.png[/img:3knv4re5] [img:3knv4re5]http://studiohorisen.net/users/randomencounter/media/textures/HexenRemakes/F_007.gif[/img:3knv4re5] [img:3knv4re5]http://studiohorisen.net/users/randomencounter/media/textures/HexenRemakes/F007-Diffuse-512x.png[/img:3knv4re5]
Fri, 03 Nov 2006 12:37:43

The 4th Class

My favourite is the last one, the rest are a bit too fuzzy. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 03 Nov 2006 14:34:53

Crimson Wizard

I like the last most of all too, but actually I whink first two are a bit much contrasting. Though, we need to see them ingame.
Fri, 03 Nov 2006 19:51:53

The 4th Class

Romir, did you draw these from scratch, or did you use an editor and edit the 8bit patches?
Fri, 03 Nov 2006 20:40:59

RambOrc

While the 3rd one looks good, it's not the same as the original patch (the original is brown earth with some grey rocks and browned leaves covering it all.
Fri, 03 Nov 2006 23:23:02

The 4th Class

Well IMO it's best not to be the original patch. I figure you can't increase resolution with such pixelized graphics so it's best to draw it from scratch.
Sun, 05 Nov 2006 07:34:05

Romir

the textures were made using layers of different materials and then applied the original tile as a mixmap or colormap. I could probably do better than those but this method is fast and painless. didnt have good leaves texture so decided to go with a more multipurpose one here's a quick mockup of how the textures would look in action: .avi video (75,11MB) sorry for the filesize, wanted to keep the quality...
Sun, 05 Nov 2006 16:08:11

Firebrand

Not bad IMO, but some of the material layers don't exactly show what the texture represents (i.e. stone, bricks, etc.) it's just applied "on the fly", if you could try to correct this small issue and make the material layers to fit the original textures everything should be cool IMO <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Tue, 14 Oct 2008 13:51:18

Alex-bomber_Man

<!-- s:idea: --><img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea" /><!-- s:idea: --> I haven't been here a long time.. but now i have seen some of Crimson Wizard's map screenshots, and of course other SE screens.. i think i may help you with new hires textures, i will try today some of that and then show to you <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 14 Oct 2008 15:34:52

RambOrc

To be honest, we are more interested in low-res textures, but new ones fitting the Hexen world, to be able to provide more detailed environments.
Tue, 14 Oct 2008 15:59:16

Crimson Wizard

Hi-res textures could be resizedto lores perhaps? Well Alex-bomberman did not like textures I used on my Hill Town map and decided to help <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 14 Oct 2008 16:25:00

RambOrc

Ah OK, of course I don't say no to high res textures, I just would personally prefer 5 lowres textures over 1 highres one (probably similar amount of work?). Also, not sure how it would work out to combine highres and lowres textures. BTW regarding your map, there are two ways to solve that problem that don't involve high res textures: 1) the way they did it in the original Unreal, projecting colored lights at the texture wall at some point, making a huge stone wall covered with the same not too big texture look pretty good. 2) Use huge textures (like 1024x1024 instead of the typical 128x128) so that repetitions occur so unfrequently they might not be noticeable as such any more.
Wed, 15 Oct 2008 16:28:45

Firebrand

That or using the scaling of textures that the Vavoom already has, heh! I don't think combining hires and lowres textures is a good idea... I also think that having lowres textures is better than hires ones, it'll make things smaller and really add to what we already have, but that's my opinion.
Thu, 16 Oct 2008 06:51:16

Alex-bomber_Man

Well, then i start working.. If you don't like hires textures - you may resize 'em, BUT they wil look not as good as original hexen, and as for drawing lowres - sorry but i haven't practiced it yet
Thu, 16 Oct 2008 09:59:02

Crimson Wizard

[quote="RambOrc":3cip53xu]Also, not sure how it would work out to combine highres and lowres textures. [quote="Firebrand":3cip53xu]I don't think combining hires and lowres textures is a good idea... I do not understand where you get this idea from - about combining hires and lowres. I never proposed that. As for my map, I am not very good in making textures, thus I have to use these that are given by artists <!-- sO:) --><img src="{SMILIES_PATH}/eusa_angel.gif" alt="O:)" title="Angel" /><!-- sO:) -->
Thu, 16 Oct 2008 14:24:05

Firebrand

And the problem with those is? <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P -->
Thu, 16 Oct 2008 19:16:06

Alex-bomber_Man

The first example of texture is ready.. how am i to show you it? Where to upload?
Thu, 16 Oct 2008 20:34:12

Dancso

imageshack.us ? then you could either include the picture in your post with [IMG] or give the link to it (better, wont break site layout) with URL or just typing the link since we can just copy and paste it to the navbar <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 17 Oct 2008 10:32:55

Crimson Wizard

[quote="Alex-bomber_Man":1qkkitx7]The first example of texture is ready.. how am i to show you it? Where to upload? I think you better post in INTERNAL forums... perhaps. <!-- s:-k --><img src="{SMILIES_PATH}/eusa_think.gif" alt=":-k" title="Think" /><!-- s:-k --> I personally do not mind, but RambOrc usually does. <!-- s8-[ --><img src="{SMILIES_PATH}/eusa_shifty.gif" alt="8-[" title="Anxious" /><!-- s8-[ -->
Fri, 17 Oct 2008 11:05:07

Alex-bomber_Man

Well, ill upload 'em as single .zip archive to the rapidshare, and then post a link in internal forums..

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