1) Camper resigned his position as Lead Programmer on the Korax project (no big surprise here). He also made Janis the project admin on SourceForge, with full rights to all parts of that account.
2) Yesterday I've half-finished the new shop layout. I've used one new wall texture this far and will maybe use 2-3 more, plus the merchant sprite of Mago. I'll mail the stuff to Janis to put into the KMOD wadfile. For lack of furniture it doesn't look too enticing, but is a definite improvement over the previous version. [img]images/smiles/icon_wink.gif[/img]
3) As soon as KMOD 2.2 is ready to go, I'll upload it to a temporary web location and give the URL to a couple of people like JP and Dark Mage for beta test, you are welcome to send the link to other people as well (just not officially post the link anywhere). I'd say we give them a week for test and if they don't find any SP bugs, we just cross our fingers and release the stuff. [img]images/smiles/icon_smile.gif[/img]
4) Roadmap looks somewhat different than earlier this year, it seems Scattered Evil will be nowhere near finished by June, next target is late Summer. Once it's finished, we'll start with Korax Arena. I suggest we just put a hold on The Serpent Power for at least a couple of months after work fully stopped on Scattered Evil, such a distance helps a lot to get a wider view of things. I didn't yet mention it I guess, but I plan TSP to have a basically different concept. While SE is basically a Hexen with tons of RPG features and new maps/graphics/etc., I plan TSP to be an RPG with Hexen elements like story/world/graphics/sounds. Same goes BTW for Korax Arena, I plan a radically different handling of player resources than in Hexen, i.e. no 2-color-mana stuff or 4 weapons. But I guess it's not a good idea to go into detail before SE is at least near completion. I should rather concentrate on writing the SE design guide, I know. [img]images/smiles/icon_smile.gif[/img]