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DSA travel system

Wed, 10 Dec 2008 11:31:35

RambOrc

Finally got around making a video capture of the travel system in the DSA games, so now you can see exactly what I was talking about. The video shows you in the 3D world (in a town), you walk up to the travel map entry point (road sign), enter the travel map, then start traveling. The game interrupts your traveling all the time with day/night changes (you need to camp for nights), we can add that feature or leave it out (or make it dependent on the FPS or RPG settings in the game as discussed in the past). <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/ramborc/schweif_001.zip">http://downloads.orcishweb.com/koraxdev ... if_001.zip</a><!-- m --> The movie needs the ZMBV codec, it is included with DosBox (you need to install it from the start menu entry).
Wed, 10 Dec 2008 11:35:07

Crimson Wizard

I played "Realms of Arcania" PC game so I know how it works <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> and my latest travel map implementation works exactly the same, except for maybe interruptions.
Wed, 10 Dec 2008 11:46:46

RambOrc

Good. <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) --> BTW for others if you want to play those captures, you can just download VLC from <!-- m --><a class="postlink" href="http://www.videolan.org/">http://www.videolan.org/</a><!-- m --> which you should do anyway and use it instead of Windows Media Player.

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